System Data
Defense Modifier: x1.06
Guts Rating: 3
Weight: Light
Stun Resistance: 70
Prejump:
Backdash Time 13F / Invul: 1-9F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CSJ | YRP | 5 | 4 | 6 | ±0 | - | Click! |
5K | 20 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 9 | 6 | 9 | -3 | 4~17 Foot | Click! |
c.S | 30 | 384 | -6/+14 | - | 3 | Mid | SJ | YRP | 7 | 3 | 15 | -1 | - | Click! |
f.S | 33 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 12 | 3 | 20 | -9 | - | Click! |
5H | 50 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 13 | 4 | 8 | +7 | Foot 13~16F | Click! |
| ||||||||||||||
2P | 10 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CSJ | YRP | 4 | 4 | 6 | ±0 | - | Click! |
2K | 14 | 144 | -8/+3 | Initial: 80% | 0 | Low | S | YRP | 5 | 4 | 9 | -3 | - | Click! |
2S | 26 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 3 | 15 | -4 | - | Click! |
2H | 40 | 384 | -8/+14 | - | 3 | Mid | S | YRP | 11 | 13 | 29 | -25 | - | Click! |
j.P | 8,8 | 144,144 | -8/+3 | - | 0 | High / Air | CS | YRP | 5 | 2(2)2 | 9 | - | - | Click! |
j.K | 24 | 264 | -7/+6 | - | 1 | High / Air | S | YRP | 7 | 6 | 10 | - | - | Click! |
j.S | 30 | 384 | -6/+14 | - | 3 | High / Air | SJ | YRP | 12 | 4 | 5 | - | - | Click! |
j.H | 38 | 384 | -6/+14 | - | 3 | High / Air | S | YRP | 12 | 10 | 15 | - | - | Click! |
j.D | 35 | 384 | -6/+14 | - | 3 | High / Air | SJ | YRP | 10 | 12 | 24 + 5 Landing Recovery | - | - | Click! |
| ||||||||||||||
6P | 44 | 384 | -6/+14 | - | 3 | Mid | S | YRP | 16 [19~45] {[46~47]} | 6 | 18 [17] {[17]} | -7 [-7~+7] {[+11]} | 1~18 [1~9] {[1~39]} Above Knees | Click! |
| ||||||||||||||
6K | 35 | 264 | -7/+10 | Initial: 80% | 2 | High / Air | - | YRP | 20 | 5 | 8 | +1 | 6~Airborne 6~24 Foot |
Click! |
3K | 24 | 264 | -7/+6 | - | 1 | Low | - | YRP | 8 | 21 | 18 | -27 | 5~40 Low Profile | Click! |
6H | 70 {[90]} | 384 | -6/+20 | - | 4 | Mid {[High]} | S | YRP | 16 [20~25] {[26]} | 6 | 34 [31] {[21]} | -21 [-18] {[-8]} | - | Click! |
| ||||||||||||||
j.2H | 34 | 384 | -6/+20 | - | 4 | High / Air | - | YRP | 13 | Until Grounded | 0 | - | - | Click! |
2D | 30 | 384 | -6/+14 | - | 3 | Low | S | YRP | 7 | 10 | 8 | -1 | - | Click! |
5D | 25 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 27 | 3 | 18 | -7 | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,55 | 480 | -6,-0/NA | Forced: 65% | 0 | Ground Throw: 75250 | - | R | 1 | - | - | +46 | - | Click! |
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Air Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 210000 | - | R | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 16 | 6 | 18 | -10 | 1~21 Full 22~36 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Mr. Dolphin Horizontal (S) [4]6S
|
35 | 150 / 480 | -6/+14 | - | 3 | All | - | YRP | 5 | 14 | 4+5 After Landing | -4 | 3~Airborne | Click! |
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Mr. Dolphin Horizontal (H) [4]6H
|
40 | 150 / 480 | -6/+14 | Initial: 80% | 3 | All | - | YRP | 13 | 20 | 9+5 After Landing | -5 | 3~Airborne | Click! |
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Mr. Dolphin Vertical (S) [2]8S
|
40 | 150 / 480 | -6/+14 | - | 3 | Mid,High / Air | - | YRP | 8 | 20 | 2+5 After Landing | -9 | 1~34 Throw 4~Airborne |
Click! |
| ||||||||||||||
Mr. Dolphin Vertical (H) [2]8H
|
45 | 150 / 480 | -6/+14 | - | 3 | Mid,High / Air | - | YRP | 15 | 26 | 2+5 After Landing | -9 | 3~Airborne | Click! |
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Overhead Kiss 623K
|
0,40 | 0 / 720 | -6,-0,-1/NA | Forced: 75% | 0,4 | Ground Throw: 157500 | - | YRP | 4 | - | - | - | 1~5 Throw | Click! |
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Applause for the Victim (P) 41236P
|
20 | 250 / 120 | -8/+0 | - | 0 | All | - | YRP | 25 | 36 | Total 43 | +2 | - | Click! |
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Applause for the Victim (K) 41236K
|
20 | 250 / 120 | -8/+2 | - | 0 | All | - | YRP | 24 | 34 | Total 37 | +7 | - | Click! |
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Applause for the Victim (S) 41236S
|
20 | 250 / 120 | -8/+2 | - | 0 | All | - | YRP | 25 | 36 | Total 43 | +2 | - | Click! |
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Applause for the Victim (H) 41236H
|
20 | 250 / 120 | -8/+2 | - | 0 | All | - | YRP | 24 | 34 | Total 37 | +7 | - | Click! |
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Dolphin Boarding (P) Jump on Dolphin
|
50 | 0 / 480 | -7/+10 | Forced: 70% | 2 | All | - | YRP | 10 | 12 | Until Landing | - | - | Click! |
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Dolphin Boarding (K) Jump on Dolphin
|
50 | 0 / 480 | -7/+10 | Forced: 70% | 2 | All | - | YRP | 10 | 18 | Until Landing | - | - | Click! |
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Dolphin Boarding (S) Jump on Dolphin
|
50 | 0 / 480 | -7/+10 | Forced: 70% | 2 | All | - | YRP | 10 | 24 | Until Landing | - | - | Click! |
| ||||||||||||||
Dolphin Boarding (H) Jump on Dolphin
|
50 | 0 / 480 | -7/+10 | Forced: 70% | 2 | All | - | YRP | 10 | 22 | Until Landing | - | - | Click! |
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Don't Miss It (P) 214P
|
40 | 250 / 120 | -7/+2 | - | 2 | All | - | YRP | 37 | ※ | Total 45 | - | - | Click! |
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Don't Miss It (K) 214K
|
40 | 250 / 120 | -7/+2 | - | 2 | All | - | YRP | 37 | ※ | Total 55 | - | - | Click! |
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Ball Jump 1/2/3 near the ball during a jump
|
40 | 0 / 120 | -7/+2 | - | 2 | All | - | YRP | 7 | ※ | 6 | - | - | Click! |
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Ensenga? j.41236H
|
30,20 | 480 / 480,720 | -6,-7/+20,+10 | - | 4,2 | All,High / Air | - | YRP | 16 | 5(18) Until Landing | 20 After Landing | -15 | - | Click! |
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Great Yamada Attack 236236S
|
140 | -5000 / 0 | -6/+20 | Forced: 65% | 4 | Mid | - | YRP | 9+0 | 27 | 38 | -33 | 5~8 Strike | Click! |
| ||||||||||||||
Burst Great Yamada Attack 236236D
|
175 | -5000 / 0 | -6/+20 | Forced: 65% | 4 | Mid | - | YRP | 9+0 | 27 | 38 | -33 | 1~9 Full | Click! |
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Ultimate Whiner 63214H
|
16,9×31 | -5000 / 0 | -6,-3/+20 | - | 4 | Mid | - | YRP | 8+1 | 1 | 31 | -13 | 1~9 All,10~14 Strike | Click! |
Ultimate Spinning Whirlwind 63214S
|
18×10 | -5000 / 0 | -3/+10 | - | 4 | Mid | - | YRP | 1+8 | [2(12)]×9,2 | 21 | -4 | 1 Full, During Attack Throw | Click! |
| ||||||||||||||
⇒Deluxe Goshogawara Bomber P During Ultimate Spinning Whirlwind
|
48 | 0 | -12/+14 | - | 3 | Mid | - | YRP | 11 | 10 | 24 | +9 | - | Click! |
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
And Now Farewell During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+19 [5+14] |
3 | 34 | -20 | 9~30 Full [5~21 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Special, Super |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Special, Super |
6P | - | 6K | c.S | 5H, 2H | 5D, 2D | Special, Super |
5K | 6P | 2K, 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Special, Super |
2K | 6P | 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Special, Super |
6K | - | - | - | - | - | - |
3K | - | - | - | - | - | - |
c.S | 6P | 6K | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Special, Super |
f.S | - | 6K | 2S | 5H, 2H | 5D, 2D | Jump, Special, Super |
2S | - | 6K | - | 5H, 2H | 5D, 2D | Special, Super |
5H | - | 6K | - | - | 5D, 2D | Special, Super |
2H | - | 6K | - | - | 5D, 2D | Special, Super |
6H | - | - | - | - | - | Special, Super |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Special, Super |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Special |
j.K | j.P | - | j.S | j.H | j.D | Special |
j.S | - | - | - | j.H | j.D | Jump, Special |
j.H | - | - | - | - | j.D | Special |
j.2H | - | - | - | - | - | - |
j.D | - | - | - | - | - | Jump, Special |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
Changelog
streamable.com hitboxes are based on the hitbox viewer by Altimor (http://www.dustloop.com/forums/index.php?/forums/topic/12495-xrd-pc-hitbox-overlay-mod/) 27.05.2017, alt src: https://mega.nz/#F!V7QXVIwA!DKcHZ0rBUdkl_7NwuQJfMA