GGXRD-R2/Millia Rage/Frame Data

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System Data[edit]

Defense Modifier: x 1.22

Guts Rating: 3

Weight: [105] Light

Stun Resistance: 55

Jump Startup: 3F

Backdash Time 11F / Invul: 1-5F

Wakeup (Face Up/Down): 25F / 23F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 14 144 -8/+3 Initial: 90% 0 Mid CSJ YRP 7 5 6 -1 - Click!
5K 12 144 -8/+3 - 0 Mid CSJ YRP 5 6 14 -10 - Click!
c.S 22x2 264 -7/+10 - 2 Mid SJ YRP 7 3, 3 17 -6 - Click!
f.S 28 264 -7/+6 Initial: 90% 1 Mid S YRP 7 2 16 -6 - Click!
5H 30x2 384 -6/+20 - 4 Mid S YRP 6 4(2)2 21 -4 - Click!
2P 9 144 -8/+3 Initial: 85% 0 Mid CS YRP 5 2 6 +2 - Click!
2K 8 144 -8/+3 Initial: 70% 0 Low CS YRP 5 2 7 +1 - Click!
2S 26 264 -7/+10 - 2 Low SJ YRP 9 2 15 -3 - Click!
2H 33 384 -12/+14 - 3 Mid SJ YRP 11 7 12 -2 - Click!
j.P 10 144 -8/+3 - 0 High/Air CS YRP 5 6 8 - - Click!
j.K 12 144 -8/+3 - 0 High/Air SJ YRP 4 6 12 - - Click!
j.S 26 264 -7/+10 - 2 High/Air S YRP 10 6 12 - - Click!
j.H 28 264 -7/+10 - 2 High/Air S YRP 8 10 25 - - Click!
j.D 36 264 -7/+10 - 2 High/Air SJ YRP 11 7 9+ landing 6 - - Click!
6P 22 264 -7/+10 Initial: 90% 2 Mid S YRP 10 5 22 -13 1-14 Upper Body Click!
  • Staggers opponent on CH. Max duration 63F
6K 25 384 -6/+20 Initial: 70% 3 High S YRP 19 4 12 +1 5-20 lower body
21-22 feet
Click!
  • Hits crouching opponents on 21F (tested on Sol)
6H 35x2 384 -6, -9/+14 Initial: 100%, 80% 3 Mid, High SJ, S - 15 3(6)5 18 -6 - Click!
2D 26 264 -7/+10 - 2 Low S YRP 13 3 12 -1 10-21 feet Click!
5D 23 264 -20/+10 Initial: 80% 2 High - YRP 28 4 20 -10 9-14 low profile
15-17 above knees
Click!

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0, 55 0, 480 -6, -0/NA Forced: 55% 0 Ground Throw: 70000 - R 1 - - +60 - Click!
  • Stun value: 27
Air Throw 0, 55, 0 0, 480 -6, -0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - - Click!
  • Stun value: 27
DAA 25 -5000/264 -7/+10 Initial: 50% 2 All - - 10 3 23 -12 1-12 Full
13-39 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Bad Moon
j.236P
24x(2~10) 150/180 -7/+10 Initial: 85% 2 High/Air - YRP 11 till landing See notes -17 - Click!
  • Recovery on block is Until Landing+9
  • Recovery when done at lowest possible height is 21+9 After Landing
  • Recovery on hit/whiff 15+9 After Landing
  • Frame Advantage is on lowest possible height
Turbo Fall
j.236K
- 200/- - - - - - Y - - 8 after landing - - Click!
S Tandem Top
236S
40 125/120 -7/+2 Initial: 90% 2 All - YRP 11 13 Total: 38 -1 - Click!
H Tandem Top
236H
25x2 125/120 -7/+2 Initial: 80% 2 All - YRP 60 32, 2 Total: 35 - - Click!
Lust Shaker
214S
18x4 100/300 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 - Click!
Lust Shaker
SSSS...
15xN 150/300 -7/+10 - 2 All - YRP 10 {1(3)}xN 7 +6 - Click!
  • Mash S for more hits. 4 hits min, 23 hits max
Iron Savior
214P
36 200/480 -7/+10 Initial: 90% 2 Low - YRP 17 till reaches corner 18+landing 8 -13 - Click!
  • Millia becomes airborne 7F onwards
Forward Roll
214K
- 100/- - - - - - Y - - Total: 28 - 4-15 really low profile
16-24 above knees
Click!
  • Can cancel into Lust Shaker, Digitalis, and Dust from 12~20F
  • Can be canceled into Roll Again from 18~20F
  • Can be canceled into all other attacks from 25F onward(except throw)
Roll Again
Roll>K
- 100/- - - - - - Y - - Total: 18 - 4-11 really low profile
12-18 above knees
Click!
Lust Shaker
Roll>S
18x4 100/300 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 - Click!
Digitalis
Roll>H
45 100/480 -5/+20 Initial: 75% 4 Mid - YRP 8 4 26 -11 - Click!
Dust
Roll>D
23 264 -20/+10 Initial: 80% 2 High - YRP 25 4 20 -10 7-11 low profile
12-14 Above Knees
Click!
S Silent Force
j.214S
20 150/240 -6/+2 Initial: 80% 1 All - YRP 11 Until ground 23 Total - - Click!
H Silent Force
j.214H
20 150/240 -6/+2 Initial: 80% 1 All - YRP 11 Until ground 27 Total - - Click!
Secret Garden
214H>Direction+H
30x1~5 300/120 -7/+2 Forced: 90% 2 All - YRP 77 18 Total: 74 - - Click!
  • Additional hits have active frames: (8) 18

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Winger
2141236H
[2141236D]
40, 25x4, 80
[50, 31x4, 100]
-5000/0 -6x5,-15/+20 Initial: 80% 4 Mid*5, High - YRP 5+1 10(10)15 30 -22 1-7 Full
8F onwards Upper Body
Click!
  • [] values are for the Burst version
  • 8F onwards Airborne
Emerald Rain
236236S
36x3 -5000/0 -7/+10 Initial: 80% 2 All - YRP 4+1 - Total: 74 -3 4 Strike Click!
  • 2nd disc has startup 25F, 3rd disc has startup 45F
Chroming Rose
214214S
- -5000/0 - - - - - Y 23+0 - - - 4-10 feet Click!
  • Lasts for 360F, during Hellfire lasts for 432F
Chroming Rose(projectile) 16 - -3/+2 - 0 All - - 31 40 - - - Click!
  • The first rose that hits the opponent in a combo has RISC -7

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Iron Maiden
During IK Mode: 236236H
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 64F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D Sp
5K 6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 5K, 2K[+] c.S, f.S, 2S 5H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D Sp
2S - - - 5H, 2H 5D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump(1st hit), Sp
5D - - - - - Homing Jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGXRD-R2/Millia Rage/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc