< GGXRD-R2 | Millia Rage
(copying page over from rev1) |
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{{FrameData-GGXRD-R | {{FrameData-GGXRD-R | ||
|version=j.H | |version=j.H | ||
|damage= | |damage=28 | ||
|tension=264 | |tension=264 | ||
|risc=-7/+6 | |risc=-7/+6 | ||
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|roman=YRP | |roman=YRP | ||
|startup=8 | |startup=8 | ||
|active= | |active=10 | ||
|recovery= | |recovery=24 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= |
Revision as of 06:17, 27 June 2017
System Data
Defense Modifier: x 1.22
Guts Rating: 3
Weight: Light
Stun Resistance: 55
Jump Startup: 3F
Backdash Time 11F / Invul: 1-5F
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 14 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CSJ | YRP | 7 | 5 | 6 | -1 | - | Click! |
5K | 12 | 144 | -8/+3 | - | 0 | Mid | CSJ | YRP | 5 | 6 | 14 | -10 | - | Click! |
c.S | 22x2 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 3, 3 | 17 | -6 | - | Click! |
f.S | 28 | 264 | -7/+6 | Initial: 90% | 1 | Mid | S | YRP | 7 | 2 | 16 | -6 | - | Click! |
5H | 30x2 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 6 | 4(2)2 | 21 | -4 | - | Click! |
2P | 9 | 144 | -8/+3 | Initial: 85% | 0 | Mid | CS | YRP | 5 | 2 | 6 | +2 | - | Click! |
2K | 8 | 144 | -8/+3 | Initial: 70% | 0 | Low | CS | YRP | 5 | 2 | 7 | +1 | - | Click! |
2S | 26 | 264 | -7/+10 | - | 2 | Low | SJ | YRP | 9 | 2 | 15 | -3 | - | Click! |
2H | 33 | 384 | -12/+14 | - | 3 | Mid | SJ | YRP | 11 | 7 | 12 | -2 | - | Click! |
j.P | 10 | 144 | -8/+3 | - | 0 | High/Air | CS | YRP | 5 | 6 | 8 | - | - | Click! |
j.K | 12 | 144 | -8/+3 | - | 0 | High/Air | SJ | YRP | 6 | 4 | 12 | - | - | Click! |
j.S | 26 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 10 | 6 | 12 | - | - | Click! |
j.H | 28 | 264 | -7/+6 | - | 1 | High/Air | S | YRP | 8 | 10 | 24 | - | - | Click! |
j.D | 36 | 264 | -7/+10 | - | 2 | High/Air | SJ | YRP | 11 | 7 | 9+ landing 6 | - | - | Click! |
6P | 22x2 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 10 | 6, 3 | 20 | -9 | 1-12 Upper Body | Click! |
| ||||||||||||||
6K | 25 | 384 | -6/+20 | Initial: 70% | 3 | High | S | YRP | 19 | 4 | 12 | +1 | 5-20 lower body 21-22 feet |
Click! |
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6H | 35x2 | 384 | -6, -9/+14 | Initial: 100%, 80% | 3 | Mid, High | SJ, S | - | 15 | 3(6)5 | 18 | -6 | - | Click! |
2D | 26 | 264 | -7/+10 | - | 2 | Low | S | YRP | 13 | 3 | 12 | -1 | 10-21 feet | Click! |
5D | 23 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 28 | 4 | 20 | -10 | 9-14 low profile 15-17 above knees |
Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 55 | 0, 480 | -6, +0/NA | Forced: 55% | 0 | Ground Throw: 70000 | - | R | 1 | - | - | +60 | - | Click! |
| ||||||||||||||
Air Throw | 0, 55, 0 | 0, 480 | -6, +0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
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DAA | 25 | -5000/264 | -7/+10 | Initial: 40% | 2 | All | - | - | 10 | 3 | 23 | -12 | 1-12 Full 13-39 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bad Moon j.236P
|
24x4 | 150/180 | -7/+10 | Initial: 85% | 2 | High/Air | - | YRP | 11 | till landing | 7 after landing | -17 | - | Click! |
Turbo Fall j.236K
|
- | 200/- | - | - | - | - | - | Y | - | - | 8 after landing | - | - | Click! |
S Tandem Top 236S
|
40 | 125/120 | -7/+2 | Initial: 90% | 2 | All | - | YRP | 11 | 13 | Total: 38 | -1 | - | Click! |
H Tandem Top 236H
|
25x2 | 125/120 | -7/+2 | Initial: 80% | 2 | All | - | YRP | 60 | 32, 2 | Total: 35 | - | - | Click! |
Lust Shaker 214S
|
18x4 | 100/300 | -7/+10 | - | 2 | All | - | YRP | 17 | 1(3)1(3)1(3)1 | 7 | +6 | - | Click! |
Lust Shaker SSSS....
|
15xN | 150/300 | -7/+10 | - | 2 | All | - | YRP | 10 | {1(3)}xN | 7 | +6 | - | Click! |
| ||||||||||||||
Iron Savior 214P
|
36 | 200/480 | -7/+10 | Initial: 90% | 2 | Low | - | YRP | 17 | till reaches corner | 18+landing 8 | -13 | Airborne 7F onward | Click! |
| ||||||||||||||
Forward Roll 214K
|
- | 100/- | - | - | - | - | - | Y | - | - | Total: 28 | - | 4-15 really low profile 16-24 above knees |
Click! |
| ||||||||||||||
Roll Again Roll>K
|
- | 100/- | - | - | - | - | - | Y | - | - | Total: 18 | - | 4-11 really low profile 12-18 above knees |
Click! |
Lust Shaker Roll>S
|
18x4 | 100/300 | -7/+10 | - | 2 | All | - | YRP | 17 | 1(3)1(3)1(3)1 | 7 | +6 | - | Click! |
Digitalis Roll>H
|
45 | 100/480 | -5/+20 | Initial: 75% | 4 | Mid | - | YRP | 8 | 4 | 26 | -11 | - | Click! |
Dust Roll>D
|
23 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 4 | 20 | -10 | 7-11 low profile 12-14 on the knee |
Click! |
Silent Force j.214S
|
20 | 150/240 | -6/+2 | Initial: 80% | 1 | All | - | YRP | 11 | Until ground | 23 Total | - | - | Click! |
Secret Garden 214H>Direction+H
|
30x1~5 | 300/120 | -7/+2 | Forced: 90% | 2 | All | - | YRP | 57 | 18 | Total: 74 | - | - | Click! |
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Iron Maiden During IK Mode: 236236H
|
Destroy | - | -6/+14 | - | 3 | All | - | - | 9+12 [5+12] |
6 | 34 | -23 | 5-27 Full [3-22 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D | Sp |
5K | 6P | 5K[+], 2K, 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | 5K, 2K[+] | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D | Sp |
2S | - | - | - | 5H, 2H | 5D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Jump(1st hit), Sp |
5D | - | - | - | - | - | Homing Jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K[+] | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)