GGXRD-R2/Millia Rage/Frame Data: Difference between revisions

From Dustloop Wiki
(copying page over from rev1)
 
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{{FrameData-GGXRD-R
{{FrameData-GGXRD-R
  |version=j.H
  |version=j.H
  |damage=22x3
  |damage=28
  |tension=264
  |tension=264
  |risc=-7/+6
  |risc=-7/+6
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  |roman=YRP
  |roman=YRP
  |startup=8
  |startup=8
  |active=4(2)6(2)4
  |active=10
  |recovery=17
  |recovery=24
  |frameAdv=
  |frameAdv=
  |inv=
  |inv=

Revision as of 06:17, 27 June 2017

System Data

Defense Modifier: x 1.22

Guts Rating: 3

Weight: Light

Stun Resistance: 55

Jump Startup: 3F

Backdash Time 11F / Invul: 1-5F


Ambox warning.png This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 14 144 -8/+3 Initial: 90% 0 Mid CSJ YRP 7 5 6 -1 - Click!
5K 12 144 -8/+3 - 0 Mid CSJ YRP 5 6 14 -10 - Click!
c.S 22x2 264 -7/+10 - 2 Mid SJ YRP 7 3, 3 17 -6 - Click!
f.S 28 264 -7/+6 Initial: 90% 1 Mid S YRP 7 2 16 -6 - Click!
5H 30x2 384 -6/+20 - 4 Mid S YRP 6 4(2)2 21 -4 - Click!
2P 9 144 -8/+3 Initial: 85% 0 Mid CS YRP 5 2 6 +2 - Click!
2K 8 144 -8/+3 Initial: 70% 0 Low CS YRP 5 2 7 +1 - Click!
2S 26 264 -7/+10 - 2 Low SJ YRP 9 2 15 -3 - Click!
2H 33 384 -12/+14 - 3 Mid SJ YRP 11 7 12 -2 - Click!
j.P 10 144 -8/+3 - 0 High/Air CS YRP 5 6 8 - - Click!
j.K 12 144 -8/+3 - 0 High/Air SJ YRP 6 4 12 - - Click!
j.S 26 264 -7/+10 - 2 High/Air S YRP 10 6 12 - - Click!
j.H 28 264 -7/+6 - 1 High/Air S YRP 8 10 24 - - Click!
j.D 36 264 -7/+10 - 2 High/Air SJ YRP 11 7 9+ landing 6 - - Click!
6P 22x2 264 -7/+10 Initial: 90% 2 Mid S YRP 10 6, 3 20 -9 1-12 Upper Body Click!
  • Staggers opponent on CH. Max duration 63F
6K 25 384 -6/+20 Initial: 70% 3 High S YRP 19 4 12 +1 5-20 lower body
21-22 feet
Click!
  • Hits crouching opponents on 21F (tested on Sol)
6H 35x2 384 -6, -9/+14 Initial: 100%, 80% 3 Mid, High SJ, S - 15 3(6)5 18 -6 - Click!
2D 26 264 -7/+10 - 2 Low S YRP 13 3 12 -1 10-21 feet Click!
5D 23 264 -20/+10 Initial: 80% 2 High - YRP 28 4 20 -10 9-14 low profile
15-17 above knees
Click!

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0, 55 0, 480 -6, +0/NA Forced: 55% 0 Ground Throw: 70000 - R 1 - - +60 - Click!
  • Stun value: 27
Air Throw 0, 55, 0 0, 480 -6, +0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - - Click!
  • Stun value: 27
DAA 25 -5000/264 -7/+10 Initial: 40% 2 All - - 10 3 23 -12 1-12 Full
13-39 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Bad Moon
j.236P
24x4 150/180 -7/+10 Initial: 85% 2 High/Air - YRP 11 till landing 7 after landing -17 - Click!
Turbo Fall
j.236K
- 200/- - - - - - Y - - 8 after landing - - Click!
S Tandem Top
236S
40 125/120 -7/+2 Initial: 90% 2 All - YRP 11 13 Total: 38 -1 - Click!
H Tandem Top
236H
25x2 125/120 -7/+2 Initial: 80% 2 All - YRP 60 32, 2 Total: 35 - - Click!
Lust Shaker
214S
18x4 100/300 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 - Click!
Lust Shaker
SSSS....
15xN 150/300 -7/+10 - 2 All - YRP 10 {1(3)}xN 7 +6 - Click!
  • Mash S for more hits. 4 hits min, 23 hits max
Iron Savior
214P
36 200/480 -7/+10 Initial: 90% 2 Low - YRP 17 till reaches corner 18+landing 8 -13 Airborne 7F onward Click!
  • Millia becomes airborne 7F onwards
Forward Roll
214K
- 100/- - - - - - Y - - Total: 28 - 4-15 really low profile
16-24 above knees
Click!
  • Can cancel into Lust Shaker, Digitalis, and Dust from 14~20F
  • Can be canceled into Roll Again from 18~20F
  • Can be canceled into all other attacks from 25F onward(except throw)
Roll Again
Roll>K
- 100/- - - - - - Y - - Total: 18 - 4-11 really low profile
12-18 above knees
Click!
Lust Shaker
Roll>S
18x4 100/300 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 - Click!
Digitalis
Roll>H
45 100/480 -5/+20 Initial: 75% 4 Mid - YRP 8 4 26 -11 - Click!
Dust
Roll>D
23 264 -20/+10 Initial: 80% 2 High - YRP 25 4 20 -10 7-11 low profile
12-14 on the knee
Click!
Silent Force
j.214S
20 150/240 -6/+2 Initial: 80% 1 All - YRP 11 Until ground 23 Total - - Click!
Secret Garden
214H>Direction+H
30x1~5 300/120 -7/+2 Forced: 90% 2 All - YRP 57 18 Total: 74 - - Click!

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Winger
2141236H
40, 25x4, 80 -5000/0 -6x5,-15/+20 Initial: 80% 4 Mid - YRP 5+1 10(10)15 30 -22 1-7 Full
8F onwards Upper Body + Airborne
Click!
Emerald Rain
236236S
36x3 -5000/0 -7/+10 - 2 All - YRP 4+1 - Total: 74 -3 4 Strike Click!
  • 2nd disc has startup 25F, 3rd disc has startup 45F
Chroming Rose
214214S
- -5000/0 - - - - - Y 0+23 - - - 4-10 feet Click!
  • Lasts for 360F, during Hellfire lasts for 432F
Chroming Rose(projectile) 16 - -3/+2 - 0 All - - 31 40 - - - Click!

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Iron Maiden
During IK Mode: 236236H
Destroy - -6/+14 - 3 All - - 9+12
[5+12]
6 34 -23 5-27 Full
[3-22 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 64F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Sp
5K 6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 5K, 2K[+] c.S, f.S, 2S 5H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D Sp
2S - - - 5H, 2H 5D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump(1st hit), Sp
5D - - - - - Homing Jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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