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! Combo Notation Guide | ! Combo Notation Guide !! Character Name Abbreviations | ||
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:''',''' = Link the previous move into the following move. | :''',''' = Link the previous move into the following move. | ||
:'''->''' = Cancel the previous special into a follow-up special. | :'''->''' = Cancel the previous special into a follow-up special. | ||
:''' | :'''▷''' = After landing. | ||
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]] | :'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]] | ||
:''' | :'''sj''' = [[GGXRD-R2/Movement#Air Movement|High Jump]] | ||
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] | :'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]] | ||
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]] | :'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]] | ||
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]] | :'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]] | ||
:''' | :'''JC''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]] | ||
:''' | :'''DJC''' = [[GGXRD-R2/Movement#Cancels|Double Jump Cancel]] | ||
:''' | :'''SJC''' = [[GGXRD-R2/Movement#Cancels|Super Jump Cancel]] | ||
:''' | :'''JI''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]] | ||
:''' | :'''RRC''' = [[GGXRD-R2/Movement#Roman Cancel|Red Roman Cancel]] | ||
:''' | :'''YRC''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]] | ||
:'''PRC''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]] | |||
:'''[ ]''' = Hold input. | :'''[ ]''' = Hold input. | ||
:'''] [''' = Release input. | |||
:'''(X)''' = X is optional. | :'''(X)''' = X is optional. | ||
:'''(N)''' = Attack must deal N amount of hits. | :'''(N)''' = Attack must deal N amount of hits. | ||
:'''[???] xN''' = Repeat ??? N amount of times. | :'''[???]xN''' = Repeat ??? N amount of times. | ||
:'''[X] or [Y]''' = Perform series of actions X or Y. | :'''[X]or[Y]''' = Perform series of actions X or Y. | ||
: | | | ||
:AN = [[GGXRD-R2/Answer | Answer]] | |||
:AX = [[GGXRD-R2/Axl_Low | Axl]] | |||
:BA = [[GGXRD-R2/Baiken | Baiken]] | |||
:BE = [[GGXRD-R2/Bedman | Bedman]] | |||
:CH = [[GGXRD-R2/Chipp_Zanuff | Chipp]] | |||
:DI = [[GGXRD-R2/Dizzy | Dizzy]] | |||
:EL = [[GGXRD-R2/Elphelt_Valentine | Elphelt]] | |||
:FA = [[GGXRD-R2/Faust | Faust]] | |||
:IN = [[GGXRD-R2/I-No | I-No]] | |||
:JA = [[GGXRD-R2/Jam_Kuradoberi | Jam]] | |||
:JC = [[GGXRD-R2/Jack-O%27 | Jack-O]] | |||
:JO = [[GGXRD-R2/Johnny | Johnny]] | |||
:KU = [[GGXRD-R2/Kum_Haehyun | Haehyun]] | |||
:KY = [[GGXRD-R2/Ky_Kiske | Ky]] | |||
:LE = [[GGXRD-R2/Leo_Whitefang | Leo]] | |||
:MA = [[GGXRD-R2/May | May]] | |||
:MI = [[GGXRD-R2/Millia_Rage | Millia]] | |||
:PO = [[GGXRD-R2/Potemkin | Potemkin]] | |||
:RA = [[GGXRD-R2/Ramlethal_Valentine | Ramlethal]] | |||
:RV = [[GGXRD-R2/Raven | Raven]] | |||
:SI = [[GGXRD-R2/Sin_Kiske | Sin]] | |||
:SL = [[GGXRD-R2/Slayer | Slayer]] | |||
:SO = [[GGXRD-R2/Sol_Badguy | Sol]] | |||
:VE = [[GGXRD-R2/Venom | Venom]] | |||
:ZT = [[GGXRD-R2/Zato-1 | Zato]] | |||
|} | |} | ||
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Revision as of 14:26, 9 April 2019
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
# | Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|---|
_ |
Ground Combos
DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 2K > 2D | Any | 48 | All | [1] Very Easy | Basic combo |
_ | 2P > 2K > 2D | Any | 54 | All | [1] Very Easy | Basic combo |
_ | 2K > c.S > 2S > 6K > Hammer Fall | Close | 59 | Wide, crouching | [1] Very Easy | Basic combo close up |
_ | 2K > 5S > 2D | Any | 80 | All | [1] Very Easy | Basic combo |
_ | 2K > c.S/f.S > 2D | Any | 106 | All | [1] Very Easy | Basic combo |
_ | 5K > 5S > 2S >2D | Any | 113 | All | [1] Very Easy | Basic combo |
_ | j.H > 2K > 5S > 2D | Any | 119 | All | [1] Very Easy | Basic combo |
_ | 5K > 2S > 6K > Hammerfall | Any | 133 | All | [1] Very Easy | Basic combo |
_ | 2H > Heat > Extend | Any | 143 | All | [1] Very Easy | Basic combo |
_ | PB RRC > 6H | Any | 155 | All | [1] Very Easy | Basic combo |
_ | Hammer Fall > RRC > walk forward > 5S > 2S > Heat > Extend | Any | 164 | All | [1] Easy | Basic combo |
_ | 5K / c.S > 2HS > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) | Close | 0 | All | [1] Very Easy | Basic combo close up |
_ | Air hit starter 7x (6K > HFB) > Heat Extend | Near Corner | 0 | All | [1] Very Easy | Basic combo close up |
_ | 6HS > HFB > 2S > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM | Corner | 0 | Medium/Heavy | [1] Very Easy | Basic 6HS Starter combo on Medium and Heavy weights |
_ | 6HS > HFB > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM | Corner | 0 | Light | [1] Very Easy | Basic 6HS Starter combo on light weights |
Anti-Air Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 6P | Any | 42 | All | [1] Very Easy | Normal hit 6p wont allow anything to combo :( |
_ | CH 6P (SJ) j.P > j.K > j.S > ICPM | Any | 139 | All | [1] Very Easy | Basic route if opponent is above you on hit |
_ | CH 6P > c.S>/f.S/5HS > Heat Extend | Any | 174 | All | [1] Very Easy | Basic confirm out of CH 6p |
_ | CH 6P > 5x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM | Near Corner | 0 | All | [1] Very Easy | 6K loop route from corner CH confirm. You can do 2-5 6K loops depending on your skill |
Counter Hit Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | CH 5HS > Hammer Fall | Any | 110 | All | [1] Very Easy | Basic confirm out of CH 5HS |
RRC Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 2D RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM | Any | 0 | All | [1] Very Easy | Can do more reps of the 6k loops |
_ | 2K > c.S/f.S > 2D RRC > 3x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM | Any | 0 | All | [1] Very Easy | |
_ | 5K > c.S > 2S > 6K > Hammer Fall RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM | Any | 0 | All | [1] Very Easy | |
_ | Hammer Fall RRC HFB > 2HS > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) | Any | 0 | All | [1] Very Easy | |
_ | PB RRC > SJ > j.H > c.S (JC) j.P > j.K (JC) j.S > j.H > ICPM | Any | 0 | All | [1] Very Easy | Does NOT work on Ky, Zato, Chipp, Ram, Johnny, Raven, Baiken |
Dust Combos
# | Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
_ | 5D8 > j.HS > j.HS > j.P > j.K (JC) j.S > j.HS | Any | 125 | All | [1] Very Easy | Basic day1 combo, Works on every character |
_ | 5D > j.H > j.H > j.S > j.H > ICPM | Any | 135 | All | [1] Very Easy | Basic combo |
_ | 5D8 > j.HS > j.HS > j.S > j.P > j.K (JC) j.S > j.HS > ICPM | Any | 0 | All | [1] Very Easy | Basic day1 combo, Works on Ky, May, Millia, Zato, Potemkin, Chipp, Axl, Bedman, Sin, Leo, Johnny, Jack-O, Jam, Raven, Baiken, Answer |
_ | 5D6 > 2HS > 2HS > 6HS > HFB > 2x(6K > HFB) > Trishula > j.K (JC) j.HS > ICPM | Near Corner | 0 | Light | [1] Very Easy | Basic Combo off from side dust |
_ | 5D6 > 2HS > 2HS > HFB > 6HS > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM | Near Corner | 0 | All | [1] Very Easy | Basic Combo off from side dust |
_ | 5D6 > 6HS > 6HS > Trishula > 6K > HFB > 6K > Trishula > j.K (JC) j.HS > ICPM | Near Corner | 0 | All | [1] Very Easy | Basic 6HS 2x combo from dust |
_ | 5D6 > 6HS > 6HS > HFB > 6K > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM | Near Corner | 0 | Light | [1] Very Easy | Basic 6HS 2x combo from dust |
_ | 5D6 > 2HS > 2HS > 6HS > Giganter > 6hs > HFB > 5HS > Hammer Fall | Near Corner | 0 | All | [1] Very Easy | Basic Combo off from side dust that stuns 60 stun rating characters |