GGXRD-R2/Potemkin/Combos: Difference between revisions

From Dustloop Wiki
No edit summary
Line 5: Line 5:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Combo Notation Guide
! Combo Notation Guide !! Character Name Abbreviations
|-
|-
|
|
Line 26: Line 26:
:''',''' = Link the previous move into the following move.
:''',''' = Link the previous move into the following move.
:'''->''' = Cancel the previous special into a follow-up special.
:'''->''' = Cancel the previous special into a follow-up special.
:'''|> or ▷''' = After landing.
:'''▷''' = After landing.
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]]
:'''j''' = [[GGXRD-R2/Movement#Air Movement|Jump]]
:'''hj''' = [[GGXRD-R2/Movement#Air Movement|High Jump]]
:'''sj''' = [[GGXRD-R2/Movement#Air Movement|High Jump]]
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]]
:'''IAD''' = [[GGXRD-R2/Movement#Air Movement|Instant Air Dash]]
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]]
:'''CH''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Counter Hit]]
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]]
:'''MC''' = [[GGXRD-R2/Attack Attributes#Hit Effects|Mortal Counter]]
:'''(JC)''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]]
:'''JC''' = [[GGXRD-R2/Movement#Cancels|Jump Cancel]]
:'''(HJC)''' = [[GGXRD-R2/Movement#Cancels|High Jump Cancel]]
:'''DJC''' = [[GGXRD-R2/Movement#Cancels|Double Jump Cancel]]
:'''(JI)''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]]
:'''SJC''' = [[GGXRD-R2/Movement#Cancels|Super Jump Cancel]]
:'''(RC)''' = [[GGXRD-R2/Movement#Roman Cancel|(Red) Roman Cancel]]
:'''JI''' = [[GGXRD-R2/Movement#Jump Install|Jump Install]]
:'''(YRC)''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]]
:'''RRC''' = [[GGXRD-R2/Movement#Roman Cancel|Red Roman Cancel]]
:'''(PRC)''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]]
:'''YRC''' = [[GGXRD-R2/Movement#Roman Cancel|Yellow Roman Cancel]]
:'''PRC''' = [[GGXRD-R2/Movement#Roman Cancel|Purple Roman Cancel]]
:'''[ ]''' = Hold input.
:'''[ ]''' = Hold input.
:'''] [''' = Release input.
:'''(X)''' = X is optional.
:'''(X)''' = X is optional.
:'''(N)''' = Attack must deal N amount of hits.
:'''(N)''' = Attack must deal N amount of hits.
:'''[???] xN''' = Repeat ??? N amount of times.
:'''[???]xN''' = Repeat ??? N amount of times.
:'''[X] or [Y]''' = Perform series of actions X or Y.
:'''[X]or[Y]''' = Perform series of actions X or Y.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|
:AN = [[GGXRD-R2/Answer | Answer]]
:AX = [[GGXRD-R2/Axl_Low | Axl]]
:BA = [[GGXRD-R2/Baiken | Baiken]]
:BE = [[GGXRD-R2/Bedman | Bedman]]
:CH = [[GGXRD-R2/Chipp_Zanuff | Chipp]]
:DI = [[GGXRD-R2/Dizzy | Dizzy]]
:EL = [[GGXRD-R2/Elphelt_Valentine | Elphelt]]
:FA = [[GGXRD-R2/Faust | Faust]]
:IN = [[GGXRD-R2/I-No | I-No]]
:JA = [[GGXRD-R2/Jam_Kuradoberi | Jam]]
:JC = [[GGXRD-R2/Jack-O%27 | Jack-O]]
:JO = [[GGXRD-R2/Johnny | Johnny]]
:KU = [[GGXRD-R2/Kum_Haehyun | Haehyun]]
:KY = [[GGXRD-R2/Ky_Kiske | Ky]]
:LE = [[GGXRD-R2/Leo_Whitefang | Leo]]
:MA = [[GGXRD-R2/May | May]]
:MI = [[GGXRD-R2/Millia_Rage | Millia]]
:PO = [[GGXRD-R2/Potemkin | Potemkin]]
:RA = [[GGXRD-R2/Ramlethal_Valentine | Ramlethal]]
:RV = [[GGXRD-R2/Raven | Raven]]
:SI = [[GGXRD-R2/Sin_Kiske | Sin]]
:SL = [[GGXRD-R2/Slayer | Slayer]]
:SO = [[GGXRD-R2/Sol_Badguy | Sol]]
:VE = [[GGXRD-R2/Venom | Venom]]
:ZT = [[GGXRD-R2/Zato-1 | Zato]]
|}
|}
<br clear=all/>
<br clear=all/>

Revision as of 14:26, 9 April 2019

Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
JC = Jump Cancel
DJC = Double Jump Cancel
SJC = Super Jump Cancel
JI = Jump Install
RRC = Red Roman Cancel
YRC = Yellow Roman Cancel
PRC = Purple Roman Cancel
[ ] = Hold input.
] [ = Release input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???]xN = Repeat ??? N amount of times.
[X]or[Y] = Perform series of actions X or Y.
AN = Answer
AX = Axl
BA = Baiken
BE = Bedman
CH = Chipp
DI = Dizzy
EL = Elphelt
FA = Faust
IN = I-No
JA = Jam
JC = Jack-O
JO = Johnny
KU = Haehyun
KY = Ky
LE = Leo
MA = May
MI = Millia
PO = Potemkin
RA = Ramlethal
RV = Raven
SI = Sin
SL = Slayer
SO = Sol
VE = Venom
ZT = Zato


Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
# Combo Position Damage Tension Gain Works on: Difficulty Notes
_

Ground Combos

DISCLAIMER, Still adding/editing stuff to the wiki so not all data are 100% accurate on position/damage/workson.

# Combo Position Damage Works on: Difficulty Notes
_ 2K > 2D Any 48 All [1] Very Easy Basic combo
_ 2P > 2K > 2D Any 54 All [1] Very Easy Basic combo
_ 2K > c.S > 2S > 6K > Hammer Fall Close 59 Wide, crouching [1] Very Easy Basic combo close up
_ 2K > 5S > 2D Any 80 All [1] Very Easy Basic combo
_ 2K > c.S/f.S > 2D Any 106 All [1] Very Easy Basic combo
_ 5K > 5S > 2S >2D Any 113 All [1] Very Easy Basic combo
_ j.H > 2K > 5S > 2D Any 119 All [1] Very Easy Basic combo
_ 5K > 2S > 6K > Hammerfall Any 133 All [1] Very Easy Basic combo
_ 2H > Heat > Extend Any 143 All [1] Very Easy Basic combo
_ PB RRC > 6H Any 155 All [1] Very Easy Basic combo
_ Hammer Fall > RRC > walk forward > 5S > 2S > Heat > Extend Any 164 All [1] Easy Basic combo
_ 5K / c.S > 2HS > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) Close 0 All [1] Very Easy Basic combo close up
_ Air hit starter 7x (6K > HFB) > Heat Extend Near Corner 0 All [1] Very Easy Basic combo close up
_ 6HS > HFB > 2S > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM Corner 0 Medium/Heavy [1] Very Easy Basic 6HS Starter combo on Medium and Heavy weights
_ 6HS > HFB > 2x (6K > HFB) > 2S > 2x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM Corner 0 Light [1] Very Easy Basic 6HS Starter combo on light weights

Anti-Air Combos

# Combo Position Damage Works on: Difficulty Notes
_ 6P Any 42 All [1] Very Easy Normal hit 6p wont allow anything to combo :(
_ CH 6P (SJ) j.P > j.K > j.S > ICPM Any 139 All [1] Very Easy Basic route if opponent is above you on hit
_ CH 6P > c.S>/f.S/5HS > Heat Extend Any 174 All [1] Very Easy Basic confirm out of CH 6p
_ CH 6P > 5x (6K > HFB) > Trishula > j.K (JC) j.HS > ICPM Near Corner 0 All [1] Very Easy 6K loop route from corner CH confirm. You can do 2-5 6K loops depending on your skill

Counter Hit Combos

# Combo Position Damage Works on: Difficulty Notes
_ CH 5HS > Hammer Fall Any 110 All [1] Very Easy Basic confirm out of CH 5HS

RRC Combos

# Combo Position Damage Works on: Difficulty Notes
_ 2D RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM Any 0 All [1] Very Easy Can do more reps of the 6k loops
_ 2K > c.S/f.S > 2D RRC > 3x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM Any 0 All [1] Very Easy
_ 5K > c.S > 2S > 6K > Hammer Fall RRC > 2x (6K > HFB) > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM Any 0 All [1] Very Easy
_ Hammer Fall RRC HFB > 2HS > HFB > (SJ) j.P > j.K > j.S > ICPM (Omit j.S against lightweights) Any 0 All [1] Very Easy
_ PB RRC > SJ > j.H > c.S (JC) j.P > j.K (JC) j.S > j.H > ICPM Any 0 All [1] Very Easy Does NOT work on Ky, Zato, Chipp, Ram, Johnny, Raven, Baiken

Dust Combos

# Combo Position Damage Works on: Difficulty Notes
_ 5D8 > j.HS > j.HS > j.P > j.K (JC) j.S > j.HS Any 125 All [1] Very Easy Basic day1 combo, Works on every character
_ 5D > j.H > j.H > j.S > j.H > ICPM Any 135 All [1] Very Easy Basic combo
_ 5D8 > j.HS > j.HS > j.S > j.P > j.K (JC) j.S > j.HS > ICPM Any 0 All [1] Very Easy Basic day1 combo, Works on Ky, May, Millia, Zato, Potemkin, Chipp, Axl, Bedman, Sin, Leo,
Johnny, Jack-O, Jam, Raven, Baiken, Answer
_ 5D6 > 2HS > 2HS > 6HS > HFB > 2x(6K > HFB) > Trishula > j.K (JC) j.HS > ICPM Near Corner 0 Light [1] Very Easy Basic Combo off from side dust
_ 5D6 > 2HS > 2HS > HFB > 6HS > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM Near Corner 0 All [1] Very Easy Basic Combo off from side dust
_ 5D6 > 6HS > 6HS > Trishula > 6K > HFB > 6K > Trishula > j.K (JC) j.HS > ICPM Near Corner 0 All [1] Very Easy Basic 6HS 2x combo from dust
_ 5D6 > 6HS > 6HS > HFB > 6K > Trishula > 6K > Trishula > j.K (JC) j.HS > ICPM Near Corner 0 Light [1] Very Easy Basic 6HS 2x combo from dust
_ 5D6 > 2HS > 2HS > 6HS > Giganter > 6hs > HFB > 5HS > Hammer Fall Near Corner 0 All [1] Very Easy Basic Combo off from side dust that stuns 60 stun rating characters


Navigation


Template:Navbar-GGXRD-R2