GGXRD-R2/Potemkin/Frame Data

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System Data

Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 11 144 -7/+6 - 1 Mid CSJ - 5 5 6 1 - Click!
  • can whiff cancel into 5P,2P,5K,2K from frame 8.
5K 22 264 -7/+10 - 2 Low SJ - 10 9 9 -4 - Click!
c.S 40 264 -7/+10 - 2 Mid SJ - 8 3 11 ±0 - Click!
f.S 36 264 -7/+10 - 2 Mid SJ - 11 7 18 -11 - Click!
5H 55 384 -6/+20 - 4 Mid S - 15 7 16 -4 - Click!
2P 12 144 -8/+3 - 0 Mid CS - 6 4 6 ±0 - Click!
  • can be self-canceled into 2P from frame 14
2K 16 264 -7/+6 - 1 Low S - 7 4 14 -6 - Click!
2S 36 384 -6/+14 - 3 Mid S - 14 3 20 -6 - Click!
  • stagger opponent on CH. Max Duration 29f
  • Stagger recovery lv 1/2/3/max: 21/18/14/14F
2H 60 384 -6/+20 - 4 Mid S - 13 5 35 -21 - Click!
  • Floats opponent on hit
  • Normal hit untechable for 30f, Counter hit knockdown.
  • Stun value: 85, not 100% sure, needs further testing.
j.P 18 144 -8/+3 - 0 High / Air CS - 7 6 6 - - Click!
j.K 24 264 -7/+10 - 2 High / Air SJ - 10 8 13 - - Click!
j.S 36 264 -7/+10 - 2 High / Air S - 13 6 23 - - Click!
  • Staggers opponent on ground counter hit. Max duration 29f
  • Stagger recovery lv 1/2/3/max: 23/20/17/14F
j.H 45 384 -6/+14 - 3 High / Air S - 12 6 16 - - Click!
j.D 50 384 -6/+14 - 3 All S - 13 Until Grounded 9 After Landing - - Click!
  • in counter hit state on recovery
  • Knocks down opponent on hit.
  • Ground Bounce on counterhit
6P 42 384 -5/+14 - 3 Mid - - 11 7 19 -9 1~22F Upper body Click!

float opponent on hit, normal hit untechable for 30f, counter hit untechable for 39f

6K 40 384 -6/+20 - 4 Mid S - 16 8 20 -9 - Click!
  • Blows opponent away on airhit
  • Wallstick(normal hit 36F/counter hit 72F)
  • Ground counter hit staggers opponent. max: 29F
  • Stagger recovery lv 1/2/3/max: 20/17/14/14F
6H 80 384 -6/+20 - 4 Mid S - 23 5 30 -16 - Click!
  • Blows opponent away on hit(knockdown)
  • Counter hit roll for 82F
  • Stun value: 120
2D 35 384 -6/+14 - 3 Low - - 12 5 14 -2 - Click!

knockdown on ground hit

5D 30 384 -20/+20 Initial: 80% 4 High - - 27 2(2)2(2)2 8 +1 - Click!
  • Maximum 1 Hit

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0,60 480 -6,-0/NA Forced: 65% 0 Ground Throw: 96250 - - 1 - - +37 - Click!
  • Stun value: 30
Air Throw 0,70 480 -6,-0/NA Forced: 65% 0 Air Throw: 201250 - - 1 - - - - Click!
  • Stun value: 35
Dead Angle Attack 35 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 5 18 -9 1~17 Full,18~32 Throw Click!
  • Blows opponent away on hit + wall bounce
  • CH recovery state
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Heat Knuckle
623H
0,15×2,40 200 / 0,600×2,2400 -8,-6×3/NA - 0,4×3 Unblockable Hit Grab - - 12 1 21 +14 - Click!
→Heat Extend
Heat Knuckle > 63214H
90 0 / 1440 -6/NA - 4 - - - - - - +53 - Click!
Mega Fist Forward
236P
50 150 / 360 -7/+10 - 2 High / Air - - 24 8 8 -4 1~39 Lower Body
3~Airborne
Click!
Mega Fist Backward
214P
50 150 / 360 -6/+20 - 4 High / Air - - 25 9 6 +4 1~39 Lower Body
5~Airborne
Click!
Slide Head
236S
40[0] 200 / 360 -6[-6]/+20[NA] - 4[4] Low[Unblockable] - - 25[29] 2[1] Total 54 -11 1-16 Above Knees Click!
  • [ ] Indicates when opponent is not near Potemkin, slidehead shockwave is considered as projectile and can be blitzed and flicked back by potemkin
Hammer Fall
[4]6H
60 375 / 720 -6/+20 - 4 Mid - - 18[31] 2 33 -16 1~Super Armor Click!
  • [ ] Indicates slowest
  • 30 frames charge required
  • can be cancelled to Hammer Fall Break after first frame
Hammer Fall Break
Hammer Fall > P
- - - - - - - - - - Total 15 - - Click!
F.D.B.
63214S
40 150 / 600 -6/+14 - 3 Mid - - 19 3 12 +2 4~18 Reflect Click!
  • If hit with a projectile during reflect frames, a projectile will be created. Will not reflect any supers and parachuting chibi faust item.
Charged F.D.B.
63214[S]
40 150 / 600 -6/+14 - 3 Mid - - 19~36 3 12 +2 4~9 Reflect
1~9 after release Reflect
Click!
  • If hit with a projectile during reflect frames, a projectile will be created. Will not reflect any supers and parachuting chibi faust item.
  • Attack starts up 10F after button release
Successful reflect
Reflect Projectile
16 0 / 120 -7/+10 - 2 All - - 2 150 Total 22 - 1~22 Strike Click!
  • Projectile will destroy other normal projectiles on contact
  • Air hit is untechable
  • Ground hit causes short stagger
Potemkin Buster
632146P
0,150,0 0 / 1440 -6,-0,-15/NA Forced: 50% 0 Ground Throw: 308000 - - 3 - - +62 1~2 Throw
3 All
Click!
  • On Whiff: Total 40
  • Stun value: 70
Trishula
214K
48 200 / 600 -7/+10 Forced: 80% 2 Mid - - 25 15 18 -6 1~39 Above Knees Click!
  • In counter hit state for the recovery
I.C.P.M.
41236H
0,60 240 / 720 -7,-6/+20 - 4 Mid - - 13 Until Landing 29 - - Click!
  • Frame advantage on hit is +24F

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Heavenly Potemkin Buster
236236S
0,170,0 [0,212,0] -5000 / 0 -6/NA 4 Unblockable - - 10+1 15 10 +56 1~12 Full
13~27 Throw & Upper Body
Click!

[] Burst dmg

Giganter Kai
632146H
30 -5000 / 0 -10/+20 4 Mid - - 9+8 60 Total 50 ±0 1~9 Full Click!
  • Staggers opponent on hit. Max duration 69F
  • Stagger Frame Adv: +16 to +51
  • Stun value: 135
→Gigantic Bullet Kai
Giganter Kai > 4123641236P
145 -5000 / 0 -10/+20 - 4 Mid - - 49 24 17 -22 - Click!
  • Stun value: 0

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Infernal Tour
During IK Mode: 236236H
DESTROY - -6/NA - 0 Unblockable Hit Grab: 230000 - - 9+8
[5+6]
3 62 - - Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 98F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P[+] 5K[+], 2K[+], 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - - - - -
5K - 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - 6K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S - 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - 6K - 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
D - - - - - homing jump, dash
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - - Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump/Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)



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