System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | 11 | 144 | -7/+6 | - | 1 | Mid | CSJ | - | 5 | 5 | 6 | 1 | - | Click! |
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5K | 22 | 264 | -7/+10 | - | 2 | Low | SJ | - | 10 | 9 | 9 | -4 | - | Click! |
c.S | 40 | 264 | -7/+10 | - | 2 | Mid | SJ | - | 8 | 3 | 11 | ±0 | - | Click! |
f.S | 36 | 264 | -7/+10 | - | 2 | Mid | SJ | - | 11 | 7 | 18 | -11 | - | Click! |
5H | 55 | 384 | -6/+20 | - | 4 | Mid | S | - | 15 | 7 | 16 | -4 | - | Click! |
2P | 12 | 144 | -8/+3 | - | 0 | Mid | CS | - | 6 | 4 | 6 | ±0 | - | Click! |
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2K | 16 | 264 | -7/+6 | - | 1 | Low | S | - | 7 | 4 | 14 | -6 | - | Click! |
2S | 36 | 384 | -6/+14 | - | 3 | Mid | S | - | 14 | 3 | 20 | -6 | - | Click! |
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2H | 60 | 384 | -6/+20 | - | 4 | Mid | S | - | 13 | 5 | 35 | -21 | - | Click! |
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j.P | 18 | 144 | -8/+3 | - | 0 | High / Air | CS | - | 7 | 6 | 6 | - | - | Click! |
j.K | 24 | 264 | -7/+10 | - | 2 | High / Air | SJ | - | 10 | 8 | 13 | - | - | Click! |
j.S | 36 | 264 | -7/+10 | - | 2 | High / Air | S | - | 13 | 6 | 23 | - | - | Click! |
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j.H | 45 | 384 | -6/+14 | - | 3 | High / Air | S | - | 12 | 6 | 16 | - | - | Click! |
j.D | 50 | 384 | -6/+14 | - | 3 | All | S | - | 13 | Until Grounded | 9 After Landing | - | - | Click! |
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6P | 42 | 384 | -5/+14 | - | 3 | Mid | - | - | 11 | 7 | 19 | -9 | 1~22F Upper body | Click! |
float opponent on hit, normal hit untechable for 30f, counter hit untechable for 39f | ||||||||||||||
6K | 40 | 384 | -6/+20 | - | 4 | Mid | S | - | 16 | 8 | 20 | -9 | - | Click! |
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6H | 80 | 384 | -6/+20 | - | 4 | Mid | S | - | 23 | 5 | 30 | -16 | - | Click! |
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2D | 35 | 384 | -6/+14 | - | 3 | Low | - | - | 12 | 5 | 14 | -2 | - | Click! |
knockdown on ground hit | ||||||||||||||
5D | 30 | 384 | -20/+20 | Initial: 80% | 4 | High | - | - | 27 | 2(2)2(2)2 | 8 | +1 | - | Click! |
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Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ground Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0 | Ground Throw: 96250 | - | - | 1 | - | - | +37 | - | Click! |
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Air Throw | 0,70 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 201250 | - | - | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 35 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 13 | 5 | 18 | -9 | 1~17 Full,18~32 Throw | Click! |
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Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
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50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Heat Knuckle 623H
|
0,15×2,40 | 200 / 0,600×2,2400 | -8,-6×3/NA | - | 0,4×3 | Unblockable Hit Grab | - | - | 12 | 1 | 21 | +14 | - | Click! |
→Heat Extend Heat Knuckle > 63214H
|
90 | 0 / 1440 | -6/NA | - | 4 | - | - | - | - | - | - | +53 | - | Click! |
Mega Fist Forward 236P
|
50 | 150 / 360 | -7/+10 | - | 2 | High / Air | - | - | 24 | 8 | 8 | -4 | 1~39 Lower Body 3~Airborne |
Click! |
Mega Fist Backward 214P
|
50 | 150 / 360 | -6/+20 | - | 4 | High / Air | - | - | 25 | 9 | 6 | +4 | 1~39 Lower Body 5~Airborne |
Click! |
Slide Head 236S
|
40[0] | 200 / 360 | -6[-6]/+20[NA] | - | 4[4] | Low[Unblockable] | - | - | 25[29] | 2[1] | Total 54 | -11 | 1-16 Above Knees | Click! |
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Hammer Fall [4]6H
|
60 | 375 / 720 | -6/+20 | - | 4 | Mid | - | - | 18[31] | 2 | 33 | -16 | 1~Super Armor | Click! |
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Hammer Fall Break Hammer Fall > P
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- | - | - | - | - | - | - | - | - | - | Total 15 | - | - | Click! |
F.D.B. 63214S
|
40 | 150 / 600 | -6/+14 | - | 3 | Mid | - | - | 19 | 3 | 12 | +2 | 4~18 Reflect | Click! |
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Charged F.D.B. 63214[S]
|
40 | 150 / 600 | -6/+14 | - | 3 | Mid | - | - | 19~36 | 3 | 12 | +2 | 4~9 Reflect 1~9 after release Reflect |
Click! |
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Successful reflect Reflect Projectile
|
16 | 0 / 120 | -7/+10 | - | 2 | All | - | - | 2 | 150 | Total 22 | - | 1~22 Strike | Click! |
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Potemkin Buster 632146P
|
0,150,0 | 0 / 1440 | -6,-0,-15/NA | Forced: 50% | 0 | Ground Throw: 308000 | - | - | 3 | - | - | +62 | 1~2 Throw 3 All |
Click! |
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Trishula 214K
|
48 | 200 / 600 | -7/+10 | Forced: 80% | 2 | Mid | - | - | 25 | 15 | 18 | -6 | 1~39 Above Knees | Click! |
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I.C.P.M. 41236H
|
0,60 | 240 / 720 | -7,-6/+20 | - | 4 | Mid | - | - | 13 | Until Landing | 29 | - | - | Click! |
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Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Infernal Tour During IK Mode: 236236H
|
DESTROY | - | -6/NA | - | 0 | Unblockable Hit Grab: 230000 | - | - | 9+8 [5+6] |
3 | 62 | - | - | Click! |
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+], 6K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | - | - | - | - |
5K | - | 6K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | 6K | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | - | - | - | Sp |
c.S | - | 6K | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | 6K | - | 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
D | - | - | - | - | - | homing jump, dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | - | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | Sp | |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump/Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)