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*Lacks reward on hit (without strings) but due to its attack level, startup and range, its a good a normal to cancel into sword summon or recall. | *Lacks reward on hit (without strings) but due to its attack level, startup and range, its a good a normal to cancel into sword summon or recall. | ||
*Chains into 6K. | *Chains into 6K. | ||
*Combos into her basic strings, not jump cancel-able. | |||
5K seems similar to others character's 5ks on the surface, but due to Ramlethal's nature, it fits more in-line with a normal from a 3D fighter. She cant get too much reward off of it alone, such as a basic knockdown or being able to jump cancel it, but she has followup options that can be pretty rewarding both on block and hit. It cannot cancel into other normals, but is part of an overall combination of strings (see below). Use this move if you don't have equipped far slash and need a poke. | |||
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|cancel= |roman=YRP |startup=6 |active=3 |recovery=18 |frameAdv=-4 |inv= | |cancel= |roman=YRP |startup=6 |active=3 |recovery=18 |frameAdv=-4 |inv= | ||
|description=*Her go-to practical normal for many situations due to it being on par for versatility with other close slashes and is not limited in the way her string-normals are. | |description=*Her go-to practical normal for many situations due to it being on par for versatility with other close slashes and is not limited in the way her string-normals are. | ||
*Good close range normal that combos into daruo or chains into stuff that combos into daruo(2D, 5H without sword). | *Good close range normal that combos into daruo or chains into stuff that combos into daruo(2D, 5H without sword). Chains into 2S/2H but won't combo outside of wallsplat. | ||
*Jump cancelable and has a high attack level, making it good for canceling into sword summons. | *Jump cancelable and has a high attack level, making it good for canceling into sword summons. | ||
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|input=No Sword | |input=No Sword | ||
|image=GGXRD_Ramlethal_fS.png | |image=GGXRD_Ramlethal_fS.png | ||
|caption= | |caption= Awful move. Avoid using this. | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|cancel= |roman=YRP |startup=11 |active=5 |recovery=21 |frameAdv=-12 |inv= | |cancel= |roman=YRP |startup=11 |active=5 |recovery=21 |frameAdv=-12 |inv= | ||
|description=*Combo fodder. Awful normal for neutral or offense, avoid using this move. | |description=*Combo fodder. Awful normal for neutral or offense, avoid using this move. | ||
*Special/jump/sword cancel-able. Chains into 2H. | |||
Swordless far slash doesn't see much use as its awful range prevents it from competing with more conventional far slashes/pokes. It is a poor neutral tool and is a huge reason as to why most players keep the S sword for superior pokes. | |||
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|input=With Sword | |input=With Sword | ||
|image=GGXRD_Ramlethal_fS_Sword.png | |image=GGXRD_Ramlethal_fS_Sword.png | ||
|caption= | |caption=Makes up a fraction of the nuetral game | ||
|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
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|cancel= |roman=YRP |startup=9 |active=6 |recovery=18 |frameAdv=-10 |inv= | |cancel= |roman=YRP |startup=9 |active=6 |recovery=18 |frameAdv=-10 |inv= | ||
|description=*Far reaching sword swing with good range and startup. | |description=*Far reaching sword swing with good range and startup. | ||
*Combos into Daruo on crouching or counterhit. | *Combos into Daruo on crouching or counterhit. Can be useful as a punish for this reason. | ||
*As with the rest of her equipped sword normals, this grants huge meter gain on hit and block | *As with the rest of her equipped sword normals, this grants huge meter gain on hit and block | ||
*Cancels into specials, sword summons/recalls, jumps/iad, and 3K. | *Cancels into specials, sword summons/recalls, jumps/iad, and 3K. | ||
Ramlethal's f.s is almost essential to her neutral, so much so that many choose to keep an non-deployed f.s equipped at all times outside of her corner game. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. Use often. | |||
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|cancel= |roman=YRP |startup=12 |active=6 |recovery=24 |frameAdv=-13 |inv= | |cancel= |roman=YRP |startup=12 |active=6 |recovery=24 |frameAdv=-13 |inv= | ||
|description=*Blockstring and combo tool when without swords. | |description=*Blockstring and combo tool when without swords. | ||
* | *Special and jump cancel-able | ||
*Combos into daruo. | *Combos into daruo. | ||
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|description=*Ramlethal's best low starter but has tiny range. | |description=*Ramlethal's best low starter but has tiny range. | ||
*Combos into daruo. | *Combos into daruo. | ||
*Also part of her low mixup game. | *Also part of her low mixup game. Substitute this instead of 2K if you need more damage. | ||
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Revision as of 20:33, 17 November 2017
Ramlethal Valentine |
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Defense Modifier: x1.06 Guts Rating: 1
Double jump, 1 Airdash, Run type dash |
Overview
The merciless apocalypse from the backyard from XRD -SIGN-, has since turned a new leaf and is now viewing life in a completely different perspective. Ramlethal can fight using her two giant swords equipped or by setting them up to attack separately. Deployed swords can be used to control space in neutral, force the opponent to block after a knockdown or as part of blockstrings to keep them pinned down so Ramlethal can go for mixups. Interestingly, while her S and HS normals are assigned to her swords for the sake of massive normals and setplay, her P and K normals work very much like that of attack strings seen in 3d fighters. A very unique character.
Strengths/Weaknesses
Strengths | Weaknesses |
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S No Sword |
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f.S
f.S With Sword |
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5H
5H No Sword |
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5H
5H With Sword |
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6P
6P |
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6K
6K |
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3K
3K |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S With Sword |
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2H
2H With Sword |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S No Sword |
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j.S
j.S With Sword |
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j.H
j.H No Sword |
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j.H
j.H With Sword |
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j.D
j.D |
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Combination Attacks
Combination attacks are unique to Ramlethal and have different rules compared to her normal gatlings. P and K normals can only be cancelled into combination attack strings or sword summons, except for 5P and 2P which can chain into themselves or 2K. Only the first and second attacks can be cancelled into sword summons. After the third attack you cant cancel into anything. Combination attacks can be chained even on whiff.
5PPP
5PPP |
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5PK4K
5PK4K |
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5PPK
5PPK |
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5KKK
5KKK |
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5K>4K and 5KK>4K
5K>4K and 5KK>4K |
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5KPP
5KPP and 5KPK |
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2PPK
2PPK |
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2PK
2PK |
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2KK
2KK |
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2KPP
2KPP and 2KPK |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Deploy Giant Sword
Deploy Giant Sword 6S/H or 2S/H (air OK) |
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Retrieve Giant Sword
Retrieve Giant Sword 4S/H |
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Daruo
Daruo 623P |
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Flama Kargo
Flama Kargo 236K |
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Sildo Detruo
Sildo Detruo 214K (air OK) |
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Cassius
Cassius 214P |
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Maruterri
Marteli 214S with S sword (Air OK) |
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Foruterri
Forpeli 214H with H sword (Air OK) |
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Overdrives
Calvados
Calvados 632146H with sword equipped |
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Trance
Trance 632146H with sword deployed |
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Explode
Explode 2363214K |
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Instant Kill
Animo Estingi in IK mode: 236236H |
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