GGXRD-R2/Ramlethal Valentine: Difference between revisions

From Dustloop Wiki
(Remove "with sword" requirements on Marteli and Forpeli. Since 2.1 these will now retreive the sword when input.)
(9 intermediate revisions by 4 users not shown)
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{{MoveData
{{MoveData
|name=5P
|name=5P
|image=GGXRD_Ramlethal_5P.png
|image=GGXRD_Ramlethal_5P.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 77: Line 76:
{{MoveData
{{MoveData
|name=5K
|name=5K
|image=GGXRD_Ramlethal_5K.png
|image=GGXRD_Ramlethal_5K.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=22 |tension=0 |risc=7 |prorate= |level=2 |guard=Mid
  |damage=22 |tension=0 |risc=7 |prorate= |level=2 |guard=Mid
  |cancel= |roman=YRP |startup=6 |active=3 |recovery=15 |frameAdv=-4 |inv=
  |cancel= |roman=YRP |startup=7 |active=3 |recovery=15 |frameAdv=-4 |inv=
  |description=*Farthest reaching ground normal that doesn't rely on S sword to be equipped. Very slighty inches itself forward.
  |description=*Farthest reaching ground normal that doesn't rely on S sword to be equipped. Very slighty inches itself forward.
*Lacks reward on hit (without strings) but due to its attack level, startup and range, its a good a normal to cancel into sword summon or recall.  
*Lacks reward on hit (without strings) but due to its attack level, startup and range, its a good a normal to cancel into sword summon or recall.  
Line 95: Line 93:
{{MoveData
{{MoveData
|name=c.S
|name=c.S
|image=GGXRD_Ramlethal_cS.png
|image=GGXRD_Ramlethal_cS.png |caption=Go-to move due to it not having the limitations of her string-normals
|caption=Go-to move due to it not having the limitations of her string-normals
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 111: Line 108:
|name=f.S
|name=f.S
|input=No Sword
|input=No Sword
|image=GGXRD_Ramlethal_fS.png
|image=GGXRD_Ramlethal_fS.png |caption= Awful move. Avoid using this.
|caption= Awful move. Avoid using this.
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 128: Line 124:
|name=f.S
|name=f.S
|input=With Sword
|input=With Sword
|image=GGXRD_Ramlethal_fS_Sword.png
|image=GGXRD_Ramlethal_fS_Sword.png |caption=Makes up a fraction of the nuetral game
|caption=Solid meter gain
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 147: Line 142:
|name=5H
|name=5H
|input=No Sword
|input=No Sword
|image=GGXRD_Ramlethal_5H.png
|image=GGXRD_Ramlethal_5H.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 163: Line 157:
|name=5H
|name=5H
|input=With Sword
|input=With Sword
|image=GGXRD_Ramlethal_5H_Sword.png
|image=GGXRD_Ramlethal_5H_Sword.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 179: Line 172:
{{MoveData
{{MoveData
|name=6P
|name=6P
|image=GGXRD_Ramlethal_6P.png
|image=GGXRD_Ramlethal_6P.png |caption=Standard universal anti-air
|caption=Standard universal anti-air
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 194: Line 186:
{{MoveData
{{MoveData
|name=6K
|name=6K
|image=GGXRD_Ramlethal_6K.png
|image=GGXRD_Ramlethal_6K.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 209: Line 200:
{{MoveData
{{MoveData
|name=3K
|name=3K
|image=GGXRD_Ramlethal_3K.png
|image=GGXRD_Ramlethal_3K.png |caption= Reversal safe oki tool
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 224: Line 214:
{{MoveData
{{MoveData
|name=5D
|name=5D
|image=GGXRD_Ramlethal_5D.png
|image=GGXRD_Ramlethal_5D.png |caption=Sees WAY more use now
|caption=Sees WAY more use now
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 238: Line 227:
{{MoveData
{{MoveData
|name=2P
|name=2P
|image=GGXRD_Ramlethal_2P.png
|image=GGXRD_Ramlethal_2P.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 252: Line 240:
{{MoveData
{{MoveData
|name=2K
|name=2K
|image=GGXRD_Ramlethal_2K.png
|image=GGXRD_Ramlethal_2K.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 269: Line 256:
|name=2S
|name=2S
|input=With Sword
|input=With Sword
|image=GGXRD_Ramlethal_2S_Sword.png
|image=GGXRD_Ramlethal_2S_Sword.png |caption=counterhits
|caption=counterhits
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 285: Line 271:
|name=2H
|name=2H
|input=With Sword
|input=With Sword
|image=GGXRD_Ramlethal_2H_Sword.png
|image=GGXRD_Ramlethal_2H_Sword.png |caption=bonk
|caption=bonk
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 302: Line 287:
{{MoveData
{{MoveData
|name=2D
|name=2D
|image=GGXRD_Ramlethal_2D.png
|image=GGXRD_Ramlethal_2D.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 310: Line 294:
  |description=*Ramlethal's best low starter but has tiny range.
  |description=*Ramlethal's best low starter but has tiny range.
*Combos into daruo.  
*Combos into daruo.  
*Also part of her low mixup game.
*Also part of her low mixup game. Substitute this instead of 2K if you need more damage.
}}
}}
}}
}}
Line 317: Line 301:
{{MoveData
{{MoveData
|name=j.P
|name=j.P
|image=GGXRD_Ramlethal_jP.png
|image=GGXRD_Ramlethal_jP.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 331: Line 314:
{{MoveData
{{MoveData
|name=j.K
|name=j.K
|image=GGXRD_Ramlethal_jK.png
|image=GGXRD_Ramlethal_jK.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 348: Line 330:
|name=j.S
|name=j.S
|input=No Sword
|input=No Sword
|image=GGXRD_Ramlethal_jS.png
|image=GGXRD_Ramlethal_jS.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 363: Line 344:
|name=j.S
|name=j.S
|input=With Sword
|input=With Sword
|image=GGXRD_Ramlethal_jS_Sword.png
|image=GGXRD_Ramlethal_jS_Sword.png |caption=f.S but in the air.  
|caption=f.S but in the air.  
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 380: Line 360:
|name=j.H
|name=j.H
|input=No Sword
|input=No Sword
|image=GGXRD_Ramlethal_jH.png
|image=GGXRD_Ramlethal_jH.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 395: Line 374:
|name=j.H
|name=j.H
|input=With Sword
|input=With Sword
|image=GGXRD_Ramlethal_jH_Sword.png
|image=GGXRD_Ramlethal_jH_Sword.png |caption=Not an overhead
|caption=Not an overhead
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 411: Line 389:
{{MoveData
{{MoveData
|name=j.D
|name=j.D
|image=GGXRD_Ramlethal_jD.png
|image=GGXRD_Ramlethal_jD.png |caption= Use this when theyre too high for j8D
|caption= Use this when theyre too high for j8D
|image2=GGXRD_Ramlethal_j8D.png |caption2= Most useful version for corner carry and combo extension
|image2=GGXRD_Ramlethal_j8D.png
|image3=GGXRD_Ramlethal_j2D.png |caption3= Stalls air momentum, can be used to delay landing.
|caption2= Most useful version for corner carry and combo extension
|image3=GGXRD_Ramlethal_j2D.png
|caption3= Stalls air momentum, can be used to delay landing.
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 445: Line 420:
|image=GGXRD_Ramlethal_5P.png
|image=GGXRD_Ramlethal_5P.png
|image2=GGXRD_Ramlethal_5PP.png
|image2=GGXRD_Ramlethal_5PP.png
|image3=GGXRD_Ramlethal_5PPP.png
|image3=GGXRD_Ramlethal_5PPP.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 469: Line 443:
|image=GGXRD_Ramlethal_5P.png
|image=GGXRD_Ramlethal_5P.png
|image2=GGXRD_Ramlethal_5PK.png
|image2=GGXRD_Ramlethal_5PK.png
|image3=GGXRD_Ramlethal_4K.png
|image3=GGXRD_Ramlethal_4K.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 492: Line 465:
{{MoveData
{{MoveData
|name=5PPK
|name=5PPK
|image=GGXRD_Ramlethal_5P.png
|image=GGXRD_Ramlethal_5P.png |caption=
|caption=
|image2=GGXRD_Ramlethal_5PP.png |caption2=
|image2=GGXRD_Ramlethal_5PP.png
|image3=GGXRD_Ramlethal_5PPK.png |caption3=For heavy characters
|caption2=
|image3=GGXRD_Ramlethal_5PPK.png
|caption3=For heavy characters
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 522: Line 492:
|image=GGXRD_Ramlethal_5K.png
|image=GGXRD_Ramlethal_5K.png
|image2=GGXRD_Ramlethal_5PK.png
|image2=GGXRD_Ramlethal_5PK.png
|image3=GGXRD_Ramlethal_5KKK.png
|image3=GGXRD_Ramlethal_5KKK.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 548: Line 517:
|image=GGXRD_Ramlethal_5K.png
|image=GGXRD_Ramlethal_5K.png
|image2=GGXRD_Ramlethal_5PK.png
|image2=GGXRD_Ramlethal_5PK.png
|image3=GGXRD_Ramlethal_4K.png
|image3=GGXRD_Ramlethal_4K.png |caption3=Last hit vacuums
|caption3=Last hit vacuums
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 574: Line 542:
|image=GGXRD_Ramlethal_5K.png
|image=GGXRD_Ramlethal_5K.png
|image2=GGXRD_Ramlethal_5PP.png
|image2=GGXRD_Ramlethal_5PP.png
|image3=GGXRD_Ramlethal_5KPP.png
|image3=GGXRD_Ramlethal_5KPP.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 603: Line 570:
|image=GGXRD_Ramlethal_2P.png
|image=GGXRD_Ramlethal_2P.png
|image2=GGXRD_Ramlethal_2PP.png
|image2=GGXRD_Ramlethal_2PP.png
|image3=GGXRD_Ramlethal_2PPK.png
|image3=GGXRD_Ramlethal_2PPK.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 627: Line 593:
|name=2PK
|name=2PK
|image=GGXRD_Ramlethal_2P.png
|image=GGXRD_Ramlethal_2P.png
|image2=GGXRD_Ramlethal_2PK.png
|image2=GGXRD_Ramlethal_2PK.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 646: Line 611:
|name=2KK
|name=2KK
|image=GGXRD_Ramlethal_2K.png
|image=GGXRD_Ramlethal_2K.png
|image2=GGXRD_Ramlethal_2KK.png
|image2=GGXRD_Ramlethal_2KK.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 666: Line 630:
|image=GGXRD_Ramlethal_2K.png
|image=GGXRD_Ramlethal_2K.png
|image2=GGXRD_Ramlethal_2PP.png
|image2=GGXRD_Ramlethal_2PP.png
|image3=GGXRD_Ramlethal_5KPP.png
|image3=GGXRD_Ramlethal_5KPP.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 697: Line 660:
{{MoveData
{{MoveData
|name=Ground Throw
|name=Ground Throw
|image=GGXRD_Ramlethal_GroundThrow.png
|image=GGXRD_Ramlethal_GroundThrow.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 712: Line 674:
{{MoveData
{{MoveData
|name=Air Throw
|name=Air Throw
|image=GGXRD_Ramlethal_AirThrow.png
|image=GGXRD_Ramlethal_AirThrow.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 726: Line 687:
{{MoveData
{{MoveData
|name=Dead Angle Attack
|name=Dead Angle Attack
|image=GGXRD_Ramlethal_5PP.png
|image=GGXRD_Ramlethal_5PP.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 740: Line 700:
{{MoveData
{{MoveData
|name=Blitz Attack
|name=Blitz Attack
|image=GGXRD-R_Ramlethal_BlitzAttack.png
|image=GGXRD-R_Ramlethal_BlitzAttack.png |caption=
|caption=
|data=
|data=
{{AttackData-GGXRD-R2
{{AttackData-GGXRD-R2
Line 763: Line 722:
|name=Deploy Giant Sword
|name=Deploy Giant Sword
|input=6S/H or 2S/H (air OK)
|input=6S/H or 2S/H (air OK)
|image=GGXRD_Ramlethal_6S.png
|image=GGXRD_Ramlethal_6S.png |caption=6S
|caption=6S
|image2=GGXRD_Ramlethal_2S.png |caption2=2S
|image2=GGXRD_Ramlethal_2S.png
|image3=GGXRD_Ramlethal_6H.png |caption3=6H
|caption2=2S
|image4=GGXRD_Ramlethal_2H.png |caption4=2H
|image3=GGXRD_Ramlethal_6H.png
|caption3=6H
|image4=GGXRD_Ramlethal_2H.png
|caption4=2H
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 822: Line 777:
|name=Retrieve Giant Sword
|name=Retrieve Giant Sword
|input=4S/H
|input=4S/H
|image=GGXRD_Ramlethal_4S.png
|image=GGXRD_Ramlethal_4S.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 837: Line 791:
|name=Daruo
|name=Daruo
|input=623P
|input=623P
|image=GGXRD_Ramlethal_Daruo.png
|image=GGXRD_Ramlethal_Daruo.png |caption=Enhanced version is indicated by the green highlight
|caption2=Enhanced version is indicated by the green highlight
|image2=GGXRD_Ramlethal_Daruo_fastest.png |caption2=Daruo, more like Dorya!
|image2=GGXRD_Ramlethal_Daruo_fastest.png
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 856: Line 809:
|name=Flama Kargo
|name=Flama Kargo
|input=236K
|input=236K
|image=GGXRD_Ramlethal_Furama_Kaago.png
|image=GGXRD_Ramlethal_Furama_Kaago.png |caption=Pops the opponent into the air for followups
|caption=Pops the opponent into the air for followups
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 872: Line 824:
|name=Sildo Detruo
|name=Sildo Detruo
|input=214K (air OK)
|input=214K (air OK)
|image=GGXRD_Ramlethal_SildoDetruo.png
|image=GGXRD_Ramlethal_SildoDetruo.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 895: Line 846:
|name=Cassius
|name=Cassius
|input=214P
|input=214P
|image=GGXRD_Ramlethal_Cassius.png
|image=GGXRD_Ramlethal_Cassius.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 909: Line 859:
{{MoveData
{{MoveData
|name=Marteli
|name=Marteli
|input=214S with S sword (Air OK)
|input=214S (Air OK)
|image=GGXRD_Ramlethal_Marteli.png
|image=GGXRD_Ramlethal_Marteli.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 925: Line 874:
{{MoveData
{{MoveData
|name=Forpeli
|name=Forpeli
|input=214H with H sword (Air OK)
|input=214H (Air OK)
|image=GGXRD_Ramlethal_Forpeli.png
|image=GGXRD_Ramlethal_Forpeli.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 944: Line 892:
|name=Calvados
|name=Calvados
|input=632146H with sword equipped
|input=632146H with sword equipped
|image=GGXRD_Ramlethal_Calvados.png
|image=GGXRD_Ramlethal_Calvados.png |caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 961: Line 908:
|name=Trance
|name=Trance
|input=632146H with sword deployed
|input=632146H with sword deployed
|image=GGXRD_Ramlethal_Toranshi.png
|image=GGXRD_Ramlethal_Toranshi.png |caption= No escape!
|caption= No escape!
|data=
|data=
  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
Line 979: Line 925:
|name=Explode
|name=Explode
|input=2363214K
|input=2363214K
|image=GGXRD_Ramlethal_Explode.png
|image=GGXRD_Ramlethal_Explode.png |caption=
|caption=
|image2=GGXRD_Ramlethal_explode2.png
|image2=GGXRD_Ramlethal_explode2.png
|data=
|data=
Line 997: Line 942:
|name=Animo Estingi
|name=Animo Estingi
|input=in IK mode: 236236H
|input=in IK mode: 236236H
|image=GGXRD_Ramlethal_IK.png
|image=GGXRD_Ramlethal_IK.png |caption=
|caption=
|image2=GGXRD_Ramlethal_IK2.png
|image2=GGXRD_Ramlethal_IK2.png
|image3=GGXRD_Ramlethal_IK3.png
|image3=GGXRD_Ramlethal_IK3.png
Line 1,017: Line 961:
}}
}}
{{Navbar-GGXRD-R2}}
{{Navbar-GGXRD-R2}}
[[Category:Guilty Gear]]
[[Category: Guilty Gear Xrd REV 2]]
[[Category:Guilty Gear Characters]]
[[Category:Ramlethal Valentine]]

Revision as of 15:00, 9 April 2018

Ramlethal Valentine
GGXRD-R Ramlethal Portrait.png
Defense Modifier: x1.06

Guts Rating: 1
Weight: Light
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): /

Movement Options

Double jump, 1 Airdash, Run type dash

  

Overview

The merciless apocalypse from the backyard from XRD -SIGN-, has since turned a new leaf and is now viewing life in a completely different perspective. Ramlethal can fight using her two giant swords equipped or by setting them up to attack separately. Deployed swords can be used to control space in neutral, force the opponent to block after a knockdown or as part of blockstrings to keep them pinned down so Ramlethal can go for mixups. Interestingly, while her S and HS normals are assigned to her swords for the sake of massive normals and setplay, her P and K normals work very much like that of attack strings seen in 3d fighters. A very unique character.

Strengths/Weaknesses

Strengths Weaknesses
  • Strong and decently far reaching normals when equipped with swords. Can be toggled for zoning/mixups/pressure etc.
  • Strong mixup and pressure off corner knockdowns
  • Midscreen combos have good corner carry
  • Equipped swords grant big meter gain
  • Has many ways to combo which is complemented by her strong combo resets in the corner
  • Has access to several efficient ways of baiting bursts in combos
  • Cool hat.
  • Poor normals without swords equipped.
  • Lack of proper gatlings, hard to apply any real pressure outside of the corner.
  • Neutral game is weak due to lack of many useful normals or specials.
  • Sometimes has issues safely confirming into combos and scoring strong knockdowns outside of the corner.
  • Equipped sword normals are her ONLY way to gain meter through normals.
  • While long combos are a plus, it also means opponents build meter fast when combo'd from her higher beat confirms


Ambox warning.png This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)

Normal Moves

5P
5P
GGXRD Ramlethal 5P.png
10 Mid 4 4 5 - -
5K
5K
GGXRD Ramlethal 5K.png
22 Mid 7 3 15 - -
c.S
c.S
GGXRD Ramlethal cS.png
Go-to move due to it not having the limitations of her string-normals
28 Mid 6 3 18 - -
f.S
f.S
No Sword
GGXRD Ramlethal fS.png
Awful move. Avoid using this.
38 Mid 11 5 21 - -
f.S
f.S
With Sword
GGXRD Ramlethal fS Sword.png
Makes up a fraction of the nuetral game
32 Mid 9 6 18 - -
5H
5H
No Sword
GGXRD Ramlethal 5H.png
36 Mid 12 6 24 - -
5H
5H
With Sword
GGXRD Ramlethal 5H Sword.png
46 Mid 14 9 27 - -
6P
6P
GGXRD Ramlethal 6P.png
Standard universal anti-air
30 Mid 10 4 22 - -
6K
6K
GGXRD Ramlethal 6K.png
26 High 18 5 9 - -
3K
3K
GGXRD Ramlethal 3K.png
Reversal safe oki tool
28 Low 12 12 12 - -
5D
5D
GGXRD Ramlethal 5D.png
Sees WAY more use now
25 High 28 6 21 - -
2P
2P
GGXRD Ramlethal 2P.png
8 Mid 5 4 6 - -
2K
2K
GGXRD Ramlethal 2K.png
15 Low 6 5 9 - -
2S
2S
With Sword
GGXRD Ramlethal 2S Sword.png
counterhits
70 Mid 19 9 51 - -
2H
2H
With Sword
GGXRD Ramlethal 2H Sword.png
bonk
70 Mid 25 9 27 - -
2D
2D
GGXRD Ramlethal 2D.png
28 Low 8 6 16 - -
j.P
j.P
GGXRD Ramlethal jP.png
10 High/Air 5 6 6 - -
j.K
j.K
GGXRD Ramlethal jK.png
22 High/Air 7 4 13 - -
j.S
j.S
No Sword
GGXRD Ramlethal jS.png
26 High/Air 9 4 20 - -
j.S
j.S
With Sword
GGXRD Ramlethal jS Sword.png
f.S but in the air.
30 Mid/Air 10 7 24 - -
j.H
j.H
No Sword
GGXRD Ramlethal jH.png
32 High/Air 13 8 27 - -
j.H
j.H
With Sword
GGXRD Ramlethal jH Sword.png
Not an overhead
40 All 15 Active until landing 0 - -
j.D
j.D
GGXRD Ramlethal jD.png
Use this when theyre too high for j8D
GGXRD Ramlethal j8D.png
Most useful version for corner carry and combo extension
GGXRD Ramlethal j2D.png
Stalls air momentum, can be used to delay landing.
40 All 11 8 20 + 5 Landing recovery - -


40 (for j.8D: 34) All 11 8 24 + 5 Landing recovery - -


Combination Attacks

Combination attacks are unique to Ramlethal and have different rules compared to her normal gatlings. P and K normals can only be cancelled into combination attack strings or sword summons, except for 5P and 2P which can chain into themselves or 2K. Only the first and second attacks can be cancelled into sword summons. After the third attack you cant cancel into anything. Combination attacks can be chained even on whiff.

5PPP
5PPP
GGXRD Ramlethal 5P.png
GGXRD Ramlethal 5PP.png
GGXRD Ramlethal 5PPP.png
10 Mid 4 4 5 - - 18 Mid 7 4 10 - - 28 Mid 10 6 9 - -
5PK4K
5PK4K
GGXRD Ramlethal 5P.png
GGXRD Ramlethal 5PK.png
GGXRD Ramlethal 4K.png
10 Mid 4 4 5 - - 22 Mid 10 3 21 - - 36 Mid 15 3 35 - -
5PPK
5PPK
GGXRD Ramlethal 5P.png
GGXRD Ramlethal 5PP.png
GGXRD Ramlethal 5PPK.png
For heavy characters
10 Mid 4 4 5 - - 18 Mid 7 4 10 - - 26 Mid 13 6 18 - -
5KKK
5KKK
GGXRD Ramlethal 5K.png
GGXRD Ramlethal 5PK.png
GGXRD Ramlethal 5KKK.png
22 Mid 6 3 15 - - 28 Mid 9 3 12 - - 32 Mid 11 4 22 - -
5K>4K and 5KK>4K
5K>4K and 5KK>4K
GGXRD Ramlethal 5K.png
GGXRD Ramlethal 5PK.png
GGXRD Ramlethal 4K.png
Last hit vacuums
22 Mid 6 3 15 - - 28 Mid 9 3 12 - - 36 Mid 15 3 35 - -
5KPP
5KPP and 5KPK
GGXRD Ramlethal 5K.png
GGXRD Ramlethal 5PP.png
GGXRD Ramlethal 5KPP.png
22 Mid 6 3 15 - - 18 Mid 7 4 9 - - 42 High 18 4 12 - - 26 Mid 11 6 18 - -
2PPK
2PPK
GGXRD Ramlethal 2P.png
GGXRD Ramlethal 2PP.png
GGXRD Ramlethal 2PPK.png
8 Mid 5 4 6 - - 18 Mid 8 4 10 - - 36 Low 16 6 20 - -
2PK
2PK
GGXRD Ramlethal 2P.png
GGXRD Ramlethal 2PK.png
8 Mid 5 4 6 - - 24 Low 9 4 12 - -
2KK
2KK
GGXRD Ramlethal 2K.png
GGXRD Ramlethal 2KK.png
15 6 - - 18,32 Low 9 4(6)5 16 - -
2KPP
2KPP and 2KPK
GGXRD Ramlethal 2K.png
GGXRD Ramlethal 2PP.png
GGXRD Ramlethal 5KPP.png
15 6 - - 22 Mid 8 4 10 - - 44 High 18 4 12 - - 32 Low 12 6 20 - -


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Ramlethal GroundThrow.png
54 Ground Throw: 75250 1 - -
Air Throw
Air Throw
GGXRD Ramlethal AirThrow.png
63 Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Ramlethal 5PP.png
25 All 7 4 27 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Ramlethal BlitzAttack.png
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Deploy Giant Sword
Deploy Giant Sword
6S/H or 2S/H (air OK)
GGXRD Ramlethal 6S.png
6S
GGXRD Ramlethal 2S.png
2S
GGXRD Ramlethal 6H.png
6H
GGXRD Ramlethal 2H.png
2H
26 Mid/Air 67 13 ground: 22
air: 26
- - 26 Mid/Air far: 64
near: 26
15 ground: 33
air: 26
- - 50 Mid/Air far: 96
near: 67
18 ground: 33
air: 26
- - 26 Mid/Air 66 11 ground: 22
air: 26
- - 26 Mid/Air far: 63
near: 25
11 ground: 31
air: 29
- - 60 Mid/Air far: 91
near: 62
18 ground: 33
air: 26
- -
Retrieve Giant Sword
Retrieve Giant Sword
4S/H
GGXRD Ramlethal 4S.png
22 total, 26 (aerial) - -
Daruo
Daruo
623P
GGXRD Ramlethal Daruo.png
Enhanced version is indicated by the green highlight
GGXRD Ramlethal Daruo fastest.png
Daruo, more like Dorya!
Normal: 30
Green: 36
All 15 3 Normal: 18
Green: 16
- -
Flama Kargo
Flama Kargo
236K
GGXRD Ramlethal Furama Kaago.png
Pops the opponent into the air for followups
0,60 Ground Throw: 90000 11 1 Total 45 - -
Sildo Detruo
Sildo Detruo
214K (air OK)
GGXRD Ramlethal SildoDetruo.png
20×3 High / Air 32 3 11 - - 20×3 High / Air Until Landing[20] 3 12 - -
Cassius
Cassius
214P
GGXRD Ramlethal Cassius.png
30 All 19 29 Total 46 - -
Maruterri
Marteli
214S (Air OK)
GGXRD Ramlethal Marteli.png
38 Mid 12 6 16 - -
Foruterri
Forpeli
214H (Air OK)
GGXRD Ramlethal Forpeli.png
42 Mid 15 6 24 - -


Overdrives

Calvados
Calvados
632146H with sword equipped
GGXRD Ramlethal Calvados.png
50, 6×30 All 7+7 62 31 - -
Trance
Trance
632146H with sword deployed
GGXRD Ramlethal Toranshi.png
No escape!
8×30 All 9+17 129 Total 12 - -
Explode
Explode
2363214K
GGXRD Ramlethal Explode.png
GGXRD Ramlethal explode2.png
0,4×14,80 All 7+1 18 24 - -


Instant Kill

Animo Estingi
in IK mode: 236236H
GGXRD Ramlethal IK.png
GGXRD Ramlethal IK2.png
GGXRD Ramlethal IK3.png
DESTROY All 14+18[10+16] 3 34 - -



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