The merciless apocalypse from the backyard from XRD -SIGN-, has since turned a new leaf and is now viewing life in a completely different perspective. Ramlethal can fight using her two giant swords equipped or by setting them up to attack separately. Deployed swords can be used to control space in neutral, force the opponent to block after a knockdown or as part of blockstrings to keep them pinned down so Ramlethal can go for mixups. Interestingly, while her S and HS normals are assigned to her swords for the sake of massive normals and setplay, her P and K normals work very much like that of attack strings seen in 3-D fighters. A very unique character.
Strengths and Weaknesses
Strengths |
Weaknesses
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- Strong and decently far reaching normals when equipped with swords. Can be toggled for zoning/mixups/pressure etc.
- Strong mixup and pressure off corner knockdowns
- Midscreen combos have good corner carry
- Equipped swords grant big meter gain
- Has many ways to combo which is complemented by her strong combo resets in the corner
- Has access to several efficient ways of baiting bursts in combos
- Good at closing out rounds with strong guts-crush combos and supers.
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- Poor normals without swords equipped.
- Lack of proper gatlings, hard to apply any real pressure outside of the corner.
- Neutral game is weak due to lack of many useful normals or specials.
- Sometimes has issues safely confirming into combos and scoring strong knockdowns outside of the corner.
- Equipped sword normals are her ONLY way to gain meter through normals.
- While long combos are a plus, it also means opponents build meter and burst fast when combo'd from her higher beat confirms
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Unique Mechanics
Sword Set
- Ramlethal is able to set Calvados familiars on the screen from which she can swing her swords.
Familiars will rest in the background wherever Ramlethal set them until she attempts to swing a sword using them. During the startup of the sword swing, the familiars become vulnerable and can be killed by the enemy player. When a familiar is set, Ramlethal is no longer able to use the sword corresponding to that familiar until either the familiar is used to swing the sword, or until the familiar is killed.
Sequence Normals
- Ramlethal's normals change when used in specific sequences.
Much like moves from Tekken, Ramlethal's normals change when they are used in a specific pattern. For instance, using P will give one attack, but pressing PP will grant a different attack on the second button press. These sequences grant Ramletahal pre-built mixups.