GGXRD-R2/Ramlethal Valentine/Combos: Difference between revisions

From Dustloop Wiki
No edit summary
Line 64: Line 64:


==Combo Theory==
==Combo Theory==
Basic combos:
4P>1KKK
(6P)>c.s>2D>623(daruo)> 66 pk> 66 pk> ppp
anti air 6P:
6P>c.s>j.k>j.S>j.S>j.S>214S>214H
236K> c.s>j.8D
5D>j.S>j.S>j.S>j.K>j.S>214S>214H


==Video Examples==
==Video Examples==

Revision as of 01:41, 12 June 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6GGD.png becomes 236GGD.png.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
|> or ▷ = After landing.
j = Jump
hj = High Jump
IAD = Instant Air Dash
CH = Counter Hit
MC = Mortal Counter
(JC) = Jump Cancel
(HJC) = High Jump Cancel
(JI) = Jump Install
(RC) = (Red) Roman Cancel
(YRC) = Yellow Roman Cancel
(PRC) = Purple Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

  • All damage values are damage dealt to Sol unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • Damage values listed for combos with interchangeable combo parts assume the highest damage variation unless otherwise stated.
___ starter
# Combo Position Damage Tension Gain Works on: Difficulty Notes
_

Combo Theory

Basic combos:

4P>1KKK

(6P)>c.s>2D>623(daruo)> 66 pk> 66 pk> ppp

anti air 6P: 6P>c.s>j.k>j.S>j.S>j.S>214S>214H

236K> c.s>j.8D

5D>j.S>j.S>j.S>j.K>j.S>214S>214H

Video Examples


Template:Navbar-GGXRD-R2