System Data
Defense Modifier: x1.06
Guts Rating: 1
Weight: Light
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10 | 0 | -8/+3 | Initial: 90% | 0 | Mid | - | - | 4 | 4 | 5 | +1 | - | Click! |
5K | 22 | 0 | -7/+10 | ― | 2 | Mid | - | - | 8 | 3 | 15 | -4 | - | Click! |
c.S | 28 | 0 | -6/+14 | Initial: 90% | 3 | Mid | - | - | 6 | 3 | 18 | -4 | - | Click! |
f.S | 32 | 1584 | -7/+10 | ― | 2 | Mid | - | - | 9 | 6 | 18 | -10 | - | Click! |
f.S Without Sword
|
38 | 0 | -7/+10 | Initial: 90% | 2 | Mid | - | - | 11 | 5 | 21 | -12 | - | Click! |
5H | 46 | 1584 | -6/+20 | ― | 4 | Mid | - | - | 14 | 9 | 27 | -17 | - | Click! |
5H Without Sword
|
36 | 0 | -6/+14 | Initial: 90% | 3 | Mid | - | - | 12 | 6 | 24 | -13 | - | Click! |
2P | 8 | 0 | -8/+3 | Initial: 80% | 0 | Mid | - | - | 5 | 4 | 6 | ±0 | - | Click! |
2K | 15 | 0 | -7/+6 | Initial: 70% | 1 | Low | - | - | 6 | 5 | 9 | -2 | - | Click! |
2S | 70 | 1584 | -10/+20 | Initial: 90% | 4 | Mid | - | - | 19 | 9 | 51 | -41 | - | Click! |
| ||||||||||||||
2H | 70 | 1584 | -10/+20 | Initial: 90% | 4 | Mid | - | - | 25 | 9 | 27 | -17 | - | Click! |
j.P | 10 | 0 | -7/+6 | ― | 1 | High / Air | - | - | 5 | 6 | 6 | ― | - | Click! |
j.K | 22 | 0 | -7/+10 | ― | 2 | High / Air | - | - | 7 | 4 | 13 | ― | - | Click! |
j.S | 30 | 1200 | -6/+14 | Initial: 90% | 3 | All | - | - | 10 | 7 | 24 | ― | - | Click! |
j.S Without Sword
|
26 | 0 | -7/+10 | Initial: 90% | 2 | High / Air | - | - | 9 | 4 | 20 | ― | - | Click! |
j.H | 40 | 1200 | -6/+20 | Initial: 90% | 4 | All | - | - | 15 | Until Landing | 0 | ― | - | Click! |
j.H Without Sword
|
32 | 0 | -7/+10 | ― | 2 | High / Air | - | - | 13 | 8 | 27 | ― | - | Click! |
j.D | 40 | 0 | -8/+20 | Initial: 80% | 4 | All | - | - | 11 | 8 | 20 + 5 Landing Recovery | ― | - | Click! |
6P | 30 | 0 | -7/+10 | ― | 2 | Mid | - | - | 10 | 4 | 22 | -12 | 1~13 Upper Body | Click! |
6K | 26 | 0 | -7/+10 | Initial: 90% | 2 | High | - | - | 18 | 5 | 9 | ±0 | - | Click! |
| ||||||||||||||
3K | 28 | 0 | -6/+14 | Initial: 80% | 3 | Low | - | - | 12 | 12 | 12 | -7 | 10~ Low Profile | Click! |
j.3D | 40 | 0 | -8/+20 | ― | 4 | All | - | - | 16 | 8 | 24 + 5 After Landing | ― | - | Click! |
j.6D | 40 | 0 | -8/+20 | ― | 4 | All | - | - | 11 | 8 | 24 + 5 After Landing | ― | - | Click! |
j.9D | 34 | 0 | -8/+20 | ― | 4 | All | - | - | 11 | 8 | 24 + 5 After Landing | ― | - | Click! |
2D | 28 | 0 | -7/+10 | Initial: 90% | 2 | Low | - | - | 8 | 6 | 16 | -8 | - | Click! |
Dust | 25 | 0 | -20/+10 | Initial: 80% | 2 | High | - | - | 28 | 6 | 21 | -13 | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,54 | 0,60×10 | -6,-0/NA | Forced: 55% | 0 | Ground Throw: 75250 | - | - | 1 | ― | ― | +53 | - | Click! |
| ||||||||||||||
Air Throw | 0,63 | 0,60×10 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | - | 1 | ― | ― | ― | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | ― | 2 | All | - | - | 7 | 4 | 27 | -17 | 1~10 Full 11~19 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Combination Attacks
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
(P)P | 18 | 0 | -7/+6 | ― | 1 | Mid | - | - | 7 | 4 | 10 | -2 | - | Click! |
(PP)P | 28 | 0 | -7/+10 | Forced: 80% | 2 | Mid | - | - | 10 | 6 | 9 | -1 | - | Click! |
(PP)K | 26 | 0 | -7/+10 | ― | 2 | Mid | - | - | 13 | 6 | 18 | -10 | - | Click! |
(P)K | 22 | 0 | -6/+14 | ― | 3 | Mid | - | - | 10 | 3 | 21 | -7 | - | Click! |
| ||||||||||||||
(P)4K | 36 | 0 | -7/+10 | ― | 2 | Mid | - | - | 15 | 3 | 35 | -24 | - | Click! |
(K)P | 18 | 0 | -7/+6 | ― | 1 | Mid | - | - | 7 | 4 | 9 | -1 | - | Click! |
(KP)P | 42 | 0 | -6/+20 | ― | 4 | High | - | - | 18 | 4 | 12 | +3 | - | Click! |
(KP)K | 26 | 0 | -7/+10 | ― | 2 | Mid | - | - | 11 | 6 | 18 | -10 | - | Click! |
(K)K | 28 | 0 | -7/+10 | ― | 2 | Mid | - | - | 9 | 3 | 12 | -1 | - | Click! |
(KK)K | 32 | 0 | -6/+14 | ― | 3 | Mid | - | - | 11 | 4 | 22 | -9 | - | Click! |
(KK)4K | 36 | 0 | -7/+10 | ― | 2 | Mid | - | - | 15 | 3 | 35 | -24 | - | Click! |
(K)4K | 36 | 0 | -7/+10 | ― | 2 | Mid | - | - | 15 | 3 | 35 | -24 | - | Click! |
(2P)P | 18 | 0 | -7/+6 | ― | 1 | Mid | - | - | 8 | 4 | 10 | -2 | - | Click! |
(2PP)K | 36 | 0 | -7/+10 | ― | 2 | Low | - | - | 16 | 6 | 20 | -12 | 3~15 Foot 3~Airborne |
Click! |
(2P)K | 24 | 0 | -7/+10 | ― | 2 | Low | - | - | 9 | 4 | 12 | -2 | - | Click! |
| ||||||||||||||
(2K)P | 22 | 0 | -7/+6 | ― | 1 | Mid | - | - | 8 | 4 | 10 | -2 | - | Click! |
(2KP)P | 44 | 0 | -6/+20 | ― | 4 | High | - | - | 18 | 4 | 12 | +3 | - | Click! |
(2KP)K | 32 | 0 | -7/+10 | ― | 2 | Low | - | - | 12 | 6 | 20 | -12 | 3~11 Foot 3~Airborne |
Click! |
(2K)K | 18,32 | 0 | -7,-6/+6,+14 | ― | 1,3 | Low | - | - | 9 | 4(6)5 | 16 | -4 | - | Click! |
Giant Sword Attacks
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Sword Launch(S) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 67 | 13 | Total 22 | ― | - | Click! |
| ||||||||||||||
Large Sword Launch(S Aerial) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 67 | 13 | Total 26 | ― | - | Click! |
| ||||||||||||||
Large Sword Launch(H) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 66 | 11 | Total 22 | ― | - | Click! |
| ||||||||||||||
Large Sword Launch(H Aerial) | 26 | 600 | -7/+2 | Initial: 85% | 2 | All | - | - | 66 | 11 | Total 26 | ― | - | Click! |
| ||||||||||||||
Large Sword Retrieval | ― | ― | - | ― | ― | ― | - | - | ― | ― | Total 22 | ― | - | Click! |
Large Sword Retrieval(Aerial) | ― | ― | - | ― | ― | ― | - | - | ― | ― | Total 26 | ― | - | Click! |
2S Deployed, Close Range
|
50 | 768 | -7/+2 | Initial: 90% | 2 | All | - | - | 67 | 18 | Total 33 | ― | - | Click! |
2S Deployed, Long Range
|
50 | 768 | -7/+2 | Initial: 90% | 2 | All | - | - | 96 | 18 | Total 33 | ― | - | Click! |
2H Deployed, Close Range
|
60 | 768 | -10/+2 | Initial: 90% | 4 | All | - | - | 62 | 18 | Total 33 | ― | - | Click! |
2H Deployed, Long Range
|
60 | 768 | -10/+2 | Initial: 90% | 4 | All | - | - | 91 | 18 | Total 33 | ― | - | Click! |
6S Deployed, Close Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 26 | 15 | Total 31 | +22 | - | Click! |
| ||||||||||||||
6S Deployed, Long Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 64 | 15 | Total 31 | ― | - | Click! |
| ||||||||||||||
6H Deployed, Close Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 25 | 11 | Total 31 | +23 | - | Click! |
| ||||||||||||||
6H Deployed, Long Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 63 | 11 | Total 31 | ― | - | Click! |
| ||||||||||||||
j.6S Deployed, Close Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 26 | 15 | Total 29 | ― | - | Click! |
| ||||||||||||||
j.6S Deployed, Long Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 64 | 15 | Total 29 | ― | - | Click! |
| ||||||||||||||
j.6H Deployed, Close Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 25 | 11 | Total 29 | ― | - | Click! |
| ||||||||||||||
j.6H Deployed, Long Range
|
26 | 600 | -7/+10 | Initial: 85% | 2 | All | - | - | 63 | 11 | Total 29 | ― | - | Click! |
| ||||||||||||||
j.2S Deployed, Close Range
|
50 | 768 | -10/+14 | Initial: 90% | 3 | All | - | - | 65 | 18 | Total 26 | ― | - | Click! |
j.2S Deployed, Long Range
|
50 | 768 | -10/+14 | Initial: 90% | 3 | All | - | - | 94 | 18 | Total 26 | ― | - | Click! |
j.2H Deployed, Close Range
|
60 | 768 | -10/+20 | Initial: 90% | 4 | All | - | - | 60 | 18 | Total 26 | ― | - | Click! |
j.2H Deployed, Long Range
|
60 | 768 | -10/+20 | Initial: 90% | 4 | All | - | - | 89 | 18 | Total 26 | ― | - | Click! |
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dauro 623P
|
30 | 0 / 0 | -6/+14 | Initial: 80% | 3 | All | - | - | 15 | 3 | 18 | -4 | - | Click! |
Dauro (Fastest) 623P
|
36 | 0 / 0 | -6/+14 | Initial: 90% | 3 | All | - | - | 15 | 3 | 16 | -2 | - | Click! |
| ||||||||||||||
Flama Cargo 236K
|
0,60 | 0 / 480 | -6/NA | Forced: 60% | 4 | Ground Throw: 90000 | - | - | 11 | 1 | Total 45 | ― | - | Click! |
| ||||||||||||||
Sildo Detruo 214K
|
20×3 | 0 / 0 | -7/+10 | Initial: 85% | 2 | High / Air | - | - | 32 | 3 | 11 | +2 | 1~Airborne | Click! |
Sildo Detruo(Aerial) j.214K
|
20×3 | 0 / 0 | -7/+10 | Initial: 85% | 2 | High / Air | - | - | Until Landing[20] | 3 | 12 | +1 | - | Click! |
| ||||||||||||||
Cassius 214P
|
30 | 0 / 0 | -7/+2 | ― | 2 | All | - | - | 19 | 29 | Total 46 | -1 | - | Click! |
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Calvados 632146H with Swords equipped
|
50, 6×30 | -5000 | -1/+2 | ― | 3 | All | - | - | 7+7 | 62 | 31 | -17 | 3~13 Strike | Click! |
Trance 632146H with Swords deployed
|
8×30 | -5000 | -2/+2 | Initial: 90% | 3 | All | - | - | 9+17 | 129 | Total 12 | ― | - | Click! |
Explode 2363214K
|
0,4×14,80 | -5000 | -6,-0×14,-14/+3 | ― | 0 | All | - | - | 7+1 | 18 | 24 | -32 | 1~10 Full | Click! |
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Animo Estingi During IK Mode: 236236H
|
DESTROY | ― | -6/+14 | ― | 3 | All | - | - | 14+18 [10+16] |
3 | 34 | -20 | 14~34 Full [10~28 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+] | - | - | - | 5D | - |
2P | 5P[+], 2P[+] | - | - | - | 5D | - |
5K | - | - | - | - | 5D | - |
2K | - | - | - | - | 5D | - |
c.S | - | - | f.S (both), 2S (sword) | 5H (both) | 5D, 2D | Jump, Sp |
f.S (both) | - | - | - | 5H (both) | 5D, 2D | Jump, Sp |
2S (sword) | - | - | - | 2H (sword) | 5D | - |
5H (both) | - | - | - | - | - | Jump, Sp |
2H (sword) | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S (both) | j.H (both) | j.D | Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S (both) | - | - | - | j.H (both) | j.D | Jump, Sp |
j.H (both) | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
- All Combination Attacks can be canceled into followups on whiff
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)