GGXRD-R2/Ramlethal Valentine/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x1.06
Guts Rating: 1
Weight: Light
Stun Resistance: 60
Prejump:
Backdash Time 16F / Invul: 1-9F
Wakeup (Face Up/Down): /

Normal Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
5P 10 0 -8/+3 Initial: 90% 0 Mid - - 4 4 5 +1 - Click!
5K 22 0 -7/+10 2 Mid - - 7 3 15 -4 - Click!
c.S 28 0 -6/+14 Initial: 90% 3 Mid - - 6 3 18 -4 - Click!
f.S 32 1584 -7/+10 2 Mid - - 9 6 18 -10 - Click!
f.S
Without Sword
38 0 -7/+10 Initial: 90% 2 Mid - - 11 5 21 -12 - Click!
5H 46 1584 -6/+20 4 Mid - - 14 9 27 -17 - Click!
5H
Without Sword
36 0 -6/+14 Initial: 90% 3 Mid - - 12 6 24 -13 - Click!
2P 8 0 -8/+3 Initial: 80% 0 Mid - - 5 4 6 ±0 - Click!
2K 15 0 -7/+6 Initial: 70% 1 Low - - 6 5 9 -2 - Click!
2S 70 1584 -10/+20 Initial: 90% 4 Mid - - 19 9 51 -41 - Click!
  • Pulls in opponent
2H 70 1584 -10/+20 Initial: 90% 4 Mid - - 25 9 27 -17 - Click!
j.P 10 0 -7/+6 1 High / Air - - 5 6 6 - Click!
j.K 22 0 -7/+10 2 High / Air - - 7 4 13 - Click!
j.S 30 1200 -6/+14 Initial: 90% 3 All - - 10 7 24 - Click!
j.S
Without Sword
26 0 -7/+10 Initial: 90% 2 High / Air - - 9 4 20 - Click!
j.H 40 1200 -6/+20 Initial: 90% 4 All - - 15 Until Landing 0 - Click!
j.H
Without Sword
32 0 -7/+10 2 High / Air - - 13 8 27 - Click!
j.D 40 0 -8/+20 Initial: 80% 4 All - - 11 8 20 + 5 Landing Recovery - Click!
6P 30 0 -7/+10 2 Mid - - 10 4 22 -12 1~13 Upper Body Click!
6K 26 0 -7/+10 Initial: 90% 2 High - - 18 5 9 ±0 - Click!
  • Hits crouching opponnet at 20F
3K 28 0 -6/+14 Initial: 80% 3 Low - - 12 12 12 -7 10~ Low Profile Click!
j.3D 40 0 -8/+20 4 All - - 16 8 24 + 5 After Landing - Click!
j.6D 40 0 -8/+20 4 All - - 11 8 24 + 5 After Landing - Click!
j.9D 34 0 -8/+20 4 All - - 11 8 24 + 5 After Landing - Click!
2D 28 0 -7/+10 Initial: 90% 2 Low - - 8 6 16 -8 - Click!
Dust 25 0 -20/+10 Initial: 80% 2 High - - 28 6 21 -13 - Click!

Universal Mechanics

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Ground Throw 0,54 0,60×10 -6,-0/NA Forced: 55% 0 Ground Throw: 75250 - - 1 +53 - Click!
  • Stun value: 5*10
Air Throw 0,63 0,60×10 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - - 1 - Click!
  • Stun value: 5*10
Dead Angle Attack 25 -5000 / 264 -7/+10 2 All - - 7 4 27 -17 1~10 Full
11~19 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 Hit: 11
Whiff: 20
-2 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 Hit: 11
Whiff: 20
+5 - Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Combination Attacks

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
(P)P 18 0 -7/+6 1 Mid - - 7 4 10 -2 - Click!
(PP)P 28 0 -7/+10 Forced: 80% 2 Mid - - 10 6 9 -1 - Click!
(PP)K 26 0 -7/+10 2 Mid - - 13 6 18 -10 - Click!
(P)K 22 0 -6/+14 3 Mid - - 10 3 21 -7 - Click!
  • Staggers opponent on hit. Max duration 47F
  • Stagger Frame Adv: +0 to +24
(P)4K 36 0 -7/+10 2 Mid - - 15 3 35 -24 - Click!
(K)P 18 0 -7/+6 1 Mid - - 7 4 9 -1 - Click!
(KP)P 42 0 -6/+20 4 High - - 18 4 12 +3 - Click!
(KP)K 26 0 -7/+10 2 Mid - - 11 6 18 -10 - Click!
(K)K 28 0 -7/+10 2 Mid - - 9 3 12 -1 - Click!
(KK)K 32 0 -6/+14 3 Mid - - 11 4 22 -9 - Click!
(KK)4K 36 0 -7/+10 2 Mid - - 15 3 35 -24 - Click!
(K)4K 36 0 -7/+10 2 Mid - - 15 3 35 -24 - Click!
(2P)P 18 0 -7/+6 1 Mid - - 8 4 10 -2 - Click!
(2PP)K 36 0 -7/+10 2 Low - - 16 6 20 -12 3~15 Foot
3~Airborne
Click!
(2P)K 24 0 -7/+10 2 Low - - 9 4 12 -2 - Click!
  • Staggers opponent on hit. Max duration 31F
  • Stagger Frame Adv: +0 to +16
(2K)P 22 0 -7/+6 1 Mid - - 8 4 10 -2 - Click!
(2KP)P 44 0 -6/+20 4 High - - 18 4 12 +3 - Click!
(2KP)K 32 0 -7/+10 2 Low - - 12 6 20 -12 3~11 Foot
3~Airborne
Click!
(2K)K 18,32 0 -7,-6/+6,+14 1,3 Low - - 9 4(6)5 16 -4 - Click!

Giant Sword Attacks

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Large Sword Launch(S) 26 600 -7/+2 Initial: 85% 2 All - - 67 13 Total 22 - Click!
  • Staggers opponent on CH. Max duration 35F
Large Sword Launch(S Aerial) 26 600 -7/+2 Initial: 85% 2 All - - 67 13 Total 26 - Click!
  • Staggers opponent on CH. Max duration 35F
Large Sword Launch(H) 26 600 -7/+2 Initial: 85% 2 All - - 66 11 Total 22 - Click!
  • Staggers opponent on CH. Max duration 35F
Large Sword Launch(H Aerial) 26 600 -7/+2 Initial: 85% 2 All - - 66 11 Total 26 - Click!
  • Staggers opponent on CH. Max duration 35F
Large Sword Retrieval - - - Total 22 - Click!
Large Sword Retrieval(Aerial) - - - Total 26 - Click!
2S
Deployed, Close Range
50 768 -7/+2 Initial: 90% 2 All - - 67 18 Total 33 - Click!
2S
Deployed, Long Range
50 768 -7/+2 Initial: 90% 2 All - - 96 18 Total 33 - Click!
2H
Deployed, Close Range
60 768 -10/+2 Initial: 90% 4 All - - 62 18 Total 33 - Click!
2H
Deployed, Long Range
60 768 -10/+2 Initial: 90% 4 All - - 91 18 Total 33 - Click!
6S
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 26 15 Total 31 +22 - Click!
  • Staggers opponent on CH. Max duration 35F
6S
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 64 15 Total 31 - Click!
  • Staggers opponent on CH. Max duration 35F
6H
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 25 11 Total 31 +23 - Click!
  • Staggers opponent on CH. Max duration 35F
6H
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 63 11 Total 31 - Click!
  • Staggers opponent on CH. Max duration 35F
j.6S
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 26 15 Total 29 - Click!
  • Staggers opponent on CH. Max duration 35F
j.6S
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 64 15 Total 29 - Click!
  • Staggers opponent on CH. Max duration 35F
j.6H
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 25 11 Total 29 - Click!
  • Staggers opponent on CH. Max duration 35F
j.6H
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 63 11 Total 29 - Click!
  • Staggers opponent on CH. Max duration 35F
j.2S
Deployed, Close Range
50 768 -10/+14 Initial: 90% 3 All - - 65 18 Total 26 - Click!
j.2S
Deployed, Long Range
50 768 -10/+14 Initial: 90% 3 All - - 94 18 Total 26 - Click!
j.2H
Deployed, Close Range
60 768 -10/+20 Initial: 90% 4 All - - 60 18 Total 26 - Click!
j.2H
Deployed, Long Range
60 768 -10/+20 Initial: 90% 4 All - - 89 18 Total 26 - Click!

Special Moves

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Dauro
623P
30 0 / 0 -6/+14 Initial: 80% 3 All - - 15 3 18 -4 - Click!
Dauro (Fastest)
623P
36 0 / 0 -6/+14 Initial: 90% 3 All - - 15 3 16 -2 - Click!
  • Becomes fastest version when pressing P within 2 frames after command input
Flama Cargo
236K
0,60 0 / 480 -6/NA Forced: 60% 4 Ground Throw: 90000 - - 11 1 Total 45 - Click!
  • Stun value: 30
Sildo Detruo
214K
20×3 0 / 0 -7/+10 Initial: 85% 2 High / Air - - 32 3 11 +2 1~Airborne Click!
Sildo Detruo(Aerial)
j.214K
20×3 0 / 0 -7/+10 Initial: 85% 2 High / Air - - Until Landing[20] 3 12 +1 - Click!
  • [ ] Indicates lowest possible height
Cassius
214P
30 0 / 0 -7/+2 2 All - - 19 29 Total 46 -1 - Click!
Marteli
214S With Sword
38 0 / 0 -5/+12 3 All - YRP 12 6 16 -5 - Click!
Marteli(Aerial)
j.214S With Sword
38 0 / 0 -5/+12 3 All - YRP 12 6 16 - - Click!
Forpeli
214H With Sword
42 0 / 0 -5/+16 3 All - YRP 15 6 24 -11 - Click!
Forpeli(Aerial)
j.214H With Sword
42 0 / 0 -5/+16 3 All - YRP 15 6 24 - - Click!

Overdrives

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Calvados
632146H with Swords equipped
50, 6×30 -5000 -1/+2 3 All - - 7+7 62 31 -17 3~13 Strike Click!
Trance
632146H with Swords deployed
8×30 -5000 -2/+2 Initial: 90% 3 All - - 9+17 129 Total 12 - Click!
Explode
2363214K
0,4×14,80 -5000 -6,-0×14,-14/+3 0 All - - 7+1 18 24 -32 1~10 Full Click!

Instant Kill

Version Damage GuardHow this attack can be blocked. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Invuln
Animo Estingi
During IK Mode: 236236H
DESTROY -6/+14 3 All - - 14+18
[10+16]
3 34 -20 14~34 Full
[10~28 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 81F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+] - - - 5D -
2P 5P[+], 2P[+] - - - 5D -
5K - - - - 5D -
2K - - - - 5D -
c.S - - f.S (both), 2S (sword) 5H (both) 5D, 2D Jump, Sp
f.S (both) - - - 5H (both) 5D, 2D Jump, Sp
2S (sword) - - - 2H (sword) 5D -
5H (both) - - - - - Jump, Sp
2H (sword) - - - - - -
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S (both) j.H (both) j.D Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S (both) - - - j.H (both) j.D Jump, Sp
j.H (both) - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
  • Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
  • All Combination Attacks can be canceled into followups on whiff
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

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