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==Blockstrings== | ==Blockstrings== | ||
4PPP xN > f.s (frame trap to catch people mashing, f.s will counter hit inbetween the gap, and allow you to confirm into daruo) | |||
6P>c.s>2D>214S | |||
KPP / 2KPP blockstring into overhead, canned mixup | |||
2KPK low option instead. | |||
KP>2D if they expect an overhead, with a low option. | |||
c.s>2D> special cancel or jump cancel into 623P/214S/214P/214K | |||
== Okizeme == | == Okizeme == |
Revision as of 01:25, 12 June 2018
General Tactics
Use equipped f.S to poke your opponent on the ground and j.s in the air to control space.
On counter hit, hitconfirm into daruo(623P) and start a juggle.
Perform a combo and bring your opponent to the corner, set up your swords and maul your opponents to victory.
Blockstrings
4PPP xN > f.s (frame trap to catch people mashing, f.s will counter hit inbetween the gap, and allow you to confirm into daruo)
6P>c.s>2D>214S
KPP / 2KPP blockstring into overhead, canned mixup 2KPK low option instead. KP>2D if they expect an overhead, with a low option.
c.s>2D> special cancel or jump cancel into 623P/214S/214P/214K