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basic example: | basic example: | ||
2KKK(knockdown)> 6S(sword deploy)> 6K(overhead on opponents wakeup with sword to combo). | 2KKK(knockdown)> 6S(sword deploy)> 6K(overhead on opponents wakeup with sword to combo). | ||
Revision as of 01:28, 12 June 2018
General Tactics
Use equipped f.S to poke your opponent on the ground and j.s in the air to control space.
On counter hit, hitconfirm into daruo(623P) and start a juggle.
Perform a combo and bring your opponent to the corner, set up your swords and maul your opponents to victory.
Blockstrings
4PPP xN > f.s (frame trap to catch people mashing, f.s will counter hit inbetween the gap, and allow you to confirm into daruo)
6P>c.s>2D>214S
KPP / 2KPP blockstring into overhead, canned mixup 2KPK low option instead. KP>2D if they expect an overhead, with a low option.
c.s>2D> special cancel or jump cancel into 623P/214S/214P/214K
Okizeme
This character has far too many okizeme options, so see another guide/watch another video:
Mind chart: https://www.mindmeister.com/825342195/ramlethal-valentine-work-in-progress
Nyaa's guide: https://docs.google.com/document/d/1i5ntiJbsfe0UYIWLWCnVMlE9pwCvfewEeaKcyyvx9E4/
basic example:
2KKK(knockdown)> 6S(sword deploy)> 6K(overhead on opponents wakeup with sword to combo).
2KKK> 6S> 2D(low option)
2KKK> 6S> 236K(command grab)