(→5P: typo) |
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|cancel=SJ |roman=YRP |startup=7 |active=7 |recovery=12 |frameAdv=-5 |inv= | |cancel=SJ |roman=YRP |startup=7 |active=7 |recovery=12 |frameAdv=-5 |inv= | ||
|description=*[[GGXRD-R2/Raven/Frame_Data#Gatling_Table|Gatling Options]]: 6P, c.S, f.S, 2S, 2H, 5H, 2D, 5D (won't combo with 2H and 5D) | |description=*[[GGXRD-R2/Raven/Frame_Data#Gatling_Table|Gatling Options]]: 6P, c.S, f.S, 2S, 2H, 5H, 2D, 5D (won't combo with 2H and 5D) | ||
One of Raven's primary anti-airs in Rev 2, due to being jump cancelable. It has no proration on it, either, but is primarily used as combo filler. You can also connect 5K after a Level 2 Wachen Zweig. | One of Raven's primary anti-airs in Rev 2, due to being jump cancelable. It has no proration on it, either, but is primarily used as combo filler. It can also be a situational round starter, being able to beat or clash with a number of moves, such as Faust's 2P or Haehyun's 6H. You can also connect 5K after a Level 2 Wachen Zweig. | ||
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|description=*Proration: 80% | |description=*Proration: 80% | ||
*[[GGXRD-R2/Raven/Frame_Data#Gatling_Table|Gatling Options]]: 5P, 6P, 5K, c.S, f.S, 2S, 2H, 5H, 2D, 5D (won't combo with 2H and 6D) | *[[GGXRD-R2/Raven/Frame_Data#Gatling_Table|Gatling Options]]: 5P, 6P, 5K, c.S, f.S, 2S, 2H, 5H, 2D, 5D (won't combo with 2H and 6D) | ||
While this move is typically slower than most character's 2Ks, Raven mostly sees it's use as a low mixup to his oki game. | While this move is typically slower than most character's 2Ks, Raven mostly sees it's use as a low mixup to his oki game. While 2K has good range and can be used as a low poke, its proration weakens it as a combo starter. | ||
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*Useful for punishing attacks from full screen | *Useful for punishing attacks from full screen | ||
*Pose is random | *Pose is random | ||
*Generates 5 ticks of excitement on hit | |||
Where Getreuer (214214HS/D) shines in it's ability to punish close range attacks, Verzweifelt excels in punishing long range attacks. Verzweifelt has projectile invulnerability throughout all of it's active frames, allowing for punishes against unprepared zoners. The move on hit allows for a link into Getreuer under most circumstances, and on block moves Raven a considerable distance away from the opponent. Take note however that with a fast enough dash, or an attack that reaches far enough, it is possible to punish Raven on block during the recovery of the attack. | Where Getreuer (214214HS/D) shines in it's ability to punish close range attacks, Verzweifelt excels in punishing long range attacks. Verzweifelt has projectile invulnerability throughout all of it's active frames, allowing for punishes against unprepared zoners. The move on hit allows for a link into Getreuer under most circumstances, and on block moves Raven a considerable distance away from the opponent. Take note however that with a fast enough dash, or an attack that reaches far enough, it is possible to punish Raven on block during the recovery of the attack. | ||
}} | }} |
Revision as of 13:51, 22 February 2018
Raven |
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Defense Modifier: x1.11 Guts Rating: 5
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Overview
A familiar face from Overture, Raven makes his second playable appearance in the Guilty Gear series. Known as "The Undying Disease", Raven makes full use of his immortality to feed his masochistic love of pain in battle, which in turn leads to him fighting even harder than before. As a direct subordinate of the powerful and enigmatic "That Man", Raven is not one to be underestimated in battle.
At first glance for those familiar with Jedah Dohma of Darkstalkers fame, it's easy to draw parallels between the two, but by no means is Raven a clone. Raven brings his own flair to the table, which combined with the great reach of his normals, excellent ability to lead into knockdowns, and his unique "Excitement Gauge", the "Undying Disease" can be deadly in the right hands.
Strengths/Weaknesses
Strengths | Weaknesses |
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Excitement
The Excitement Gauge affects the damage and properties of some of Raven's attacks; the higher level it is, the more damage Raven's normals, specials and supers inflict. Each level gives a 3% damage boost, giving a 30% damage boost at full. It also changes certain properties of specials, giving Scharf Kugel (236HS) more hits, making Grausam Impuls (236S) faster, and letting Raven combo off his command grab "Wachen Zweig" (63214S/HS). Upon reaching a certain level, the face of the Excitement meter changes.
- No Smile: Levels 0-2
- Regular Smile: Levels 3-5
- Tongue Smile: Levels 6-10
Each round the gauge starts at level 0 and increases when Raven uses his special move "Give it to me HERE" (214K) to absorb the opponent's attacks. While using "Give it to me HERE", his gauge will slowly increase over time even if Raven does not absorb any attacks. Hitting the opponents with certain specials also fill the meter.
- Grausam Impuls: 1 Level
- Wachen Zweig: 3 Levels
- Verzweifelt: 5 Levels
Note, if Raven doesn't gain Excitement within a 10 second period, the Excitement meter starts to drain. This timer is reset by landing the various specials and Supers, along with using "Give it to me HERE" to gain levels and a missed or RCd anti air command grab will reset the timer.
Normal Moves
[ ] Brackets list potential damage with higher excitement levels.
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5HS
5HS |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2HS
2HS |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.HS
j.HS |
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j.D
j.D |
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6P
6P |
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4P
4P |
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6HS
6HS |
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j.2K
j.2K |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Homing Dash
Glide j.66 |
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Schmerz Berg
Schmerz Berg 236P |
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Gebrechlich Licht
Gebrechlich Licht j.236P/K |
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Grausam Impuls
Grausam Impuls 236S (air OK) |
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Scharf Kugel
Scharf Kugel 236HS (air OK) |
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Give it to me HERE
Give it to me HERE 214K (can be held) |
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Wachen Zweig
Wachen Zweig 63214S/HS |
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Overdrives
Getreuer
Getreuer 214214H [214214D] |
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Verzweifelt
Verzweifelt 632146S (air OK) |
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Instant Kill
Sehnsucht During IK Mode: 236236HS |
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