System Data
Defense Modifier: x1.11
Guts Rating: 5
Weight: Medium
Stun Resistance: 55
Prejump:
Backdash Time 21 / Invul: 1-9
Wakeup (Face Up/Down): /
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 14 | 144 | -8/+3 | Initial: 90% | 0 | Mid | SJ | YRP | 7 | 6 | 10 | -6 | - | Click! |
5K | 16 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 7 | 12 | -5 | - | Click! |
c.S | 22x2 | 384 | -6/+14 | - | 3 | Mid | SJ | YRP | 8 | 6(5)3 | 12 | +2 | - | Click! |
f.S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 10 | 8 | 16 | -10 | - | Click! |
5H | 26x2 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 10 | 3・7 | 24 | -12 | - | Click! |
5D | 22 | 264 | -20/+10 | - | 2 | High | - | YRP | 27 | 6 | 9 | -1 | - | Click! |
4P | 8 | 144 | -8/+3 | Initial: 90% | 0 | Mid | CSJ | YRP | 5 | 4 | 8 | -2 | - | Click! |
6P | 26 | 264 | -7/+10 | Initial: 90% | 2 | Mid | SJ | YRP | 9 | 3 | 27 | -16 | 1-6 Upper Body 7-11 Above Knee |
Click! |
6H | 54 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 15 | 6 | 11 + landing 8 | -8 | 7-End Airborne 7-10 Feet 11-End Lower Body |
Click! |
2P | 8 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 6 | 4 | 8 | -2 | - | Click! |
2K | 12 | 144 | -8/+3 | Initial: 80% | 0 | Low | S | YRP | 7 | 3 | 8 | -1 | - | Click! |
2S | 26 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 4 | 15 | -5 | - | Click! |
2H | 38 | 384 | -6/+20 | - | 4 | Low | S | YRP | 15 | 6 | 25 | -12 | 7-24 Above Knee | Click! |
2D | 30 | 264 | -7/+10 | - | 2 | Low | S | YRP | 9 | 3 | 21 | -10 | - | Click! |
j.P | 10 | 144 | -8/+3 | Initial: 90% | 0 | High/Air | CSJ | YRP | 6 | 4 | 8 | - | - | Click! |
j.K | 16 | 264 | -7/+6 | Initial: 90% | 1 | High/Air | SJ | YRP | 8 | 9 | 12 | - | - | Click! |
j.S | 26 | 264 | -7/+10 | Initial: 90% | 2 | High/Air | SJ | YRP | 7 | 7 | 16 | - | - | Click! |
j.H | 26x3 | 384 | -6/+14 | - | 3 | High/Air | S | YRP | 9 | 3(3)3(3)3 | 21 | - | - | Click! |
j.D | 20,24 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 8 | 3(2)5 | 18 + landing 5 | - | - | Click! |
j.2K | 18 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 12 | until landing | landing 3 | - | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,40 | 0,480 | -6,0 | Forced: 50% | 0 | Ground Throw: 70000 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 0,480 | -6,0 | Forced: 65% | 0,4 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 12 | 4 | 23 | -13 | 1-15 Full | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Air Dash | 20 | - | - | Initial: 85% | 2 | High/Air | S | YRP | 17 | 15 | 13 | - | - | Click! |
Schmerz Berg 236P
|
22 | 200/120 | -7/+2 | Forced: 90% | 2 | All | - | YRP | 13 | Until off the screen | 36 + landing 12 | -9 | - | Click! |
| ||||||||||||||
Gebraeuchlich Licht j.236P/K
|
22 | 200/120 | -7/+2 | Forced: 90% | 2 | All | - | YRP | 21 | Until it hits the ground or is off the screen | 45 + landing 8 | -4 | - | Click! |
| ||||||||||||||
Grausam Impuls 236S
|
40 | 225/720 | -6/+20 | - | 4 | Mid | - | YRP | 17 | 6 | 31 | -3 | - | Click! |
Grausam Impuls (Air) j.236S
|
40 | 225/720 | -6/+20 | - | 4 | All | - | YRP | 12 | 9 | Until landing + landing 6 | -14 | - | Click! |
Scharf Kugel 236H
|
20x3 | 225/120*3 | -7/+2 [-6/+2] |
- | 2[4] | All | - | YRP | 46 | 60 | - | +41 | - | Click! |
| ||||||||||||||
Scharf Kugel (Air) j.236H
|
20x3 | 225/120*3 | -7/+2 [-6/+2] |
- | 2[4] | All | - | YRP | 54 | 60 | landing 8 | +41 | - | Click! |
| ||||||||||||||
Give it to me HERE 214K
|
- | - | - | - | - | - | - | YRP | - | - | - | - | - | Click! |
Total 29~ | ||||||||||||||
Wachen Zweig (S) 63214S
|
0,80,0 | 250/720,480,0 | -6,-8,-8 | Forced: 50% | 4,0,0 | Air Unblockable | - | YRP | 19 | 10 | 31 | - | - | Click! |
Wachen Zweig (H) 63214H
|
0,80,0 | 250/0,480,0 | -6,-8,-8 | Forced: 50% | 3 | Ground Throw | - | YRP | 27 | 6 | 37 | - | - | Click! |
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sehnsucht During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | Mid/Air | - | - | 9+14 [5+6] |
6 | 31 | -20 | 9-28[5-16] Full | Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 4P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
4P | 5P, 2P[+], 4P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S | 6H | 5D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 5P, 6P | 5K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Jump, Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
j.2K | - | - | - | - | - | Sp |
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)