GGXRD-R2/Raven/Okizeme: Difference between revisions

From Dustloop Wiki
(→‎Ball Okizeme: Just deleting this part for now)
Line 37: Line 37:


===Ball Okizeme===
===Ball Okizeme===
From a 2D knockdown, a ball can be used before glide mix up to aid punishes on certain reversal options and make baiting blitz safer.
{{#ev:youtube|RELI8CXa6U4|600}}


== Choosing an Oki Route ==
== Choosing an Oki Route ==

Revision as of 03:54, 22 May 2019

Introduction

A short paragraph explaining in the broadest terms what the character's oki is like.

This section should be accessible to players who are fresh out of the tutorial and to people who do not play this character. It's OK to have this section be a little redundent when compared with the more detailed sections of the oki page. The goal here is to provide an overview that somebody can read with little to no experience with the character and walk away with a basic understanding of the character's goals during an oki situation.


Example Routes

Safe Jumps

Raven can easily safe jump to bait reversals from 2D, lv1 command grab and air throw.

Simply airdash at the top of a jump and cancel it into j.K as you descend, before going parallel to the ground.

You can also catch backdashes by inputting c.S right after the j.K in case your j.K whiffs. This is more effective against characters with faster reversals, since slower reversals can hit you after your move comes out instead making you block first.

To deal with Roman Cancelled reversals, try using the same trick for backdashes, except use Blitz Shield instead of c.S.

You can also do a safe jump j.H off ground scratch by iading:

https://twitter.com/x_siu_x/status/770614288822079488

Glide Mixup

From a 2D knockdown, Raven can create a high/low mix up off a glide hit. You can do this raw if the opponent is expecting a safe jump and is not willing to use a reversal attack or if the opponent is respecting a ball.

To execute, airdash at the top of a jump, then after glide makes contact:

  • High: small delay, then cancel into an air normal of choice.
  • Low: immediately cancel into an air normal to cancel the airdash and fly into the ground, then hit 2K.

To make sure your opponent cannot IB the glide and then throw OS you, use a delayed j.K after glide.

Ball Okizeme

Choosing an Oki Route

Explain the thought process that goes into picking an oki route.

This should cover topics such as: Identifying when you can do an oki route, what you get out of an oki route, how do the resources you and the enemy have change your choice of oki route, and when do you go for damage/mixup/safe pressure.

Navigation

Template:Navbar-GGXRD-R2