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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=15,5,18,3,21,3,24,2,35 |tension=150/180 |risc=-8/+14 |prorate= |level=2 |guard=All | |damage=15,5,18,3,21,3,24,2,35 |tension=150/180 |risc=-8/+14 |prorate= |level=2 |guard=All | ||
|cancel= |roman=YRP |startup=8 |active=2*N |recovery=23 |frameAdv=-10 |inv= | |cancel= |roman=YRP |startup=8 |active={2(2)}*N |recovery=23 |frameAdv=-10 |inv= | ||
|description=*Burns up to 5,000 Calories | |description=*Burns up to 5,000 Calories | ||
Staff Rain Omega/Stabby Stab, whatever you want to call it. On hit, gives knockdown if all 5,000 calories are spent. Good for causing chip or cranking the guard gauge after a blocked 236H, although unsafe on block and not burst safe. Going into this from 236H doesn't have the extra cost of canceling a special into a special, and ends up costing 6,000 calories. Up to 13 hits, not counting the first two from Beak Driver. Use this to burn through opponents' guts when their hp is low and you have the calories. | Staff Rain Omega/Stabby Stab, whatever you want to call it. On hit, gives knockdown if all 5,000 calories are spent. Good for causing chip or cranking the guard gauge after a blocked 236H, although unsafe on block and not burst safe. Going into this from 236H doesn't have the extra cost of canceling a special into a special, and ends up costing 6,000 calories. Up to 13 hits, not counting the first two from Beak Driver. Use this to burn through opponents' guts when their hp is low and you have the calories. | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|damage=28 |tension= |risc= |prorate=Initial: 80% |level= |guard= | |damage=28 |tension= |risc= |prorate=Initial: 80% |level= |guard=All | ||
|cancel= |roman=YRP |startup=14 |active=6 |recovery=Until landing + 10 |frameAdv= |inv= | |cancel= |roman=YRP |startup=14 |active=6 |recovery=Until landing + 10 |frameAdv= |inv= | ||
|description=*Burns 1,000 Calories | |description=*Burns 1,000 Calories | ||
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|data= | |data= | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|version=Ground |damage=50 |tension= |risc= |prorate= |level=4 |guard=Mid | |version=Ground |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=Mid | ||
|cancel= |roman=YRP |startup=10+1 |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All }} | |cancel= |roman=YRP |startup=10+1 |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All<br/>[1-16 All] }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Air |damage=50 |tension= |risc= |prorate= |level=4 |guard=All | |version=Air |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=All | ||
|cancel= |roman=YRP |startup=10+1 |active=12 |recovery=Until landing + 32 |frameAdv=-44 |inv=4-16 All }} | |cancel= |roman=YRP |startup=10+1 |active=12 |recovery=Until landing + 32 |frameAdv=-44 |inv=4-16 All<br/>[1-16 All] }} | ||
{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Ground Followups |subtitle=R.T.L > Direction + H |damage=50 |tension= |risc= |prorate= |level=4 |guard=All | |version=Ground Followups |subtitle=R.T.L > Direction + H |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=All | ||
|cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All | |cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All | ||
|description=}} | |description=}} | ||
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{{AttackData-GGXRD-R2 | {{AttackData-GGXRD-R2 | ||
|header=no | |header=no | ||
|version=Air Followups |subtitle=R.T.L > Direction + H |damage=50 |tension= |risc= |prorate= |level=4 |guard=All | |version=Air Followups |subtitle=R.T.L > Direction + H |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=All | ||
|cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=Until landing + 32 |frameAdv= |inv=4-16 All | |cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=Until landing + 32 |frameAdv= |inv=4-16 All | ||
|description=*Entering a direction (8-way) with HS allows you to continue the attack in that direction (possible 2 times after initial hit) | |description=*Entering a direction (8-way) with HS allows you to continue the attack in that direction (possible 2 times after initial hit) |
Revision as of 22:43, 18 August 2018
Sin Kiske |
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Defense Modifier: Guts Rating:
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Overview
First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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6P
6P |
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6H
6H |
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5D
5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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3K
3K |
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2D
2D |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.6H
j.6H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Blitz Shield Charge Attack
Blitz Attack |
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Special Moves
Calorie Gauge
Calorie Gauge |
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Hawk Baker
Hawk Baker 623S |
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Beak Driver
Beak Driver 236H (air OK) |
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I'm Sure I'll Hit Something
I'm Sure I'll Hit Something HHH... during Beak Driver |
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Bull Bash
Bull Bash 214S |
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Elk Hunt
Elk Hunt 236K |
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Leap
Leap 214P/K |
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Still Growing
Still Growing 214H |
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Vulture Seize
Vulture Seize j.214S |
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Overdrives
R.T.L
R.T.L 632146H (air OK) |
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Voltic Deign
Voltic Deign 236236P (air OK) |
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Instant Kill
Raiden in IK mode: 236236H |
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