GGXRD-R2/Sin Kiske: Difference between revisions

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  |version=Ground |damage=50 |tension= |risc= |prorate= |level=4 |guard=Mid
  |version=Ground |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=Mid
  |cancel= |roman=YRP |startup=10+1 |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All }}
  |cancel= |roman=YRP |startup=10+1 |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All<br/>[1-16 All] }}
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  |version=Air |damage=50 |tension= |risc= |prorate= |level=4 |guard=All
  |version=Air |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=All
  |cancel= |roman=YRP |startup=10+1 |active=12 |recovery=Until landing + 32 |frameAdv=-44 |inv=4-16 All }}
  |cancel= |roman=YRP |startup=10+1 |active=12 |recovery=Until landing + 32 |frameAdv=-44 |inv=4-16 All<br/>[1-16 All] }}
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  {{AttackData-GGXRD-R2
|header=no
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  |version=Ground Followups |subtitle=R.T.L > Direction + H |damage=50 |tension= |risc= |prorate= |level=4 |guard=All
  |version=Ground Followups |subtitle=R.T.L > Direction + H |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=All
  |cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=47 |frameAdv=-40 |inv=4-16 All
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  |version=Air Followups |subtitle=R.T.L > Direction + H |damage=50 |tension= |risc= |prorate= |level=4 |guard=All
  |version=Air Followups |subtitle=R.T.L > Direction + H |damage=50 [62] |tension= |risc= |prorate= |level=4 |guard=All
  |cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=Until landing + 32 |frameAdv= |inv=4-16 All
  |cancel= |roman=RP |startup=6 after direction change |active=12 |recovery=Until landing + 32 |frameAdv= |inv=4-16 All
  |description=*Entering a direction (8-way) with HS allows you to continue the attack in that direction (possible 2 times after initial hit)
  |description=*Entering a direction (8-way) with HS allows you to continue the attack in that direction (possible 2 times after initial hit)

Revision as of 22:43, 18 August 2018

Sin Kiske
GGXRD-R Sin Portrait.png
Defense Modifier:

Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Airdash, Dash Type: Run, Leap
Play-style
Footsies, Rushdown, Rekka

Overview

First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time.

Strengths/Weaknesses

Strengths Weaknesses
  • Simple core gameplan and low execution requirements for his BnBs, which are mostly universal.
  • Generally regarded as having one of the best grounded neutral games, while still faring relatively well in the air. Has access to long ranged normals(2S, f. S, 6P) that have a great balance of speed and recovery. 6P is one of the best anti-airs in the game, can even be used to low profile certain ground normals from a large distance. Great long ranged specials(236H, 236K) that is safe on block in most situations, while having great reward on CH or with meter.
  • High damage/reward on average with meter, even with basic BnBs.
  • Has solid okizeme, with an easy way to setup safe jumps off of most, if not all hard knockdowns on the ground. With meter and the right setup, Voltec Dein setups are very potent.
  • Solid pressure with his normals.
  • Can extend pressure after specials as he has the unique ability to cancel any special into any other special on block(and on hit).
  • Somewhat non-committal DP, as it can be cancelled on block into his other specials. Can be very annoying in some match ups for certain opponents when they don't have access to advanced safe jumps on oki, or when pressuring Sin as they might have to commit hard to make it whiff.
  • Possesses a backdash that travels the furthest in the game while having invulnerability for a large portion of it. Useful for creating distance, and also useful to make DPs with large hitboxes whiff. Can be annoying to punish midscreen on his wake up.
  • Becomes a worse character the less calories he has. Eating safely requires either meter, a knockdown(which probably also require calories) or at the very least a lot of distance(which might not even matter in some match ups/with YRC).
  • Generally easy to burst during the damaging part of his combos. Can be especially bad when opponents burst during low calories as he cannot safely eat after being bursted on in some match ups.
  • His stronger combos and mixups usually require 50 meter and/or calories. Will have to forgo oki to refill calories at times, disrupting momentum.
  • Limited gatling paths, resulting in rather predictable pressure without calories. Although he has the ability to cancel specials into specials, you are limited by how much calories you have.
  • Can be difficult to convert into a knockdown from air conversions. Oki from meterless air conversions aren't strong either.
  • While DP is safe on block due to special cancels, it has a poor hitbox, slow startup and requires calories to keep safe. His backdash has a large total frame count, making it not great as a defensive option in the corner/when opponent has dash momentum.
  • 30f face up wake up timing.
  • Close range buttons are on the slower side.

Template:CharLinks-GGXRD-R2

Normal Moves

5P
5P
GGXRD Sin 5P.png
Loser's bracket is that way, kid.
12 Mid 6 2 8 - -
5K
5K
GGXRD Sin 5K.png
The perfect middle ground normal.
16 Mid 7 3 12 - -
c.S
c.S
GGXRD Sin cS.png
Bonk!
32 Mid 7 3 15 - -
f.S
f.S
GGXRD Sin fS.png
The people's poke.
28 Mid 9 3 18 - -
5H
5H
GGXRD Sin 5H.png
The helicopter that catches everyone.
25, 35 Mid,Low 11 3(15)3 24 - -
6P
6P
GGXRD Sin 6P.png
King of the universal antiairs.
28 Mid 9 6 18 - -
6H
6H
GGXRD Sin 6H.png
Fasten your seatbelts! We goin' for a ride!
38 Mid 15 4 13 - -
5D
5D
GGXRD Sin 5D.png
Smack'em into next week.
25 High 29 2 15 - -
2P
2P
GGXRD Sin 2P.png
Mash to your heart's content.
6 Mid 5 4 4 - -
2K
2K
GGXRD Sin 2K.png
Kick'em in the shins!
18 Low 7 2 9 - -
2S
2S
GGXRD Sin 2S.png
The people's poke 2: Electric Boogaloo
27 Mid 9 4 15 - -
2H
2H
GGXRD Sin 2H.png
Ultimate combo starter.
28,28,16 Mid 11 2,2,2 34 - -
3K
3K
GGXRD Sin 3K.png
WhAt'rE ThOoOoOoOoSe?!?
22 Low 11 4 12 - -
2D
2D
GGXRD Sin 2D.png
Open the door, knock'em down to the floor, everybody walk the dinosaur.
28 Low 10 6 8 - -
j.P
j.P
GGXRD Sin jP.png
2P but in the air.
12 High, Air 6 6 6 - -
j.K
j.K
GGXRD Sin jK.png
KICK!
20 High, Air 8 3 24 - -
j.S
j.S
GGXRD Sin jS.png
The people's poke: Air Edition
28 High, Air 9 6 19 - -
j.H
j.H
GGXRD Sin jH.png
Cloud's nair
32,16x3 High, Air 9 3,2,2,2 12 - -
j.6H
j.6H
GGXRD Sin j6H.png
SMACK!
36 High, Air 11 4 20 - -
j.D
j.D
GGXRD Sin jD.png
Wait a sec... Aaaaaand THERE!
40 High, Air 18 2 18+5 after landing - -


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Sin GroundThrow.png
0, 0, 60 Throw: 75250 1 - -
Air Throw
Air Throw
GGXRD Sin AirThrow.png
60 Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Sin fS.png
25 All 9 2 24 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Sin BlitzAttack.png
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 50 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Calorie Gauge
Calorie Gauge
GGXRD Sin CalorieGauge.png
Calorie Gauge at 10,000 calories (top) and empty (bottom)
GGXRD Sin Hungry.png
Starving will cost you 95 frames. Treat your calorie gauge like a baby. If it isn't full, it will cry and so will you.
  • Sin starts each round with 10,000 Calories (with a maximum of 16,000)
  • Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories
  • You can also cancel Special attacks into other Special attacks by burning an additional 1,000 Calories (ex. 623+S > 236+K will burn a total of 3,000 Calories)
  • If you hit 0 Calories when doing Special Attacks, you will be forced into a hunger animation for 95F after the Special Attack.
  • Use 214H to refill Calories
  • Starving will cost you 95 easily reactable and punishable frames that can no longer be PRC'd to save you
Hawk Baker
Hawk Baker
623S
GGXRD Sin HawkBaker.png
Shocking!
Normal: 30
Counter: 35
Mid 9 2 45 - -
Beak Driver
Beak Driver
236H (air OK)
GGXRD Sin BeakDriver.png
Ground
GGXRD Sin AirBeakDriver.png
Air

The reason you play Sin.

36,32 [36,66] Mid 11-33 [34-251] 2(1)6 29 [19] - - 40,36 9 3,6 17/Landing 6 - -
I'm Sure I'll Hit Something
I'm Sure I'll Hit Something
HHH... during Beak Driver
GGXRD Sin ImSureIllHitSomething.png
When you don't feel like doing a combo.
15,5,18,3,21,3,24,2,35 All 8 {2(2)}*N 23 - -
Bull Bash
Bull Bash
214S
GGXRD Sin BullBash.png
A scary move to be hit with.
60 High 31 6 32 - -
Elk Hunt
Elk Hunt
236K
GGXRD Sin ElkHunt.png
Sliiiide into the DMs
30 Low 15-21 6 11 - -
Leap
Leap
214P/K
GGXRD Sin Leap.png
You thought this combo was over?!
P:19
K:18
- -
Still Growing
Still Growing
214H
GGXRD Sin StillGrowing.png
Your most important move.
40 17 - -
Vulture Seize
Vulture Seize
j.214S
GGXRD Sin VultureSeize.png
Smack'em up in the air.
28 All 14 6 Until landing + 10 - -


Overdrives

R.T.L
R.T.L
632146H (air OK)
GGXRD Sin RTL.png
For the love of God, do not throw this out in neutral.
50 [62] Mid 10+1 12 47 - - 50 [62] All 10+1 12 Until landing + 32 - - 50 [62] All 6 after direction change 12 47 - -


50 [62] All 6 after direction change 12 Until landing + 32 - -
Voltic Deign
Voltic Deign
236236P (air OK)
GGXRD Sin Voltic Deign.png
Sin's only projectile
27*5 Mid 26+2 Total: 37 - - 27*5 Mid 10+4 Total: 31 - -


Instant Kill

Raiden
in IK mode: 236236H
GGXRD Sin Raiden.png
GGXRD Sin Raiden2.png
Local Boy Destroys Entire Mountain Range to Kill 1 Person.
DESTROY 9+12 [5+12] 6 34 - -



Template:CharLinks-GGXRD-R2 Template:Navbar-GGXRD-R2