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==Overview== | ======<span style="visibility:hidden;font-size:0">overview</span>====== | ||
First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time. | {{FlexContainer}} | ||
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= | |header=Overview | ||
|content= | |||
{| | {{Bio | ||
| | | name = Sin Kiske | ||
| game = GGXRD-R2 | |||
| | | voice = Issei Miyazaki | ||
| | | quote = | ||
| lore = First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time. | |||
}} | |||
{{StrengthsAndWeaknesses | |||
| intro = {{Character Label|GGXRD-R2|Sin Kiske|24px}} | |||
| pros = | |||
* Low barrier to entry: easy BNBs and straight forward game plan. | * Low barrier to entry: easy BNBs and straight forward game plan. | ||
* Very strong neutral game with access to good pokes with a great balance of speed and reach, his {{clr|1|6P}} which is one of the best of its kind, and great long ranged specials such as {{clr|4|236H}} and {{clr|2|236K}}. | * Very strong neutral game with access to good pokes with a great balance of speed and reach, his {{clr|1|6P}} which is one of the best of its kind, and great long ranged specials such as {{clr|4|236H}} and {{clr|2|236K}}. | ||
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* {{clr|3|623S}} is a reversal that is safe on block and can be special canceled out of. | * {{clr|3|623S}} is a reversal that is safe on block and can be special canceled out of. | ||
* Has a backdash with large amounts of invulnerability that travels a long distance. | * Has a backdash with large amounts of invulnerability that travels a long distance. | ||
| | | cons = | ||
* Very resource dependent(calories and meter), requires good food management. Becomes a much weaker character when calories are low. Occasionally has to give up advantage to keep calories in check. | * Very resource dependent(calories and meter), requires good food management. Becomes a much weaker character when calories are low. Occasionally has to give up advantage to keep calories in check. | ||
* Getting bursted during combos/offense before getting to eat can sometimes put you in a rough spot after expending a lot of calories. | * Getting bursted during combos/offense before getting to eat can sometimes put you in a rough spot after expending a lot of calories. | ||
* 30f face up wake up timing. | * 30f face up wake up timing. | ||
* Limited gatlings. | * Limited gatlings. | ||
}} | |||
|subheader1=Calories | |||
|content2= | |||
Sin Kiske has a unique meter called Calories which is a replenishable resource that is used to cancel specials into other specials. | |||
Sin starts each round with 10,000 Calories (with a maximum of 16,000). Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories. One can cancel Special attacks into other Special attacks by burning an additional 1,000 Calories. One must use Sin's special Still Growing ({{clr|4|214H}}) to refill Calories. | Sin starts each round with 10,000 Calories (with a maximum of 16,000). Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories. One can cancel Special attacks into other Special attacks by burning an additional 1,000 Calories. One must use Sin's special Still Growing ({{clr|4|214H}}) to refill Calories. | ||
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| content={{CharaInfo | |||
| game=GGXRD-R2 | |||
| fullname=Sin Kiske | |||
| defense = {{#lst:GGXRD-R2/Sin Kiske/Data|defense}} | |||
| guts = {{#lst:GGXRD-R2/Sin Kiske/Data|guts}} | |||
| weight = {{#lst:GGXRD-R2/Sin Kiske/Data|weight}} | |||
| stunres = {{#lst:GGXRD-R2/Sin Kiske/Data|stunres}} | |||
| prejump = {{#lst:GGXRD-R2/Sin Kiske/Data|prejump}} | |||
| backdash = {{#lst:GGXRD-R2/Sin Kiske/Data|backdash}} | |||
| wakeup = {{#lst:GGXRD-R2/Sin Kiske/Data|wakeup}} | |||
| movement = {{#lst:GGXRD-R2/Sin Kiske/Data|movement}} | |||
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==Normal Moves== | ==Normal Moves== |
Revision as of 05:12, 7 August 2020
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Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Forums | Videos |
Sin Kiske |
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|
Overview
Lore: | First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time. |
Voice: | Issei Miyazaki |
Pros
Cons
- Low barrier to entry: easy BNBs and straight forward game plan.
- Very strong neutral game with access to good pokes with a great balance of speed and reach, his 6P which is one of the best of its kind, and great long ranged specials such as 236H and 236K.
- High damage/reward on average with meter/CH.
- Has solid okizeme, with an easy way to setup safe jumps and meaties from ground conversions.
- Can special cancel his specials with the use of his unique resource, food meter. This allows for strong pressure and keeps him safe when he has food.
- 623S is a reversal that is safe on block and can be special canceled out of.
- Has a backdash with large amounts of invulnerability that travels a long distance.
- Very resource dependent(calories and meter), requires good food management. Becomes a much weaker character when calories are low. Occasionally has to give up advantage to keep calories in check.
- Getting bursted during combos/offense before getting to eat can sometimes put you in a rough spot after expending a lot of calories.
- 30f face up wake up timing.
- Limited gatlings.
Sin Kiske has a unique meter called Calories which is a replenishable resource that is used to cancel specials into other specials. Sin starts each round with 10,000 Calories (with a maximum of 16,000). Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories. One can cancel Special attacks into other Special attacks by burning an additional 1,000 Calories. One must use Sin's special Still Growing (214H) to refill Calories.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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3K |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.6H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack |
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Special Moves
Calorie Gauge |
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Hawk Baker 623S |
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Beak Driver 236H (air OK) |
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I'm Sure I'll Hit Something HHH... during Beak Driver |
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Bull Bash 214S |
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Elk Hunt 236K |
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Leap 214P/K |
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Still Growing 214H |
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Vulture Seize j.214S |
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Overdrives
R.T.L 632146H (air OK) |
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Voltic Deign 236236P (air OK) |
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Instant Kill
Raiden in IK mode: 236236H |
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To edit frame data, edit values in GGXRD-R2/Sin Kiske/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.