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{{InvisibleHeader}}{{NavTabs|game=GGXRD-R2|chara=Sin Kiske|forums=http://www.dustloop.com/forums/index.php?/forums/forum/306-sin-kiske/|videos={{HoribunaXRDLink|SI}}}} | {{InvisibleHeader}}{{NavTabs|game=GGXRD-R2|chara=Sin Kiske|forums=http://www.dustloop.com/forums/index.php?/forums/forum/306-sin-kiske/|videos={{HoribunaXRDLink|SI}}}} | ||
======<span style="visibility:hidden;font-size:0">overview</span>====== | |||
|- | {{MFlag|cleanup}} <!-- Missing overview, intro for pros/cons, better written pros/cons like Venom or Sol --> | ||
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{{FP Box | |||
|header=Overview | |||
|content= | |||
{{Bio | |||
| name = Sin Kiske | |||
| game = GGXRD-R2 | |||
| voice = Issei Miyazaki | |||
< | | quote = | ||
{{ | | lore = First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time. | ||
}} | |||
== | {{StrengthsAndWeaknesses | ||
First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time. | | intro = {{Character Label|GGXRD-R2|Sin Kiske|24px}} is a well-rounded character boasting an excellent neutral game and solid tools for pressure and rushdown | ||
| pros = | |||
* '''Low Entry Barrier:''' Easy BNBs and straight forward game plan. | |||
* '''Neutral Monster:''' Good pokes with a great balance of speed and reach, such as his {{clr|1|6P}}, {{clr|4|236H}}, {{clr|2|236K}}. | |||
* '''High damage/reward''' on average with meter/CH. | |||
* '''Strong Okizeme Game:''' Easy way to setup safe jumps and meaties from ground conversions. | |||
* '''Strong Pressure/Safety with Calories''': Can special cancel his specials with his unique resource, Calories, allowing for strong pressure and keeping him safe when he has food. | |||
* '''Safe Reversal:''' {{clr|3|623S}} is a reversal that is safe on block and can be special canceled out of. | |||
* '''Excellent Backdash:''' Has a backdash with large amounts of invulnerability that travels a long distance. | |||
| cons = | |||
* '''Reliant on Resources:''' Requires good Tension and Calorie management, and is much weaker when calories are low. Occasionally has to give up advantage to keep calories in check. | |||
* '''Weak to Burst:''' Getting bursted during combos/offense before getting to eat can sometimes put you in a rough spot after expending a lot of calories. | |||
* '''30f face up wake up timing''' | |||
* '''Limited Gatling routes''' | |||
}} | |||
|subheader1=Calories | |||
|content2= | |||
Sin Kiske has a unique meter called the Calorie Gauge which is a replenishable resource that is used to cancel specials into other specials. | |||
| | |||
Sin starts each round with 10,000 Calories (with a maximum of 16,000). Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories. One can cancel Special attacks into other Special attacks by burning an additional 1,000 Calories. One must use Sin's special Still Growing ({{clr|4|214H}}) to refill Calories. | Sin starts each round with 10,000 Calories (with a maximum of 16,000). Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories. One can cancel Special attacks into other Special attacks by burning an additional 1,000 Calories. One must use Sin's special Still Growing ({{clr|4|214H}}) to refill Calories. | ||
< | {{clear}} | ||
}} | |||
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{{FP TOC|game=GGXRD-R2}} | |||
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| padding=no | |||
| content={{CharaInfo | |||
| game=GGXRD-R2 | |||
| fullname=Sin Kiske | |||
| defense = {{#lst:GGXRD-R2/Sin Kiske/Data|defense}} | |||
| guts = {{#lst:GGXRD-R2/Sin Kiske/Data|guts}} | |||
| weight = {{#lst:GGXRD-R2/Sin Kiske/Data|weight}} | |||
| stunres = {{#lst:GGXRD-R2/Sin Kiske/Data|stunres}} | |||
| prejump = {{#lst:GGXRD-R2/Sin Kiske/Data|prejump}} | |||
| backdash = {{#lst:GGXRD-R2/Sin Kiske/Data|backdash}} | |||
| wakeup = {{#lst:GGXRD-R2/Sin Kiske/Data|wakeup}} | |||
| movement = {{#lst:GGXRD-R2/Sin Kiske/Data|movement}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== |
Revision as of 12:26, 7 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Forums | Videos |
This can be for a variety of reasons including but not limited to: spelling mistakes, unnecessary information, poor formatting, and other metrics per common sense reasoning.
Consider helping rewrite it.
Lore: | First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time. |
Voice: | Issei Miyazaki |
Sin Kiske Sin Kiske is a well-rounded character boasting an excellent neutral game and solid tools for pressure and rushdown
- Low Entry Barrier: Easy BNBs and straight forward game plan.
- Neutral Monster: Good pokes with a great balance of speed and reach, such as his 6P, 236H, 236K.
- High damage/reward on average with meter/CH.
- Strong Okizeme Game: Easy way to setup safe jumps and meaties from ground conversions.
- Strong Pressure/Safety with Calories: Can special cancel his specials with his unique resource, Calories, allowing for strong pressure and keeping him safe when he has food.
- Safe Reversal: 623S is a reversal that is safe on block and can be special canceled out of.
- Excellent Backdash: Has a backdash with large amounts of invulnerability that travels a long distance.
- Reliant on Resources: Requires good Tension and Calorie management, and is much weaker when calories are low. Occasionally has to give up advantage to keep calories in check.
- Weak to Burst: Getting bursted during combos/offense before getting to eat can sometimes put you in a rough spot after expending a lot of calories.
- 30f face up wake up timing
- Limited Gatling routes
Sin Kiske has a unique meter called the Calorie Gauge which is a replenishable resource that is used to cancel specials into other specials. Sin starts each round with 10,000 Calories (with a maximum of 16,000). Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories. One can cancel Special attacks into other Special attacks by burning an additional 1,000 Calories. One must use Sin's special Still Growing (214H) to refill Calories.
Normal Moves
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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3K |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.6H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Blitz Attack |
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Special Moves
Calorie Gauge |
|
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Hawk Baker 623S |
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Beak Driver 236H (air OK) |
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I'm Sure I'll Hit Something HHH... during Beak Driver |
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Bull Bash 214S |
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Elk Hunt 236K |
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Leap 214P/K |
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Still Growing 214H |
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Vulture Seize j.214S |
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Overdrives
R.T.L 632146H (air OK) |
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Voltic Deign 236236P (air OK) |
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Instant Kill
Raiden in IK mode: 236236H |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.