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Line 770: |
Line 770: |
| |description= | | |description= |
| *Burns 1,000 Calories | | *Burns 1,000 Calories |
| Causes wall bounce. Used in corner for wall bounce loops after j.D > j.214S starter. Deals slightly more damage than grounded variant. Used in some midscreen combos by canceling into during the rise of Leap. Can also poke enemies out of the sky from a reasonable distance in which most moves would not. TK'ing can be used to catch jump outs from pressure. Cannot be charged. | | *Causes wall bounce. |
| | Used in corner for wall bounce loops after j.D > j.214S starter. Deals slightly more damage than grounded variant. Used in some midscreen combos by canceling into during the rise of Leap. Can also poke enemies out of the sky from a reasonable distance in which most moves would not. TK'ing can be used to catch jump outs from pressure. Cannot be charged. |
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Overview
First introduced in Guilty Gear 2: Overture, Sin is the happy-go-lucky son of Ky Kiske and Dizzy, who fell in love after the events of Accent Core. Due to the Gear blood he inherited from Dizzy, Sin developed extremely quickly after his birth; with Ky ruling a nation and Dizzy in stasis, Sin's rearing was entrusted to bounty hunter and fellow Gear Sol Badguy. Under Sol's tutelage, Sin accompanies him across the world in search of bounties, carrying most of their equipment along the way. Sin is slowly warming up to his father, and with his mother out of the picture for the moment, he looks up to Sol as a mentor and father figure. In battle Sin utilizes lightning magic, which arcs wild and red due to his Gear heritage; he also possesses a battle standard that he brandishes as a makeshift pole arm. He isn't the most well-spoken kid and can be cocky at times, but he has a big heart and tries to improve his shortcomings one at a time.
Note that the character was nerfed as of 1.03: some information (mostly frame data) is outdated
Strengths
- Very high damage with calorie meter.
- Has the unique ability to cancel any special into any other special.
- Good pressure and decent frame traps.
- Good neutral with long ranged normals and specials.
- Somewhat safe DP, as it can be canceled on block into his other specials.
- Great backdash.
- Has one of the best anti-air 6P's of the game with great range and reward + fast recovery on whiff.
Weaknesses
- Meter hungry, in terms of both Tension and his own gauge. Most strong combo confirms/okizeme conversions require 50 meter and/or calories.
- Limited gatling paths
- Can be hard to open people up(needs to use tension meter to make mixups more terrifying)
- While DP is safe on block, it has a poor hitbox and slow speed, easy to make whiff. Ride The Lightning is not a true reversal(invulnerability starts on frame 4)
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This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)
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Normal Moves
5P
5K
c.S
f.S
5H
5H
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25, 35
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Mid,Low
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11
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3(15)3
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24
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-
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-
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6P
6H
5D
2P
2K
2S
2H
2H
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28,28,16
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Mid
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11
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2,2,2
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34
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-
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-
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3K
2D
j.P
j.K
j.S
j.H
j.H
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32,16x3
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High, Air
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9
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3,2,2,2
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12
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-
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-
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j.6H
j.D
j.D
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40
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High, Air
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18
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2
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18+5 after landing
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-
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-
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Universal Mechanics
Ground Throw
Ground Throw
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0, 0, 60
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Throw: 75250
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1
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|
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-
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-
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Air Throw
Air Throw
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60
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Air Throw: 192500
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1
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|
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-
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-
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Dead Angle Attack
Blitz Shield Charge Attack
Blitz Attack
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50
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Mid
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(15-48)+13
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3
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Hit: 11 Whiff: 20
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-
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-
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50
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Mid
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50+13
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3
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Hit: 11 Whiff: 20
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-
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-
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Special Moves
Calorie Gauge
Calorie Gauge
Calorie Gauge at 10,000 calories (top) and empty (bottom) Starving will cost you 95 frames
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- Sin starts each round with 10,000 Calories (with a maximum of 16,000)
- Every time Sin uses a Special attack (with the exception of 214+P/K and 214+HS) he will burn 1,000 Calories
- You can also cancel Special attacks into other Special attacks by burning an additional 1,000 Calories (ex. 623+S > 236+K will burn a total of 3,000 Calories)
- If you hit 0 Calories when doing Special Attacks, you will be forced into a hunger animation for 95F after the Special Attack.
- Use 214H to refill Calories
- Starving will cost you 95 easily reactable and punishable frames that can no longer be PRC'd to save you
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Hawk Baker
Hawk Baker 623S
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Normal: 30 Counter: 35
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Mid
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9
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2
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45
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-
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-
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Beak Driver
Beak Driver 236H (air OK)
Ground Air
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36,32 [46,66]
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Mid
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11-33 [34-251]
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2(1)6
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29
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-
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-
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40,36
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9
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3,6
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until landing + 10
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-
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-
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I'm Sure I'll Hit Something
I'm Sure I'll Hit Something HHH... during Beak Driver
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Bull Bash
Elk Hunt
Leap
Still Growing
Vulture Seize
Vulture Seize j.214S
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28
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High
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14
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6
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Until landing + 10
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-
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-
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Overdrives
R.T.L
R.T.L 632146H (air OK)
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50
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Mid
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10+1
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12
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48
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-
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-
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50
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All
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10+1
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12
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Until landing + 32
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-
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-
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50
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All
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6 after direction change
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12
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47
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-
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-
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50
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All
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6 after direction change
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12
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Until landing + 32
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-
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-
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Voltic Deign
Voltic Deign 236236P (air OK)
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27*5
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Mid
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26+2
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Total: 37
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-
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-
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27*5
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Mid
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10+4
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Total: 31
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-
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-
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