GGXRD-R2/Sin Kiske/Frame Data

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System Data[edit]

Defense Modifier: x 1.04
Guts Rating: 1
Weight: [100] Medium
Stun Resistance: 60
Prejump: 3F
Backdash Time 24F / Invul: 1-12F
Wakeup (Face Up/Down): 30F / 21F

Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 12 264 -7/+6 Initial: 85% 1 Mid CSJ YRP 6 2 8 +2 - Click!
5K 16 264 -7/+6 - 1 Mid SJ YRP 7 3 12 -3 - Click!
c.S 32 264 -7/+10 - 2 Mid SJ YRP 7 3 15 -4 - Click!
f.S 28 264 -7/+10 - 2 Mid S YRP 9 3 18 -7 - Click!
5H 25, 35 384 -6/+20 - 4,4 Mid,Low SJ,S YRP 11 3(15)3 24 -8 - Click!
  • 2nd hit pulls in opponent
6P 28 264 -7/+10 Initial: 90% 2 Mid S YRP 9 6 18 -10 1-14 Upper Body Click!
6H 38 384 -6/+20 - 4 Mid JS YRP 15 4 13 +2 - Click!
5D 25 264 -20/+10 Initial: 80% 2 High - YRP 29 2 15 -3 - Click!
2P 6 144 -8/+3 Initial: 80% 0 Mid CS YRP 5 4 4 +2 - Click!
2K 18 264 -7/+6 Initial: 70% 1 Low S YRP 7 2 9 +1 - Click!
2S 27 264 -7/+10 - 2 Mid S YRP 9 4 15 -5 - Click!
2H 28x2,16 384 -6/+20 - 4 Mid SJ YRP 11 2,2,2 34 -17 - Click!
3K 22 264 -7/+10 Initial: 90% 2 Low S YRP 11 4 12 -2 - Click!
2D 28 264 -10/+10 Initial: 90% 2 Low SJ YRP 10 6 8 0 - Click!
j.P 12 144 -8/+3 - 0 High, Air CSJ YRP 6 6 6 - - Click!
j.K 20 264 -7/+10 - 2 High, Air SJ YRP 8 3 24 - - Click!
j.S 28 264 -7/+10 - 2 High, Air SJ YRP 9 6 19 - - Click!
j.H 32,16x3 264 -7/+10,+6x3 - 2,1x3 High, Air S YRP 9 3,2x3 12 - - Click!
j.6H 36 384 -6/+14 - 3 High, Air S YRP 11 4 20 - - Click!
j.D 40 384 -6/+14 Initial: 80% 3 High, Air SJ YRP 18 2 18+5 after landing - - Click!

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0, 0, 60 0, 0, 480 -6,-0,-8/NA Forced: 65% 0, 0, 2 Ground Throw: 75250 - R 1 - - +55 - Click!
  • Stun value: 30
Air Throw 0, 60 0, 480 -6,-0/NA Forced: 65% - Air Throw: 192500 - R 1 - - - - Click!
  • Stun value: 30
DAA 25 -5000 -7/+10 Initial: 50% 2 All - - 9 2 24 -12 1-10 All Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Hawk Baker
623S
30 [35] 100/720 -9/+10 Forced: 60%
[Forced: 65%]
2 Mid S R 9 2 45 -33 1-10 All Click!
  • [ ] values are on Critical Hit (Red hit effect)
Beak Driver
236H
36,32
[36,66]
100/600 -8/+20 2nd hit Initial: 90%
[None]
4 Mid S YRP 11-33
[34-251]
2(1)6 29
[19]
-16
[+4]
- Click!
  • Values in [ ] are for Charged version
  • Charge for 32F to become charged version
  • Beak Driver starts up 2F after release
  • Costs 1000 Calories
Beak Driver (air)
j.236H
40,36 100/720 -8/+14 - 3 - S YRP 9 3,6 17/Landing 6 - - Click!
  • Costs 1000 Calories
I'm Sure I'll Hit Something
Beak Driver > HHH...
15*5,18*3,21*3,24*2,35 150/180 -12/+10 - 2 All - YRP 8 [2(2)]*N 23 -10 - Click!
  • When no additional hits added, 44F Total
  • Max 11 hits depending on how many times H is pressed
  • 1000 calories consumed at the following times: 1F, 26F, 38F, 50F, 58F
  • 11th hit knocks down opponent
Bull Bash
214S
60 100/600 -8/+20 - 4 High S YRP 31 6 32 -19 - Click!
  • Costs 1000 Calories
Elk Hunt
236K
30 100/600 -11/+20 Initial: 85% 4 Low S YRP 15-21 6 11 0 7F onwards low profile Click!
  • Costs 1000 Calories
  • Attack only becomes activate upon getting close to the opponent
Leap
214P/K
- 240 - - - - - Y - - P:19
K:18
- - Click!
  • Hold GG4.png or GG6.png to control how far Sin moves
  • Cancel into other special from 9f onward
  • 8F onwards airborne
Still Growing
214H
- - - - - - - Y 40 - 17 - - Click!
  • If Calorie Gauge is below 10,000 you will recover the difference to return it to 10,000
  • If Calorie Gauge is above 10,000 you will recover 3,000 (maximum stock is 16,000)
  • Recovers 1,000 calories on 25F. Recovers remaining calories on 43F
  • Mashing H results in up to two additional eats (each eat follows Still Growing rules)
Vulture Seize
j.214S
28 100/600 -9/+10 Initial: 80% 2 All S YRP 14 6 Until landing + 10 - - Click!
  • Costs 1000 Calories

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
R.T.L (ground)
632146H
[632146H]
50 [62] -5000 -10/+20 - 4 Mid - YRP 10+1 12 47 -40 4-16 All
[1-16 All]
Click!
  • Values in [ ] are for Burst version
R.T.L (air)
j.632146H
[j.632146H]
50 [62] -5000 -10/+20 - 4 All - YRP 10+1 12 Until landing + 32 - 4-16 All
[1-16 All]
Click!
  • Values in [ ] are for Burst version
R.T.L (ground followup)
R.T.L > Direction + H
50 [62] - -10/+20 - 4 All - RP 6 after direction change 12 47 -40 - Click!
  • Values in [ ] are for Burst version
R.T.L (air followup)
air R.T.L > Direction + H
50 [62] - -10/+20 - 4 All - RP 6 after direction change 12 Until landing + 32 - - Click!
  • Values in [ ] are for Burst version
Voltic Deign
236236P
27*5 -5000 -6/+2 - 4 Mid - YRP 26+2 - Total 37 +60 - Click!
Voltic Deign (air)
j.236236P
27*5 -5000 -6/+2 - 4 Mid - YRP 10+4 - Total 31 - - Click!

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Raiden
IK
DESTROY - -6/+14 - 3 - - - 9+12
[5+12]
6 34 -23 9-26 All
[5-22 All]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 84F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+], 6P 5K,2K,3K c.S,f.S 5H,6H 5D,2D Jump, Sp
2P 5P[+], 2P[+] 5K,2K c.S,f.S - 5D,2D Sp
6P - - c.S,f.S - 5D,2D Sp
5K 6P 3K c.S,f.S 5H 5D,2D Jump, Sp
2K - 5K c.S,f.S - 5D,2D Sp
3K - - - 6H - Sp
c.S 6P - f.S,2S 5H 5D,2D Jump,Sp
f.S - - 2S 5H 5D,2D Sp
2S - - - 5H 5D,2D Sp
5H - - - 6H 5D,2D Jump,Sp
2H - - - 5H 5D,2D Jump,Sp
6H - - - - - Jump,Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump,Sp
j.K j.P - j.S j.H j.D Jump,Sp
j.S j.P j.K - j.H,j.6H j.D Jump,Sp
j.H - - - - j.D Sp
j.6H - - - - - Sp
j.D - - - - - Jump,Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGXRD-R2/Sin Kiske/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc