CyberStien (talk | contribs) |
CyberStien (talk | contribs) |
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|description= | |description= | ||
*Hold {{4}} or {{6}} to control how far Sin moves | *Hold {{4}} or {{6}} to control how far Sin moves | ||
*Cancel into other special from 9f onward | |||
}} | }} | ||
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Line 710: | Line 711: | ||
*If Calorie Gauge is above 10,000 you will recover 3,000 (maximum stock is 16,000) | *If Calorie Gauge is above 10,000 you will recover 3,000 (maximum stock is 16,000) | ||
*Recovers 1,000 calories on 25F. Recovers remaining calories on 43F | *Recovers 1,000 calories on 25F. Recovers remaining calories on 43F | ||
*Mashing H results in up to two additional eats | |||
}} | }} | ||
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Line 720: | Line 722: | ||
|prorate=Initial: 80% | |prorate=Initial: 80% | ||
|level=2 | |level=2 | ||
|guard= | |guard=Mid | ||
|cancel=S | |cancel=S | ||
|roman=YRP | |roman=YRP |
Revision as of 14:06, 21 July 2017
System Data
Defense Modifier: x 1.04
Guts Rating: 1
Weight: Medium
Stun Resistance: 60
Prejump:
Backdash Time 24F / Invul: 1-14F
Wakeup (Face Up/Down): /
This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning) |
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 12 | 264 | -7/+6 | Initial: 85% | 1 | Mid | CSJ | YRP | 6 | 2 | 8 | +2 | - | Click! |
5K | 16 | 264 | -7/+6 | - | 1 | Mid | SJ | YRP | 7 | 3 | 12 | -3 | - | Click! |
c.S | 32 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 3 | 15 | -4 | - | Click! |
f.S | 28 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 3 | 18 | -7 | - | Click! |
5H | 25, 35 | 384 | -6/+20 | - | - | Mid,Low | SJ,S | YRP | 11 | 3(15)3 | 24 | -8 | - | Click! |
6P | 28 | 264 | -7/+10 | Initial: 90% | 2 | Mid | S | YRP | 9 | 6 | 18 | -10 | 1-14 Upper Body | Click! |
6H | 38 | 384 | -6/+20 | - | 4 | Mid | JS | YRP | 15 | 4 | 13 | +2 | - | Click! |
5D | 25 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 29 | 2 | 15 | -3 | - | Click! |
2P | 6 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 5 | 4 | 4 | +2 | - | Click! |
2K | 18 | 264 | -7/+6 | Initial: 70% | 1 | Low | S | YRP | 7 | 2 | 9 | +1 | - | Click! |
2S | 27 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 4 | 15 | -5 | - | Click! |
2H | 28x2,16 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 11 | 2,2,2 | 34 | -17 | - | Click! |
3K | 22 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 11 | 4 | 12 | -2 | - | Click! |
2D | 28 | 264 | -10/+10 | Initial: 90% | 2 | Low | SJ | YRP | 11 | 6 | 8 | 0 | - | Click! |
j.P | 12 | 144 | -8/+3 | - | 0 | High, Air | CSJ | YRP | 6 | 6 | 6 | - | - | Click! |
j.K | 20 | 264 | -7/+10 | - | 2 | High, Air | SJ | YRP | 8 | 3 | 24 | - | - | Click! |
j.S | 28 | 264 | -7/+10 | - | 2 | High, Air | SJ | YRP | 9 | 6 | 19 | - | - | Click! |
j.H | 32,16x3 | 264 | -7/+10,+6x3 | - | 2,1x3 | High, Air | S | YRP | 9 | 3,2x3 | 12 | - | - | Click! |
j.6H | 36 | 384 | -6/+14 | - | 3 | High, Air | S | YRP | 11 | 4 | 20 | - | - | Click! |
j.D | 40 | 384 | -6/+14 | Initial: 80% | 3 | High, Air | SJ | YRP | 18 | 2 | 18+5 after landing | - | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 0, 60 | 480 | -6,-0,-8/NA | Forced: 65% | 0, 0, 2 | Ground Throw: 75250 | - | R | 1 | - | - | +55 | - | Click! |
| ||||||||||||||
Air Throw | 0, 60 | 480 | -6,-0/NA | Forced: 65% | - | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
DAA | 25 | -5000 | -7/+10 | Initial: 50% | 2 | All | - | - | 9 | 3 | 24 | -12 | 1-10 All | Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hawk Baker 623S
|
30 [35] | 100/720 | -9/+10 | Forced: 60% [Forced: 65%] |
2 | Mid | S | R | 9 | 2 | 45 | -33 | 1-10 All | Click! |
| ||||||||||||||
Beak Driver 236H
|
36,32 [36,66] |
100/600 | -8/+20 | 2nd hit Initial: 90% | 4 | Mid | S | YRP | 11-33 [34-251] |
2(1)8 | 27 [19] |
-16 [+4] |
- | Click! |
| ||||||||||||||
Beak Driver (air) j.236H
|
40,36 | 100/720 | -8/+14 | - | 3 | - | S | YRP | 9 | 3,6 | 17/Landing 6 | - | - | Click! |
| ||||||||||||||
I'm Sure I'll Hit Something HHH... during ground Beak Driver
|
15, 5,18,3,21,3,24,2,35 | 150/180 | -12/+10 | - | 2 | Mid | - | YRP | 8 | 2*N | 23 | -10 | - | Click! |
| ||||||||||||||
Bull Bash 214S
|
60 | 100/600 | -8/+20 | - | 4 | High | S | YRP | 32 | 6 | 32 | -19 | - | Click! |
| ||||||||||||||
Elk Hunt 236K
|
30 | 100/600 | -11/+20 | Initial: 85% | 4 | Low | S | YRP | 15-21 | 6 | 11 | 0 | 7F onwards low profile | Click! |
| ||||||||||||||
Leap 214P/K
|
- | 240 | - | - | - | - | - | Y | - | - | P:19 K:18 |
- | 8F onwards Airborne | Click! |
| ||||||||||||||
Still Growing 214H
|
- | - | - | - | - | - | - | Y | 40 | - | 17 | - | - | Click! |
| ||||||||||||||
Vulture Seize j.214S
|
28 | 100/600 | -9/+10 | Initial: 80% | 2 | Mid | S | YRP | 14 | 6 | Until landing + 10 | - | - | Click! |
|
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raiden During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | - | - | - | 9+12 [5+12] |
6 | 34 | -23 | 9-26 All [5-22 All] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P | 5K,2K,3K | c.S,f.S | 5H,6H | 5D,2D | Jump, Sp |
2P | 5P[+], 2P[+] | 5K,2K | c.S,f.S | - | 5D,2D | Sp |
6P | - | - | c.S,f.S | - | 5D,2D | Jump, Sp |
5K | 6P | 3K | c.S,f.S | 5H | 5D,2D | Jump, Sp |
2K | - | 5K | c.S,f.S | - | 5D,2D | Sp |
3K | - | - | - | 6H | - | Sp |
c.S | 6P | - | f.S,2S | 5H | 5D,2D | Jump,Sp |
f.S | - | - | 2S | 5H | 5D,2D | Sp |
2S | - | - | - | 5H | 5D,2D | Sp |
5H | - | - | - | 6H | 5D,2D | Jump,Sp |
2H | - | - | - | 5H | 5D,2D | Jump,Sp |
6H | - | - | - | - | - | Jump,Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump,Sp |
j.K | j.P | - | j.S | j.H | j.D | Jump,Sp |
j.S | j.P | j.K | - | j.H,j.6H | j.D | Jump,Sp |
j.H | - | - | - | - | j.D | Sp |
j.6H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump,Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)