System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 16 | 144 | -7/+6 | - | 1 | Mid | CSJ | YRP | 5 | 6 | 6 | 0 | - | Click! |
| ||||||||||||||
5K | 28 | 264 | -7/+10 | Initial: 90% | 2 | Mid | SJ | YRP | 7 | 3 | 8 | +3 | - | Click! |
c.S | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 5 | 4 | 14 | -4 | - | Click! |
f.S | 32 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 13 | 2 | 6 | +6 | - | Click! |
| ||||||||||||||
5H | 50 | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 13 | 5 | 18 | -4 | - | Click! |
| ||||||||||||||
2P | 10 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 5 | 2 | 6 | +2 | - | Click! |
2K | 20 | 264 | -7/+10 | Initial: 90% | 2 | Low | S | YRP | 6 | 2 | 8 | +4 | - | Click! |
2S | 34 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 10 | 9 | 12 | -7 | - | Click! |
2H | 48 | 384 | -6/+10 | Initial: 80% | 3 | Low | - | YRP | 13 | 2 | 25 | -10 | 5~14 Foot | Click! |
| ||||||||||||||
j.P | 13 | 264 | -7/+6 | - | 1 | High / Air | CS | YRP | 5 | 3 | 9 | - | - | Click! |
j.K | 24 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 6 | 9 | 16 | - | - | Click! |
j.S | 20×N | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 4[8] | {2(2)2(4)}×4 | 34 | - | - | Click! |
| ||||||||||||||
j.H | 36 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 13 | 5 | 18 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 7 | 5 | 32 + 5 Landing Recovery | - | - | Click! |
6P | 45 | 384 | -6/+20 | Initial: 90% | 4 | Mid | - | YRP | 18 | 6 | 14 | -1 | 1~6 Upper Body 7~23 Above Knees |
Click! |
| ||||||||||||||
6K | 30 | 264 | -7/+10 | Initial: 90% | 2 | High / Air | - | YRP | 20 | 5 | 4+4 After Landing[Total 32] | +1 | - | Click! |
| ||||||||||||||
6H | 50 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 17 | 6 | 15 | -2 | - | Click! |
j.2K | 22 | 360 | -15/+10 | - | 2 | All | S | YRP | 13 | 3 | 18 | - | - | Click! |
2D | 30 | 384 | -6/+20 | - | 4 | Low | - | YRP | 9 | 21 | 9 | -11 | - | Click! |
5D | 28 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 24 | 3 | 20 | -9 | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,68 | 480 | -6,-0/NA | Forced: 65% | 0,2 | Ground Throw: 85750 | - | R | 1 | - | - | +13 | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 18 | 6 | 17 | -9 | 1~23 Full 24~36 Throw |
Click! |
Blitz Attack | 60 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | Hit: 11 Whiff: 20 |
-2 | - | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
60 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | Hit: 11 Whiff: 20 |
+5 | - | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mappa Hunch (P) 236P
|
40 | 200 / 480 | -6/+20 | - | 4 | Mid | - | YRP | 11 | 3 | 17 | -1 | - | Click! |
Mappa Hunch (K) 236K
|
40 | 200 / 480 | -6/+20 | - | 4 | Mid | - | YRP | 14 | 6 | 15 | -2 | - | Click! |
Bloodsucking Universe 63214H
|
0,72 | 0 / 720 | -26,-0/NA | Forced: 80% | 0 | Ground Throw: 161000 | - | RP | 7 | 2 | Total 42 | - | - | Click! |
| ||||||||||||||
Dandy Step (P) 214P
|
- | 250 | - | - | - | - | - | YRP | - | - | Total 30 | - | 1~3 Strike | Click! |
| ||||||||||||||
Dandy Step (K) 214K
|
- | 250 | - | - | - | - | - | YRP | - | - | Total 38 | - | 1~6 Strike | Click! |
| ||||||||||||||
→Pilebunker (P Dandy Step) Dandy Step (P) > P
|
70 | 300 / 720 | -6/+20 | Initial: 90% | 4 | Mid | - | YRP | 4 | 3 | 36 | -20 | - | Click! |
| ||||||||||||||
→Pilebunker (K Dandy Step) Dandy Step (K) > P
|
80 | 300 / 720 | -10/+20 | Forced: 85% | 4 | Mid | - | YRP | 4 | 3 | 36 | -20 | - | Click! |
| ||||||||||||||
→Crosswise Heel Dandy Step > K
|
27,32 | 300 / 480×2 | -7/+10 | - | 2 | Mid | - | YRP | 6 | 4(9)7 | 16+5 After Landing | -14 | 1~18 Throw 3~18 Above Feet |
Click! |
→Under Pressure Dandy Step > S
|
36 | 250 / 720 | -7/+10 | - | 2 | Mid | - | YRP | 5 | 2 | 12 | ±0 | - | Click! |
→→It's Late Under Pressure > H
|
52 | 250 / 720 | -6/+20 | Initial: 90% | 4 | High | - | YRP | 14 | 6 | 10 | +3 | 1~19F Throw | Click! |
→Helter Skelter Dandy Step > H
|
32 | 300 / 720 | -6/+14 | Initial: 80% | 3 | All | - | YRP | 25 | 6 | 13 | +12 | 1~2F Low Body 22~25F Throw |
Click! |
| ||||||||||||||
Footloose Journey j.214K
|
40×6 | 200 / 360×6 | -6/+14 | - | 3 | All | - | YRP | 5 | [2(2)]×6 | 14 After Landing | - | - | Click! |
Undertow 632146P
|
60 | 200 / 720 | -6/NA | Initial: 70% | 4 | Unblockable | - | YRP | 39 | 1 | 22 | - | - | Click! |
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
All Dead During IK Mode: 236236H
|
DESTROY | 0 | -6/+14 | - | 3 | All | - | - | 9+9 [5+5] |
6 | 30 | -19 | 1~8 Above Knees 9~23 Full [1~4 Above Knees] [5~15 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | 2S | 5H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P[+], 6P | - | 2S | - | 5D, 2D | Sp |
6P | - | - | - | - | - | - |
5K | 6P | - | - | 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | - | - | 5D, 2D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | 6K | f.S | 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | - | 5D | Jump, Sp |
2S | 6P | - | - | 2H | 5D, 2D | Jump, Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing Jump, Homing Dash |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K, j.2K | j.S | j.H | j.D | Sp |
j.K | j.P | j.2K | j.S | - | j.D | Jump, Sp |
j.S | - | j.K, j.2K | - | j.H | - | Jump, Sp |
j.H | - | j.2K | - | - | j.D | Sp |
j.D | - | j.2K | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)