From Dustloop Wiki
Revision as of 10:34, 13 February 2018 by Daymendou (talk | contribs) (Tips and Tricks: Added section "The Importance of FD Jump")
Jump to: navigation, search

General Tactics



Tips and Tricks

The Importance of FD Jump

BDC jump often allows Slayer to avoid attacks, but attacks can still catch the beginning of Slayer's jump. Slayer can BDC during any string with a gap, but these strings often use air unblockable moves that must be blocked in the air with FD. Basically, you will want to include FD with every BDC jump input.

Ambox notice.png Input your BDC jump as 447S+H
  • Doing crouch block then BDC can give a 214 input
  • Using P or K would then cancel your jump into Dandy Step
  • Using S+H will bypass this problem

Jump Hurtbox Comparison

Slayer jump hurtboxes.jpg

Note that back jump is both wider and taller than neutral or forward jump. FD jump is the smallest and has the same hurtbox in any direction.

Fighting Slayer

Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data

Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc