GGXRD-R2/Sol Badguy: Difference between revisions

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  {{AttackData-GGXRD-R2
  {{AttackData-GGXRD-R2
  |damage=25 |tension=-5000/264 |risc=-7/+10 |prorate=Initial: 50% |level=2 |guard=All
  |damage=25 |tension=-5000/264 |risc=-7/+10 |prorate=Initial: 50% |level=2 |guard=All
  |cancel= |roman= |startup=11 |active=13 |recovery=25 |frameAdv=-14 |inv=1-13F Full<br/>14-33F Throw<br/>14-23F Upper Body
  |cancel= |roman= |startup=11 |active=3 |recovery=25 |frameAdv=-14 |inv=1-13F Full<br/>14-33F Throw<br/>14-23F Upper Body
  |description=*Used as an anti-pressure option on defense.
  |description=*Used as an anti-pressure option on defense.
*Knockdown on hit, wall bounce within range.
*Knockdown on hit, wall bounce within range.
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======<font style="visibility:hidden" size="0">Blitz Attack</font>======
======<font style="visibility:hidden" size="0">Blitz Attack</font>======
{{MoveData
{{MoveData

Revision as of 00:07, 19 August 2018

Sol Badguy
GGXRD-R Sol Portrait.png
Defense Modifier:

Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Movement Options
Double Jump, 1 Air Dash, Dash Type: Run
Play-style
Balanced, Rushdown, Counter-hits

Overview

The titular "Guilty Gear" and protagonist of the Guilty Gear series, Sol Badguy is a battle-hardened bounty hunter with a sordid past. He travels with his protege Sin Kiske, claiming bounties to make a living. Sol’s real objective, however, remains unchanged: To destroy all vagrant Gears and enact his revenge on "That Man", a mysterious individual from Sol’s past. Presently, the world faces another Merciless Apocalypse. Entities carrying the name "Valentine" have emerged once again, and Sol must confront the remnants of his past once more. With his services now under the temporary hire of his long-time rival and Sin’s father, Ky Kiske, Sol takes Sin, and with his modified weapon "Junkyard Dog Mk3", answers the call to battle.

Sol is a well-rounded, yet very rushdown-focused character. He has a tool for every situation, some tools better than others, but his primary goal is to get up close and personal, as his close-range options are where Sol is at his scariest. Fortunately, Sol can do this with the help of Gun Flame, a projectile that can be used to cover Sol’s approach when Roman Cancelled. When up close, Sol has some powerful buttons. 5K and 2D are very strong normals, a 5 frame poke that can be used as a 6 frame anti-air and a fast, low profile sweep, respectively. While lacking a strong, standing overhead, much of Sol’s close-range mix-up comes from his command throw, Bukkirabou ni Nageru, and the fear of getting caught in his command throw opening the opponent up to frame traps. Speaking of fear, Sol possesses the best invincible reversal in the game, Volcanic Viper, a powerful tool which forces the opponent to consider the safety of their offense. Of course, this isn’t to say that his mid-range game is absent. Other moves such as f.S and 5HS possess a great deal of range, and Fafnir is probably the scariest of them all, a massively vicious, flaming strike that sends the opponent tumbling away on hit and is even plus on block. When the opponent is forced into the corner, that’s when the real fun starts. Sol can deal large amounts of damage near the corner by utilizing his infamous D-Loop (more popularly known as the Dustloop) in combination with Fafnir, and thanks to Kudakero - an air-to-ground dive kick, Sol can take his air combos back to the ground and then end them with an extra advantageous knockdown. With that knockdown, he can set up powerful okizeme using a combination of safe jumps and Yellow Roman Cancelled Gun Flames, and bully his way to victory.

Strengths/Weaknesses

Strengths Weaknesses
  • Has many strong normals and specials for nearly any situation.
  • Excels at close range with strong normals coupled with his command grab, Bukkirabou ni Nageru (aka Wild Throw).
  • Excellent ability to convert nearly any hit into knockdown. Good starters lead to high damage combos at no Tension cost.
  • Has undoubtedly the strongest invulnerable reversal in the game, Volcanic Viper, for use in multiple situations.
  • Makes very good use of both Yellow and Red Roman Cancels.
  • High stun damage. Can easily guarantee dizzy out of simple Counter Hit combos with a proceeding mixup.
  • Has difficulty dealing with strong zoning. Must sometimes take risks to break into his ideal, up-close attack range.
  • Mix-up abilities are very basic. Landing good hits on offense requires strong reading and conditioning of opponents.

Template:CharLinks-GGXRD-R2

Normal Moves

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
5P
5P
GGXRD Sol 5P.png
Jab 'em into next week
10[12] Mid 4[3] 4[1] 6[5] - -
5K
5K
GGXRD Sol 5K.png
Anti-Air Extraordinaire
14x2 Mid 5[4] 1,6[1,4] 13[7] - -
c.S
c.S
GGXRD Sol cS.png
General Purpose Close Slash
30[28] Mid 5[3] 2[1] 16[10] - -
f.S
f.S
GGXRD Sol fS.png
Spacing tool, leads to damage with 50% Tension
30[28] Mid 7[5] 2[1] 23[13] - -
5HS
5HS
GGXRD Sol 5H.png
The Fishing Rod for Counter Hits
40[44] Mid 11[6] 2[1] 26[13] - -
6P
6P
GGXRD Sol 6P.png
The gut punch that makes people misuse the word "priority"
32 Mid 9[6] 3[2] 20[10] - -
6HS
6HS
GGXRD-R2 Sol 6H.png
Crush their feet
56 Mid 17[10] 3[2] 26[13] - -
5D
5D
GGXRD Sol 5D.png
Straight to the Moon
27 High 24 3 24 - -
2P
2P
GGXRD Sol 2P.png
Easy Pressure Button
8 Mid 5[3] 4[1] 4[5] - -
2K
2K
GGXRD Sol 2K.png
Sol's fastest low, tick throw and pressure setups start here
12[14] Low 6[4] 3[1] 8[7] - -
2S
2S
GGXRD Sol 2S.png
Makes pressure safe, gatling to 6HS for an anti-jump and frame trap
25[24] Mid 10[7] 3[1] 8[5] - -
2HS
2HS
GGXRD Sol 2H.png
Ready for Relaunch
36[40] Mid 8[5] 6[3] 26[13] - -
2D
2D
GGXRD Sol 2D.png
Why try to beat something when you can just go under it?
28[30] Low 7[5] 3[1] 20[13] - -
j.P
j.P
GGXRD Sol jP.png
Smack 'em outta the air
12 High/Air 5[3] 7[4] 4[3] - -
j.K
j.K
GGXRD Sol jK.png
A hitbox so good that Sol can kill you with his ass
22 High/Air 6 6[3] 17[12] - -
j.S
j.S
GGXRD Sol jS.png
Heads Up, Safe Jump
28[25] High/Air 10[6] 3[2] 23[12] - -
j.HS
j.HS
GGXRD Sol jH.png
That recovery is not a typo
24x2 High/Air 9 6,8[4,2] 0 - -
j.D
j.D
GGXRD Sol jD.png
The Dust that Launched a Thousand Disconnects
35 High/Air 9 7 13/5 landing recovery - -

Universal Mechanics

Ground Throw
Ground Throw
GGXRD Sol GroundThrow.png
Standard, but good damage on Roman Cancel
0,60 Ground Throw: 75250 1 - -
Air Throw
Air Throw
GGXRD Sol AirThrow.png
Burn 'em to the ground
0,60 Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Sol 6P.png
YAKAMASHII
25 All 11 3 25 - -
Blitz Attack
Blitz Attack
GGXRD-R Sol BlitzAttack.png
45 Mid (15-48)+13 3 Hit: 11
Whiff: 20
- - 45 Mid 50+13 3 Hit: 11
Whiff: 20
- -


Special Moves

Gun Flame
Gun Flame
236P

Normal

GGXRD Sol GunFlame.png
The People's Projectile of Pressure


Dragon Install


GGXRD Sol GunFlameDI.png

Locks opponents down, easy confirms on hit

50→42→30→30 All 20 9(1)9(1)9(1)9 Total 50 - - 50 All 20 6 Total 36 - -
Gun Flame (Feint)
Gun Flame (Feint)
214P
GGXRD Sol GunFlameFeint.png
Nah
Total 30 - -
Volcanic Viper
Volcanic Viper
623S/HS (air OK)

Normal

GGXRD Sol VolcanicViper.png
Your Turn is Over


Dragon Install


GGXRD Sol VolcanicViperDI.png

They thought it was scary before

40,25 Mid 7 3(3)11 21+8 after landing - - 32,20 All 5 2(3)9 Until landing+8 - - 40,25 Mid 5 2(3)18 29+8 after landing - - 40,20 All 5 2(3)18 Until landing+8 - - 40,20x2 Mid 7 3(1)4,2 21+8 after landing - - 32,20x2 All,Midx2 5 2(1)4,2 Until landing+8 - - 60,12x9 Mid 7 3,47 38+8 after landing - - 60,12x9 All,Midx9 7 3,47 Until landing+8 - -
Tataki Otoshi
Tataki Otoshi
(translated as "Knockdown")
During Volcanic Viper: 214K

Normal

GGXRD Sol Knockdown.png
Icing on the Cake


Dragon Install


GGXRD Sol KnockdownDI.png

For when you need breathing room for Dragon Install's inevitable end

16 All 11 4 Until landing+10 - -
Bandit Revolver
Bandit Revolver
236K (air OK)

Normal

GGXRD Sol BanditRevolver1.png
Combo Ender and Risky Jump Catcher


Dragon Install


GGXRD Sol BanditRevolverDI1.png

Loops and an overhead, what more could you ask for?

20,40 Mid 9 5(11)9 2+8 after landing - - 22x2 All 4 4(6)10 Until landing+12 - - 20x3,50 Midx3,High 7 3x3(9)9 3+8 after landing - - 22x4 All 4 4(6)4,2,2,2 Until landing+5 - -
Bandit Bringer
Bandit Bringer
236[K]

Normal

GGXRD Sol BanditBringer1.png
Rock 'Em


Dragon Install


GGXRD Sol BanditBringerDI1.png

Roll 'Em

50 High/Air 32 6 9+4 after landing - - 50 High/Air 30 6 9+4 after landing - -
Kudakero
Kudakero
(translated as "Break")
j.214K

Normal

GGXRD Sol Kudakero1.png
GGXRD Sol Kudakero2.png
Baiting Anti-Airs at Affordable Amounts


Dragon Install


GGXRD Sol KudakeroDI1.png
GGXRD Sol KudakeroDI2.png

Because Dragon Install needed more looping tools

28,20 All 22 Until landing(7)10 29 after landing - - 28,20 All 13 Until landing(7)10 24 after landing - -
Bukkirabou ni Nageru
Bukkirabou ni Nageru
(translated as "Wild Throw")
623K

Normal

GGXRD Sol WildThrow1.png
GGXRD Sol WildThrow2.png
Kiss the Floor


Dragon Install


GGXRD Sol WildThrowDI1.png
GGXRD Sol WildThrowDI2.png

French the Floor

0,40 Ground Throw: 122500 4 1 - - 0,80 Ground Throw: 122500 4 1 - -
Riot Stamp
Riot Stamp
214K

Normal

GGXRD Sol RiotStamp1.png
GGXRD Sol RiotStamp2.png
Great when cornered and if blocked, suicide otherwise


Dragon Install


GGXRD Sol RiotStampDI1.png
GGXRD Sol RiotStampDI2.png

Welcome to Mix-Up City

30,50 High/Air 10 after reaching wall Until landing[(15)3] 5 after landing[10]/
5 landing recovery
- - 10,30,20x5 High/Airx2,Allx5 10 after reaching wall Until landing[(15)3,38] 5 after landing[10]/
5 landing recovery
- -
Grand Viper
Grand Viper
(misromanised as "Ground Viper")
214S

Normal

GGXRD Sol GrandViper1.png
GGXRD Sol GrandViper2.png
The Dictionary Image of Big Risk/Reward


Dragon Install


GGXRD Sol GrandViperDI1.png
GGXRD Sol GrandViperDI2.png

We Gunblaze Now

11x2~6,18x3 Lowx2~6,Midx3 17 5~23(4)12(2)2(2)19 37+10 after landing - - {8,20}x4~11,8,26x3 {Low,All}x4~11,Low,Midx3 11 15(4)12(2)2(2)19 37+10 after landing - -
Fafnir
Fafnir
41236HS

Normal

GGXRD Sol Fafnir.png
The Sound of Pain


Dragon Install


GGXRD Sol FafnirDI.png

Triple the hits but half the tumble?

58 Mid 18 3 12 - - 40x3 Mid 18 1,1,1 23 - -
P.B.B.
P.B.B.
During Dragon Install: j.623K
GGXRD Sol PBB1.png
GGXRD Sol PBB2.png
HERE COMES BURST GRAB
0,60,100 Air Throw: 122500 9 1 - -


Overdrives

Tyrant Rave ver.β
Tyrant Rave ver.β
632146HS
[632146D]

Normal

GGXRD Sol TyrantRave1.png
GGXRD Sol TyrantRave2.png
Unfortunately no longer blows out your speakers


Dragon Install


GGXRD Sol TyrantRaveDI1.png
GGXRD Sol TyrantRaveDI2.png

Good Game, Peace Out

80,70 Mid,All 5+1 11(17)15 31 - - 100,87 Mid,All 5+1 11(17)15 31 - - 80,20x15 Mid,All 7+1 11(17)46 31 - -
Dragon Install
Dragon Install
214214HS (air OK)
GGXRD Sol DragonInstall1.png
Ready or not!
GGXRD Sol DragonInstall2.png
Now sporting the biggest buff in the game: Ride the Fire
Total 19 (Super Freeze on 19F) - -


Instant Kill

Branding Breach
During IK Mode: 236236HS
GGXRD Sol BrandingBreach1.png
GGXRD Sol BrandingBreach2.png
Still just medium rare...
DESTROY All 9+16[5+15] 6 32 - -



Template:CharLinks-GGXRD-R2 Template:Navbar-GGXRD-R2