< GGXRD-R2 | Sol Badguy
(→DI 5K: di 5k) |
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{{ | ==Links== | ||
<section begin=Links/>{{GGXRD-R2/CharacterLinks}}<section end=Links/> | |||
==System Data== | |||
{{GGXRD-R2-character | |||
|name=Sol Badguy | |||
|defense=x1.00 | |||
|guts=1 | |||
|stunResistance=60 | |||
|riscGainRate=32 | |||
|prejump=3F | |||
|backdash=16F (1~8F invuln) | |||
|weight=[100] Medium | |||
|wakeupFaceUp=25F | |||
|wakeupFaceDown=21F | |||
|umo= | |||
|portrait=GGXRD-R_Sol_Portrait.png | |||
|icon=GGXRD-R2_Sol_Badguy_Icon.png | |||
}} | |||
==Normal Moves== | ==Normal Moves== | ||
===5P=== | |||
===5P | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
== | |input=5P |name= | ||
|damage=10 |riscp=3 |riscm=8 |prorate=Initial: 90% | |||
|guard=Mid |cancel=CSJ |roman=YRP | |||
| | |level=0 |tension=144 |invuln= | ||
|startup=4 |active=4 |recovery=6 |onBlock=±0 | |||
|images=GGXRD_Sol_5P.png | |||
|hitboxes=GGXRD_Sol_5P_Hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===DI 5P=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=DI 5P |name= | ||
|damage=12 |riscp=3 |riscm=8 |prorate=Initial: 90% | |||
|guard=Mid |cancel=CSJ |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=3 |active=1 |recovery=5 |onBlock=+4 | |||
|images=GGXRD_Sol_5P.png | |||
|hitboxes=GGXRD_Sol_5P_Hitbox.png | |||
|notes= | |||
}} | }} | ||
===5K | |||
== | ===5K=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
|input=5K |name= | |||
| | |damage=14×2 |riscp=6 |riscm=7 |prorate=Initial: 90% | ||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=1 |tension=264 |invuln= | |||
|startup=5 |active=1,6 |recovery=13 |onBlock=-7 | |||
|images=GGXRD_Sol_5K.png |caption=Anti-Air Extraordinaire | |||
|hitboxes=GGXRD_Sol_5K_Hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===DI 5K=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=DI 5K |name= | ||
|damage=14×2 |riscp=6 |riscm=7 |prorate=Initial: 90% | |||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=1 |tension=264 |invuln= | |||
|startup=4 |active=1,4 |recovery=7 |onBlock=+1 | |||
|images=GGXRD_Sol_5K.png |caption=Anti-Air Extraordinaire | |||
|hitboxes=GGXRD_Sol_5K_Hitbox.png | |||
|notes= | |||
}} | }} | ||
===c.S | |||
== | ===c.S=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
|input=c.S |name= | |||
| | |damage=30 |riscp=10 |riscm=7 |prorate= | ||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=5 |active=2 |recovery=16 |onBlock=-4 | |||
|images=GGXRD_Sol_cS.png |caption=General Purpose Close Slash | |||
|hitboxes=GGXRD_Sol_cS_Hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===DI c.S=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=DI c.S |name= | ||
|damage=28 |riscp=10 |riscm=7 |prorate= | |||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=3 |active=1 |recovery=10 |onBlock=+3 | |||
|images=GGXRD_Sol_cS.png |caption=General Purpose Close Slash | |||
|hitboxes=GGXRD_Sol_cS_Hitbox.png | |||
|notes= | |||
}} | }} | ||
===f.S | |||
== | ===f.S=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
|input=f.S |name= | |||
| | |damage=30 |riscp=10 |riscm=7 |prorate= | ||
|guard=Mid |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=7 |active=2 |recovery=23 |onBlock=-11 | |||
|images=GGXRD_Sol_fS.png |caption=Spacing tool, leads to damage with 50% Tension | |||
|hitboxes=GGXRD_Sol_fS_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===DI f.S=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=DI f.S |name= | ||
|damage=28 |riscp=10 |riscm=7 |prorate= | |||
|guard=Mid |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=5 |active=1 |recovery=13 |onBlock=±0 | |||
|images=GGXRD_Sol_fS.png |caption=Spacing tool, leads to damage with 50% Tension | |||
|hitboxes=GGXRD_Sol_fS_hitbox.png | |||
|notes= | |||
}} | }} | ||
===5H | |||
== | ===5H=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
|input=5H |name= | |||
| | |damage=40 |riscp=20 |riscm=6 |prorate= | ||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=4 |tension=384 |invuln= | |||
|startup=11 |active=2 |recovery=26 |onBlock=-9 | |||
|images=GGXRD_Sol_5H.png |caption=Spacing tool, leads to damage with a Counter Hit or 50% Tension | |||
|hitboxes=GGXRD_Sol_5H_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===DI 5H=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=DI 5H |name= | ||
|damage=44 |riscp=20 |riscm=6 |prorate= | |||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=4 |tension=384 |invuln= | |||
|startup=6 |active=1 |recovery=13 |onBlock=+5 | |||
|images=GGXRD_Sol_5H.png |caption=Spacing tool, leads to damage with a counterhit or 50% Tension | |||
|hitboxes=GGXRD_Sol_5H_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===5D=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=5D |name= | ||
| | |damage=27 |riscp=10 |riscm=20 |prorate=Initial: 80% | ||
|guard=High |cancel= |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=24 |active=3 |recovery=24 |onBlock=-13 | |||
|images=GGXRD_Sol_5D.png | |||
|hitboxes=GGXRD_Sol_5D_Hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===6P=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=6P |name= | ||
|damage=32 |riscp=10 |riscm=12 |prorate= | |||
|guard=Mid |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln=1~4F Upper Body<br/>8~11F Upper Body<br/>5~7F Above Knees | |||
|startup=9 |active=3 |recovery=20 |onBlock=-9 | |||
|images=GGXRD_Sol_6P.png | |||
|hitboxes=GGXRD_Sol_6P_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI 6P=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|cancel=S |roman=YRP |startup=6 | |input=DI 6P |name= | ||
| | |damage=32 |riscp=10 |riscm=12 |prorate= | ||
|guard=Mid |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln=1~4F Upper Body<br/>8~11F Upper Body<br/>5~7F Above Knees | |||
|startup=6 |active=2 |recovery=10 |onBlock=+2 | |||
|images=GGXRD_Sol_6P.png | |||
|hitboxes=GGXRD_Sol_6P_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===6H=== | ||
|cancel=S |roman=YRP |startup= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=6H |name= | ||
|damage=56 |riscp=20 |riscm=6 |prorate= | |||
|guard=Mid |cancel=S |roman=YRP | |||
|level=4 |tension=384 |invuln= | |||
|startup=17 |active=3 |recovery=26 |onBlock=-10 | |||
|images=GGXRD-R2_Sol_6H.png | |||
|hitboxes=GGXRD-R2_Sol_6H_Hitbox.png | |||
|notes=Forces opponent into crouching state on ground hit | |||
}} | }} | ||
=== | ===DI 6H=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|input=DI 6H |name= | |||
| | |damage=56 |riscp=20 |riscm=6 |prorate= | ||
|guard=Mid |cancel=S |roman=YRP | |||
|level=4 |tension=384 |invuln= | |||
|startup=10 |active=2 |recovery=13 |onBlock=+4 | |||
|images=GGXRD-R2_Sol_6H.png | |||
|hitboxes=GGXRD-R2_Sol_6H_Hitbox.png | |||
|notes=Forces opponent into crouching state on ground hit | |||
}} | }} | ||
=== | |||
{{ | ===2P=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=2P |name= | ||
|damage=8 |riscp=3 |riscm=8 |prorate=Initial: 80% | |||
|guard=Mid |cancel=CS |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=5 |active=4 |recovery=4 |onBlock=+2 | |||
|images=GGXRD_Sol_2P.png | |||
|caption= | |||
|hitboxes=GGXRD_Sol_2P_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI 2P=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|input=DI 2P |name= | |||
| | |damage=8 |riscp=3 |riscm=8 |prorate=Initial: 80% | ||
|guard=Mid |cancel=CS |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=3 |active=1 |recovery=5 |onBlock=+4 | |||
|images=GGXRD_Sol_2P.png | |||
|hitboxes=GGXRD_Sol_2P_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===2K=== | ||
|cancel= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=2K |name= | ||
|damage=12 |riscp=3 |riscm=8 |prorate=Initial: 70% | |||
|guard=Low |cancel=S |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=6 |active=3 |recovery=8 |onBlock=-1 | |||
|images=GGXRD_Sol_2K.png | |||
|caption= | |||
|hitboxes=GGXRD_Sol_2K_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI 2K=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=DI 2K |name= | ||
| | |damage=14 |riscp=3 |riscm=8 |prorate=Initial: 70% | ||
|guard=Low |cancel=S |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=4 |active=1 |recovery=7 |onBlock=+2 | |||
|images=GGXRD_Sol_2K.png | |||
|hitboxes=GGXRD_Sol_2K_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===2S=== | ||
|cancel= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=2S |name= | ||
|damage=25 |riscp=10 |riscm=7 |prorate= | |||
|guard=Mid |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=10 |active=3 |recovery=8 |onBlock=+3 | |||
|images=GGXRD_Sol_2S.png | |||
|caption=Safe and long-range blockstring ender | |||
|hitboxes=GGXRD_Sol_2S_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI 2S=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=DI 2S |name= | ||
| | |damage=24 |riscp=10 |riscm=7 |prorate= | ||
|guard=Mid |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=7 |active=1 |recovery=5 |onBlock=+8 | |||
|images=GGXRD_Sol_2S.png | |||
|hitboxes=GGXRD_Sol_2S_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===2H=== | ||
|cancel=SJ |roman=YRP |startup= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=2H |name= | ||
|damage=36 |riscp=20 |riscm=6 |prorate= | |||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=4 |tension=384 |invuln= | |||
|startup=8 |active=6 |recovery=26 |onBlock=-13 | |||
|images=GGXRD_Sol_2H.png | |||
|hitboxes=GGXRD_Sol_2H_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI 2H=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|cancel=SJ |roman=YRP |startup= | |input=DI 2H |name= | ||
| | |damage=40 |riscp=20 |riscm=6 |prorate= | ||
|guard=Mid |cancel=SJ |roman=YRP | |||
|level=4 |tension=384 |invuln= | |||
|startup=5|active=3 |recovery=13 |onBlock=+3 | |||
|images=GGXRD_Sol_2H.png | |||
|hitboxes=GGXRD_Sol_2H_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===2D=== | ||
| | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=2D |name= | ||
|damage=28 |riscp=14 |riscm=6 |prorate= | |||
|guard=Low |cancel=S |roman=YRP | |||
|level=3 |tension=384 |invuln=4~20F Low Profile | |||
|startup=7 |active=3 |recovery=20 |onBlock=-6 | |||
|images=GGXRD_Sol_2D.png |caption=Why try to beat something when you can just go under it? | |||
|hitboxes=GGXRD_Sol_2D_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI 2D=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|cancel=S |roman=YRP |startup= | |input=DI 2D |name= | ||
| | |damage=30 |riscp=14 |riscm=6 |prorate= | ||
|guard=Low |cancel=S |roman=YRP | |||
|level=3 |tension=384 |invuln=3~12F Low Profile | |||
|startup=5 |active=1 |recovery=13 |onBlock=+3 | |||
|images=GGXRD_Sol_2D.png |caption=Why try to beat something when you can just go under it? | |||
|hitboxes=GGXRD_Sol_2D_hitbox.png | |||
|notes= | |||
}} | }} | ||
{{ | ===j.P=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=j.P |name= | ||
|damage=12 |riscp=3 |riscm=8 |prorate= | |||
|guard=High/Air |cancel=CS |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=5 |active=7 |recovery=4 |onBlock= | |||
|images=GGXRD_Sol_jP.png | |||
|hitboxes=GGXRD_Sol_jP_Hitbox.png | |||
|notes= | |||
}} | }} | ||
===j. | |||
=== | ===DI j.P=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
|input=DI j.P |name= | |||
| | |damage=12 |riscp=3 |riscm=8 |prorate= | ||
|guard=High/Air |cancel=CS |roman=YRP | |||
|level=0 |tension=144 |invuln= | |||
|startup=3 |active=4 |recovery=3 |onBlock= | |||
|images=GGXRD_Sol_jP.png | |||
|hitboxes=GGXRD_Sol_jP_Hitbox.png | |||
|notes= | |||
}} | }} | ||
{{ | ===j.K=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=j.K |name= | ||
|damage=22 |riscp=10 |riscm=7 |prorate= | |||
|guard=High/Air |cancel=SJ |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=6 |active=6 |recovery=17 |onBlock= | |||
|images=GGXRD_Sol_jK.png | |||
|hitboxes=GGXRD_Sol_jK_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI j.K=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|input=DI j.K |name= | |||
| | |damage=22 |riscp=10 |riscm=7 |prorate= | ||
|guard=High/Air |cancel=SJ |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=6 |active=3 |recovery=12 |onBlock= | |||
|images=GGXRD_Sol_jK.png | |||
|hitboxes=GGXRD_Sol_jK_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===j.S=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | |||
| | |input=j.S |name= | ||
|damage=28 |riscp=10 |riscm=7 |prorate=Initial: 90% | |||
|guard=High/Air |cancel=SJ |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=10 |active=3 |recovery=23 |onBlock= | |||
|images=GGXRD_Sol_jS.png |caption=Your main safejump | |||
|hitboxes=GGXRD_Sol_jS_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI j.S=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|cancel= | |input=DI j.S |name= | ||
| | |damage=25 |riscp=10 |riscm=7 |prorate=Initial: 90% | ||
|guard=High/Air |cancel=SJ |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=6 |active=2 |recovery=12 |onBlock= | |||
|images=GGXRD_Sol_jS.png |caption=Your main safejump | |||
|hitboxes=GGXRD_Sol_jS_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===j.H=== | ||
|cancel=S |roman=YRP |startup= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
| | |input=j.H |name= | ||
|damage=24×2 |riscp=10 |riscm=7 |prorate= | |||
|guard=High/Air |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=9 |active=6,8 |recovery=0 |onBlock= | |||
|images=GGXRD_Sol_jH.png |caption=That recovery is not a typo | |||
|hitboxes=GGXRD_Sol_jH_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | ===DI j.H=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|cancel=S |roman=YRP |startup= | |input=DI j.H |name= | ||
| | |damage=24×2 |riscp=10 |riscm=7 |prorate= | ||
|guard=High/Air |cancel=S |roman=YRP | |||
|level=2 |tension=264 |invuln= | |||
|startup=9 |active=4,2|recovery=0 |onBlock= | |||
|images=GGXRD_Sol_jH.png |caption=That recovery is not a typo | |||
|hitboxes=GGXRD_Sol_jH_hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===j.D=== | ||
| | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=normal | ||
|input=j.D |name= | |||
|damage=35 |riscp=14 |riscm=8 |prorate=Initial: 90% | |||
|guard=High/Air |cancel=SJ |roman=YRP | |||
|level=3 |tension=384 |invuln= | |||
|startup=9 |active=7 |recovery=13+5 landing |onBlock= | |||
|images=GGXRD_Sol_jD.png |caption=And now, the moment you've all been waiting for! | |||
| | |hitboxes=GGXRD_Sol_jD_hitboxes.png | ||
|notes= | |||
| | |||
| | |||
}} | }} | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
===Ground Throw | ===Ground Throw=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=other | |||
{{ | |input=Ground Throw |name=Ground Throw | ||
|damage=0,60 |riscp=NA |riscm=6,0 |prorate=Forced: 65% | |||
|guard=Ground Throw: 75250 |cancel= |roman=R | |||
|level=0,4 |tension=0,480 |invuln= | |||
|startup=1 |active= |recovery= |onBlock=+51 | |||
|images=GGXRD_Sol_GroundThrow.png | |||
|hitboxes= | |||
| | |notes=Stun damage: 30 | ||
| | |||
| | |||
| | |||
}} | }} | ||
=== | |||
{{ | ===Air Throw=== | ||
| | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=other | ||
| | |input=Air Throw |name=Air Throw | ||
|damage=0,60 |riscp=NA |riscm=6,7 |prorate=Forced: 65% | |||
|guard=Air Throw: 192500 |cancel= |roman=R | |||
|level=0,2 |tension=0,480 |invuln= | |||
|startup=1 |active= |recovery= |onBlock= | |||
|images=GGXRD_Sol_AirThrow.png | |||
|hitboxes= | |||
|notes=Stun damage: 90 | |||
}} | }} | ||
=== | |||
==== | ===DAA=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=other | |||
| | |input=DAA |name=Dead Angle Attack | ||
| | |damage=25 |riscp=10 |riscm=7 |prorate=Initial: 50% | ||
|guard=All |cancel= |roman= | |||
|level=2 |tension=-5000/264 |invuln=1~13F Full<br/>14~33F Throw<br/>14~23F Upper Body | |||
|startup=11 |active=3 |recovery=25 |onBlock=-14 | |||
|images=GGXRD_Sol_6P.png | |||
|hitboxes=GGXRD_Sol_6P_hitbox.png | |||
|notes= | |||
}} | }} | ||
{{ | ===Blitz Attack=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=other | |||
| | |input=Blitz |name=Blitz Attack | ||
|damage=45 |riscp=6 |riscm=10 |prorate=Initial: 55% | |||
|guard=Mid |cancel= |roman=R | |||
|level=1 |tension=0 |invuln=1~Button release: Blitz | |||
|startup=(15~48)+13 |active=3 |recovery=20 |onBlock=-2 | |||
|images=GGXRD-R_Sol_BlitzAttack.png | |||
|hitboxes=GGXRD-R_Sol_BlitzAttack_hitbox.png | |||
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Blows opponent away and wall sticks opponent on hit (untechable for 40F/80F on CH);Crumples opponent on ground CH (79F) | |||
}} | }} | ||
===Blitz Attack Max Charge=== | |||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=other | ||
|input=[Blitz] |name=Blitz Attack Max Charge | |||
| | |damage=45 |riscp=20 |riscm=10 |prorate= | ||
|guard=Mid |cancel= |roman=R | |||
|level=4 |tension=0 |invuln=1~50F: Blitz | |||
|startup=50+13 |active=3 |recovery=20 |onBlock=+5 | |||
|images=GGXRD-R_Sol_BlitzAttack.png | |||
|damage= | |hitboxes=GGXRD-R_Sol_BlitzAttack_hitbox.png | ||
|notes=Hitstop 30F;Slighty refills own Burst and slightly drains opponent's Burst on hit;Slightly blows opponent away on air hit (untechable for 50F/100F on CH);Crumples opponent on ground hit | |||
| | |||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
===236P | ===236P=== | ||
== | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=236P |name=Gun Flame | |||
|damage= | |damage=50→42→30→30 |riscp=2 |riscm=7 |prorate=Initial: 85% | ||
|guard=All |cancel= |roman=YRP | |||
| | |level=2→2→1→1 |tension=200/120 |invuln= | ||
|startup=20 |active=9(1)9(1)9(1)9 |recovery=Total 50 |onBlock=-4 | |||
|images=GGXRD_Sol_GunFlame.png | |||
|hitboxes=GGXRD_Sol_GunFlame_hitbox.png;GGXRD_Sol_GunFlame_hitbox2.png | |||
|hitboxCaption=Early hitbox\Late hitbox | |||
|notes=Damage and level change with each set of 9 active frames | |||
| | |||
| | |||
}} | }} | ||
{{ | ===DI 236P=== | ||
|damage=50 | | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=DI 236P |name=Gun Flame (DI) | |||
| | |damage=50 |riscp=10 |riscm=7 |prorate= | ||
|guard=All |cancel= |roman=YRP | |||
|level=2 |tension=200/120 |invuln= | |||
|startup=20 |active=6 |recovery=Total 36 |onBlock=+3 | |||
|images=GGXRD_Sol_GunFlameDI.png |caption=Locks opponents down, easy confirms on hit | |||
|hitboxes=GGXRD_Sol_GunFlameDI_Hitbox.png;GGXRD_Sol_GunFlameDI_Hitbox2.png | |||
|hitboxCaption=Early hitbox\Late hitbox | |||
|notes= | |||
}} | }} | ||
===214P=== | |||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=214P |name=Gun Flame (Feint) | ||
|cancel= |roman=YRP |startup= |active= |recovery=Total 30 | | |damage= |riscp= |riscm= |prorate= | ||
| | |guard= |cancel= |roman=YRP | ||
|level= |tension=350/- |invuln= | |||
|startup= |active= |recovery=Total 30 |onBlock= | |||
|images=GGXRD_Sol_GunFlameFeint.png | |||
|hitboxes=GGXRD Sol GunFlameFeint Hitbox.png | |||
|notes= | |||
}} | }} | ||
=== | |||
{{ | ===623S=== | ||
|damage= | | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=623S |name=S Volcanic Viper | ||
| | |damage=40,25 |riscp=10 |riscm=7 |prorate= | ||
|guard=Mid |cancel= |roman=R | |||
|level=2 |tension=200/480,720 |invuln=1~9F Full<br/>10~12F Strike | |||
|startup=7 |active=3(3)11 |recovery=21+8 after landing |onBlock=-26 | |||
|images=GGXRD_Sol_VolcanicViper.png |caption=You don't get a turn! | |||
|hitboxes=GGXRD_Sol_VolcanicViper_Hitbox.png;GGXRD_Sol_VolcanicViper_Hitbox2.png | |||
|notes=10F onwards Airborne;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | ===j.623S=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=j.623S |name=Aerial S Volcanic Viper | ||
| | |damage=32,20 |riscp=10 |riscm=7 |prorate= | ||
| | |guard=All |cancel= |roman=R | ||
|level=2 |tension=200/360,720 |invuln=1~9F Strike | |||
|startup=5 |active=2(3)9 |recovery=Until landing+8 |onBlock= | |||
|images=GGXRD_Sol_VolcanicViper.png | |||
|hitboxes= | |||
|notes=Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | |||
{{ | ===623H=== | ||
|damage=40,25 | | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=623H |name=H Volcanic Viper | |||
| | |damage=40,25 |riscp=10 |riscm=7 |prorate= | ||
|guard=Mid |cancel= |roman=R | |||
|level=2 |tension=300/480,720 |invuln=1~6F Full<br/>7~11F Strike | |||
|startup=5 |active=2(3)18 |recovery=29+8 after landing |onBlock=-41 | |||
|images=GGXRD_Sol_VolcanicViper.png | |||
|hitboxes= | |||
|notes=7F onwards Airborne;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | ===j.623H=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage=40, | |input=j.623H |name=Aerial H Volcanic Viper | ||
| | |damage=40,20 |riscp=10 |riscm=7 |prorate= | ||
| | |guard=All |cancel= |roman=R | ||
|level=2 |tension=250/480,720 |invuln=1~11F Strike | |||
|startup=5 |active=2(3)18 |recovery=Until landing+8 |onBlock= | |||
|images=GGXRD_Sol_VolcanicViper.png | |||
|hitboxes= | |||
|notes=Sol is in crouching state during landing recovery | |||
}} | }} | ||
{{ | ===DI 623S=== | ||
|damage=40, | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=DI 623S |name=S Volcanic Viper (DI) | |||
| | |damage=40,20×2 |riscp=10 |riscm=7 |prorate= | ||
|guard=Mid |cancel= |roman=R | |||
|level=2 |tension=200/360,720×2 |invuln=1~9F Full<br/>10F Strike | |||
|startup=7 |active=3(1)4,2 |recovery=21+8 after landing |onBlock=-17 | |||
|images=GGXRD_Sol_VolcanicViperDI.png |caption=They thought it was scary before | |||
|hitboxes=GGXRD_Sol_VolcanicViperDI_hitbox.png;GGXRD_Sol_VolcanicViperDI_hitbox2.png | |||
|notes=10F onwards Airborne;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | ===DI j.623S=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=DI j.623S |name=Aerial S Volcanic Viper (DI) | ||
|damage=32,20×2 |riscp=10 |riscm=7 |prorate= | |||
| | |guard=All,<br>Midx2 |cancel= |roman=R | ||
|level=2 |tension=200/240,720×2 |invuln=1~6F Strike | |||
|startup=5 |active=2(1)4,2 |recovery=Until landing+8 |onBlock= | |||
|images=GGXRD_Sol_VolcanicViperDI.png | |||
|hitboxes= | |||
|notes=On hit, the 1st hit is active for 1 frame;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | |||
{{ | ===DI 623H=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=DI 623H |name=H Volcanic Viper (DI) | |||
| | |damage=60,12×9 |riscp=20,10×9 |riscm=1,6×9 |prorate= | ||
|guard=Mid |cancel= |roman=R | |||
|level=4,2×9 |tension=300/96,720×9 |invuln=1~9F Full | |||
|startup=7 |active=3,47 |recovery=38+8 after landing |onBlock=-71 | |||
|images=GGXRD_Sol_VolcanicViperDI.png | |||
|hitboxes= | |||
|notes=10F onwards Airborne;Stun damage: 120;Sol is in crouching state during landing recovery | |||
}} | }} | ||
===DI 623H | |||
== | ===DI j.623H=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | |||
|damage=60, | |input=DI j.623H |name=Aerial H Volcanic Viper (DI) | ||
| | |damage=60,12×9 |riscp=20,10×9 |riscm=1,6×9 |prorate= | ||
| | |guard=All,Midx9 |cancel= |roman=R | ||
|level=4,2×9 |tension=250/96,720×9 |invuln=1~9F Strike | |||
|startup=7 |active=3,47 |recovery=Until landing+8 |onBlock= | |||
|images=GGXRD_Sol_VolcanicViperDI.png | |||
|hitboxes= | |||
|notes=Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | |||
{{ | ===VV > 214K=== | ||
| | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|cancel= |roman=R |startup= | |input=VV > 214K |name=Knockdown | ||
| | |damage=16 |riscp=10 |riscm=7 |prorate= | ||
|guard=All |cancel= |roman=R | |||
|level=2 |tension=50/240 |invuln= | |||
|startup=11 |active=4 |recovery=Until landing+10 |onBlock= | |||
|images=GGXRD_Sol_Knockdown.png;GGXRD_Sol_KnockdownDI.png |caption= \Best used to give breathing room before Dragon Install ends | |||
|hitboxes=GGXRD_Sol_Knockdown_hitbox.png;GGXRD_Sol_KnockdownDI_hitbox.png | |||
|notes=Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | ===236K=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=236K |name=Bandit Revolver | ||
| | |damage=20,40 |riscp=10 |riscm=7 |prorate= | ||
|hitbox= | |guard=Mid |cancel= |roman=YRP | ||
|level=2 |tension=150/480 |invuln=1~3F Strike<br/>9F onwards Foot | |||
|startup=9 |active=5(11)9 |recovery=2+8 after landing |onBlock=-5 | |||
|images=GGXRD_Sol_BanditRevolver1.png |caption=Combo ender and risky jump catcher | |||
|hitboxes=GGXRD Sol BanditRevolver1 hitbox.png;GGXRD Sol BanditRevolver2 hitbox.png | |||
|notes=9F onwards Airborne;2nd hit hits crouching block opponent on frame 32 (tested vs. Sol);Sol is in crouching state during landing recovery;Auto jump installs | |||
}} | }} | ||
{{ | ===j.236K=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=j.236K |name=Aerial Bandit Revolver | ||
|hitbox | |damage=22×2 |riscp=10 |riscm=7 |prorate= | ||
|guard=All |cancel= |roman=YRP | |||
|level=2 |tension=150/300 |invuln=1~3F Strike | |||
|startup=4 |active=4(6)10 |recovery=Until landing+12 |onBlock= | |||
|images=GGXRD_Sol_BanditRevolver1.png | |||
|hitboxes=GGXRD Sol BanditRevolver1 hitbox.png;GGXRD Sol BanditRevolver2 hitbox.png | |||
|notes=Sol is in crouching state during landing recovery | |||
}} | }} | ||
===DI 236K=== | |||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=DI 236K |name=Bandit Revolver (DI) | ||
|damage=20×3,50 |riscp=20 |riscm=6/14×3 |prorate=Forced: 80% | |||
|hitbox | |guard=Midx3, High |cancel= |roman=YRP | ||
|level=3×3,4 |tension=150/240 |invuln=1~3F Strike<br/>7F onwards Foot | |||
|startup=7 |active=3×3(9)9 |recovery=3+8 after landing |onBlock=+4 | |||
|images=GGXRD_Sol_BanditRevolverDI1.png |Caption=Loops and an overhead, what more could you ask for? | |||
|hitboxes=GGXRD Sol BanditRevolverDI1 hitbox.png;GGXRD Sol BanditRevolverDI2 hitbox.png | |||
|notes=7F onwards Airborne;Sol is in crouching state during landing recovery | |||
}} | }} | ||
{{ | ===DI j.236K=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=DI j.236K |name=Aerial Bandit Revolver (DI) | ||
| | |damage=22×4 |riscp=14 |riscm=6 |prorate= | ||
|guard=All |cancel= |roman=YRP | |||
|level=3 |tension=150/300 |invuln= | |||
|startup=4 |active=4(6)4,2,2,2 |recovery=Until landing+5 |onBlock= | |||
|images=GGXRD_Sol_BanditRevolverDI1.png | |||
|hitboxes= | |||
|notes=Active frames of 4(6)4 are all treated as the 1st hit;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | ===236[K]=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | |||
{{ | |input=236[K] |name=Bandit Bringer | ||
|damage= | |damage=50 |riscp=20 |riscm=6 |prorate=Initial: 65% | ||
| | |guard=High/Air |cancel= |roman=YRP | ||
| | |level=4 |tension=150/360 |invuln=1~3F Strike<br/>9F onwards Lower Body | ||
|startup=32 |active=6 |recovery=9+4 after landing |onBlock=±0 | |||
|images=GGXRD_Sol_BanditBringer1.png |caption=Used in combos or catching backdashers, not raw | |||
|hitboxes=GGXRD_Sol_BanditBringer_hitbox.png | |||
|notes=9F onwards Airborne;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | |||
{{ | ===DI 236[K]=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=DI 236[K] |name=Bandit Bringer (DI) | ||
| | |damage=50 |riscp=20 |riscm=6 |prorate= | ||
|guard=High/Air |cancel= |roman=YRP | |||
|level=4 |tension=150/360 |invuln=1~3F Strike<br/>7F onwards Lower Body | |||
|startup=30 |active=6 |recovery=9+4 after landing |onBlock=±0 | |||
|images=GGXRD_Sol_BanditBringerDI1.png |caption=A overhead that tumbles? Yes please! | |||
|hitboxes=GGXRD_Sol_BanditBringerDI1_hitbox.png | |||
|notes=7F onwards Airborne;Sol is in crouching state during landing recovery | |||
}} | }} | ||
=== | ===214K=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=214K |name=Riot Stamp | ||
| | |damage=30,50 |riscp=14,20 |riscm=6 |prorate=Initial: 75% | ||
|hitbox= | |guard=High/Air |cancel= |roman=YRP | ||
|level=3,4 |tension=100/420,720 |invuln=1F onwards Lower Body | |||
|startup=10 after reaching wall |active=Until landing<br>[(15)3] |recovery=5 after landing[10]/<br/>5 landing recovery |onBlock=+6 | |||
|images=GGXRD_Sol_RiotStamp1.png;GGXRD_Sol_RiotStamp2.png |caption=Great when cornered and if blocked, suicide otherwise | |||
|hitboxes=GGXRD Sol RiotStamp1 hitbox.png;GGXRD Sol RiotStamp2 hitbox.png | |||
|notes=When right next to the wall, start-up is 16 frames | |||
}} | }} | ||
{{ | ===DI 214K=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=DI 214K |name=Riot Stamp (DI) | |||
|hitbox | |damage=10,30,20×5 |riscp=14,20,10×5 |riscm=6×2,7×5 |prorate= | ||
|guard=High/Airx2, Allx5 |cancel= |roman=YRP | |||
|level=3,4,2×5 |tension=100/240,300,144×5 |invuln=1F onwards Lower Body & Airborne | |||
|startup=10 after reaching wall |active=Until landing<br>[(15)3,38] |recovery=5 after landing[10]/<br>5 landing recovery |onBlock=+45 | |||
|images=GGXRD_Sol_RiotStampDI1.png;GGXRD_Sol_RiotStampDI2.png |caption=Welcome to Mix-Up City | |||
|hitboxes=GGXRD Sol RiotStampDI1 hitbox.png;GGXRD Sol RiotStampDI2 hitbox.png;GGXRD Sol RiotStampDI3 hitbox.png | |||
|hitboxCaption= \First explosion\Last explosions | |||
|notes=When right next to the wall, start-up is 16 frames | |||
}} | }} | ||
=== | ===j.214K=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=j.214K |name=Break | ||
| | |damage=28,20 |riscp=10,6 |riscm=7 |prorate=Initial: 85%, 100% | ||
| | |guard=All |cancel= |roman=YRP | ||
|level=2,1 |tension=150/720,120 |invuln= | |||
|startup=22 |active=Until landing,(7)10 |recovery=29 after landing |onBlock=+2 | |||
|images=GGXRD_Sol_Kudakero1.png;GGXRD_Sol_Kudakero2.png | |||
|hitboxes=GGXRD Sol Kudakero1 Hitbox.png;GGXRD Sol Kudakero2 Hitbox.png | |||
|notes=Has a minimum height requirement | |||
}} | }} | ||
=== | |||
{{ | ===DI j.214K=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=DI j.214K |name=Break (DI) | ||
| | |damage=28,20 |riscp=10,6 |riscm=7 |prorate=Forced: 80%, 100% | ||
|guard=All |cancel= |roman=YRP | |||
|level=2,1 |tension=150/720,120 |invuln= | |||
|startup=13 |active=Until landing,(7)10 |recovery=24 after landing |onBlock=+7 | |||
|images=GGXRD_Sol_KudakeroDI1.png;GGXRD_Sol_KudakeroDI2.png | |||
|hitboxes=GGXRD Sol KudakeroDI1 Hitbox.png;GGXRD Sol KudakeroDI2 Hitbox.png | |||
|notes=Has a minimum height requirement | |||
}} | }} | ||
=== | ===623K=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=623K |name=Wild Throw | ||
| | |damage=0,40 |riscp=NA |riscm=6,0 |prorate=Forced: 60% | ||
| | |guard=Ground Throw: 122500 |cancel= |roman=YRP | ||
|level=0 |tension=-/0,720 |invuln= | |||
|startup=4 |active=1 |recovery=Whiff: 45 |onBlock= | |||
|images=GGXRD_Sol_WildThrow1.png;GGXRD_Sol_WildThrow2.png | |||
|hitboxes=GGXRD_Sol_WildThrow1_hitbox.png | |||
|notes=Stun damage: 20;Cannot be canceled into | |||
}} | }} | ||
=== | |||
{{ | ===DI 623K=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=DI 623K |name=Wild Throw (DI) | ||
| | |damage=0,80 |riscp=NA |riscm=6,0 |prorate=Forced: 60% | ||
|guard=Ground Throw: 122500 |cancel= |roman=YRP | |||
|level=0 |tension=-/0,720 |invuln= | |||
|startup=4 |active=1 |recovery=Whiff: 45 |onBlock= | |||
|images=GGXRD_Sol_WildThrowDI1.png | |||
|hitboxes=GGXRD_Sol_WildThrowDI1_hitbox.png | |||
|notes=Stun damage: 40;Cannot be canceled into | |||
}} | }} | ||
===214S=== | |||
=== | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
{{ | |input=214S |name=Ground Viper | ||
| | |damage=11×2~6,<br>18×3 |riscp=10×5~9 |riscm=1×2~6, 7×3 |prorate=Initial: 80% (low hits) | ||
| | |guard=Lowx2~6,<br>Midx3 |cancel= |roman=R | ||
| | |level=2 |tension=300/120x2~6, 360×3 |invuln=1~4F, 17~21F Low Profile<br/>5~16F Super Low Profile<br/>24~25F, 38~43F Strike | ||
|startup=17 |active=5~23(4)12(2)2(2)19 |recovery=37+10 after landing |onBlock=-56 | |||
|images=GGXRD_Sol_GrandViper1.png;GGXRD_Sol_GrandViper2.png | |||
|hitboxes=GGXRD Sol GrandViper1 Hitbox.png;GGXRD Sol GrandViper2 Hitbox.png | |||
|notes=Ground hits: Stun damage 2 | |||
}} | }} | ||
{{ | ===DI 214S=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=DI 214S |name=Ground Viper (DI) | |||
| | |damage={8,20}<br>x4~11,<br>8,26×3 |riscp=10×12~26 |riscm={1,7}x4~11<br/>1,7×3 |prorate=Initial: 80% (low hits) | ||
|guard={Low,All}<br>x4~11,<br>Low,Midx3 |cancel= |roman=YRP | |||
|level=2 |tension=300/<br>{96,120}<br>x4~11,<br>96,360×3 |invuln=1~10F Super Low Profile<br/>11~25F Low Profile<br/>28~29F, 42~47F Strike | |||
|startup=11 |active=15(4)12<br>(2)2(2)19 |recovery=37+10 after landing |onBlock=-56 | |||
|images=GGXRD_Sol_GrandViperDI1.png;GGXRD_Sol_GrandViperDI2.png | |||
|hitboxes=GGXRD Sol GrandViperDI1 Hitbox.png;GGXRD Sol GrandViperDI2 Hitbox.png | |||
|notes=During lever wiggle and button mashing, data in { } loops. Maximum hits: 25;Flame pillars: Start-up in 17F, then every 3F, active for 22;Ground hits: Stun damage 2 | |||
}} | }} | ||
=== | ===41236H=== | ||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|damage= | |input=41236H |name=Fafnir | ||
| | |damage=58 |riscp=35 |riscm=7 |prorate=Initial: 55% | ||
|hitbox= | |guard=Mid |cancel= |roman=YRP | ||
|level=3 |tension=200/600 |invuln= | |||
|startup=18 |active=3 |recovery=12 |onBlock=+2 | |||
|images=GGXRD_Sol_Fafnir.png |caption=Pain in a move | |||
|hitboxes=GGXRD Sol Fafnir hitbox.png | |||
|notes=Cannot be canceled into | |||
}} | }} | ||
=== | |||
{{ | ===DI 41236H=== | ||
|damage= | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
| | |input=DI 41236H |name=Fafnir (DI) | ||
|hitbox= | |damage=40×3 |riscp=20 |riscm=10 |prorate=Initial: 75% | ||
|guard=Mid |cancel= |roman=YRP | |||
|level=4 |tension=200/240×3 |invuln= | |||
|startup=18 |active=1,1,1 |recovery=23 |onBlock=+4 | |||
|images=GGXRD_Sol_FafnirDI.png |caption=Triple the hits but half the tumble? | |||
|hitboxes=GGXRD Sol FafnirDI hitbox.png | |||
|notes=Cannot be canceled into | |||
}} | }} | ||
===DI j.623K=== | |||
{{ | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=special | ||
|input=DI j.623K |name=P.B.B. | |||
| | |damage=0,60,100 |riscp=NA |riscm=0 |prorate=Forced: 60% | ||
|guard=Air Throw: 122500 |cancel= |roman=YRP | |||
|level=0,4×2 |tension=-/0,720×2 |invuln= | |||
|startup=9 |active=1 |recovery=Whiff: Until Landing+12 |onBlock= | |||
|images=GGXRD_Sol_PBB1.png;GGXRD_Sol_PBB2.png | |||
|hitboxes=GGXRD Sol PBB1 hitbox.png | |||
|notes=Stun damage: 30,50 | |||
|damage=0, | |||
| | |||
| | |||
| | |||
= | |||
| | |||
}} | }} | ||
==Overdrives== | ==Overdrives== | ||
===632146H | ===632146H=== | ||
== | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=super | ||
|input=632146H |name=Tyrant Rave ver.β | |||
|damage=80,70<br/>[100,87] | | |damage=80,70<br/>[100,87] |riscp=20,14 |riscm=6,27 |prorate= | ||
|guard=Mid,All |cancel= |roman=YRP | |||
|hitbox= | |level=4,3 |tension=-5000/0 |invuln=1~8F Strike<br/>[1~8F Full] | ||
|startup=5+1 |active=11(17)15 |recovery=31 |onBlock=-15 | |||
|images=GGXRD_Sol_TyrantRave1.png;GGXRD_Sol_TyrantRave2.png |caption= \Unfortunately, no longer blows out your speakers | |||
|hitboxes=GGXRD Sol TyrantRave1 hitbox.png;GGXRD Sol TyrantRave2 hitbox.png | |||
|notes=[ ] Values are for Burst version;Minimum damage: 20% [50%];Stun damage: 20,0 | |||
}} | }} | ||
=== | |||
{{ | ===DI 632146H=== | ||
|damage=80, | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=super | ||
|input=DI 632146H |name=Tyrant Rave ver.β (DI) | |||
|hitbox= | |damage=80,20×15 |riscp=20,14 |riscm=6,4 |prorate=Initial: 100% (1st hit), 70% | ||
|guard=Mid,All |cancel= |roman=YRP | |||
|level=4,3 |tension=-5000/0 |invuln=1~18F Strike | |||
|startup=7+1 |active=11(17)46 |recovery=31 |onBlock=-18 | |||
|images=GGXRD_Sol_TyrantRaveDI1.png;GGXRD_Sol_TyrantRaveDI2.png |caption= \This however, will blow out your Life Gauge | |||
|hitboxes=GGXRD Sol TyrantRaveDI1 hitbox.png;GGXRD Sol TyrantRaveDI2 hitbox.png | |||
|notes=Minimum damage: 20%;Stun damage: 20,0 | |||
}} | }} | ||
===214214H=== | |||
=== | {{MoveData-GGXRD-R2 |chara=Sol Badguy |type=super | ||
{{ | |input=214214H |name=Dragon Install | ||
|damage= |riscp= |riscm= |prorate= | |||
| | |guard= |cancel= |roman=YR | ||
|level= |tension=-5000 |invuln=Activation: 7~19F Full | |||
|startup= |active= |recovery=Activation: Total 19<br>(Super Freeze on 19F)<br>Deactivation: Total 62F |onBlock= | |||
|images=GGXRD_Sol_DragonInstall1.png;GGXRD_Sol_DragonInstall2.png | |||
|hitboxes= | |||
|damage= | |notes=Duration: 420F (During Hell Fire: 504F);Tension Gauge becomes 0 upon deactivation | ||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
==Instant Kill== | ==Instant Kill== | ||
=== | ===236236H=== | ||
{{MoveData-GGXRD-R2 |chara=Sol Badguy |type=instantkill | |||
{{ | |input=236236H |name=Branding Breach | ||
|damage=DESTROY | | |damage=DESTROY |riscp=14 |riscm=6 |prorate= | ||
|guard=All |cancel= |roman= | |||
|level=3 |tension= |invuln=1~8F Upper Body<br/>9~31F Full<br/>[1~4F Upper Body<br/>5~25F Full] | |||
|startup=9+16<br/>[5+15] |active=6 |recovery=32 |onBlock=-21 | |||
|images=GGXRD_Sol_BrandingBreach1.png;GGXRD_Sol_BrandingBreach2.png | |||
|hitboxes=GGXRD_Sol_Fafnir_hitbox.png | |||
|notes=[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension;IK Mode Activation: 84F [5F+5F] | |||
}} | |||
| | |||
}} | |||
==Category== | ==Category== | ||
{{ | {{GGXRD-R2/Navigation}} | ||
Latest revision as of 15:38, 3 December 2023
Links
System Data
Normal Moves
5P
5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Mid | 4 | 4 | 6 | ±0 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | ||
DI 5P
DI 5P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Mid | 3 | 1 | 5 | +4 | 0 | 3 | 8 | CSJ | YRP | 144 | Initial: 90% | ||
5K
5K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14×2 | Mid | 5 | 1,6 | 13 | -7 | 1 | 6 | 7 | SJ | YRP | 264 | Initial: 90% | ||
Anti-Air Extraordinaire | ||||||||||||||
DI 5K
c.S
c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | Mid | 5 | 2 | 16 | -4 | 2 | 10 | 7 | SJ | YRP | 264 | |||
General Purpose Close Slash | ||||||||||||||
DI c.S
DI c.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | Mid | 3 | 1 | 10 | +3 | 2 | 10 | 7 | SJ | YRP | 264 | |||
General Purpose Close Slash | ||||||||||||||
f.S
DI f.S
5H
DI 5H
5D
5D normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
27 | High | 24 | 3 | 24 | -13 | 2 | 10 | 20 | YRP | 264 | Initial: 80% | |||
6P
DI 6P
6H
DI 6H
2P
2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 5 | 4 | 4 | +2 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
DI 2P
DI 2P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 | Mid | 3 | 1 | 5 | +4 | 0 | 3 | 8 | CS | YRP | 144 | Initial: 80% | ||
2K
2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | Low | 6 | 3 | 8 | -1 | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
DI 2K
DI 2K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | Low | 4 | 1 | 7 | +2 | 0 | 3 | 8 | S | YRP | 144 | Initial: 70% | ||
2S
2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | Mid | 10 | 3 | 8 | +3 | 2 | 10 | 7 | S | YRP | 264 | |||
Safe and long-range blockstring ender | ||||||||||||||
DI 2S
DI 2S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | Mid | 7 | 1 | 5 | +8 | 2 | 10 | 7 | S | YRP | 264 | |||
2H
2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | Mid | 8 | 6 | 26 | -13 | 4 | 20 | 6 | SJ | YRP | 384 | |||
DI 2H
DI 2H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
40 | Mid | 5 | 3 | 13 | +3 | 4 | 20 | 6 | SJ | YRP | 384 | |||
2D
DI 2D
j.P
j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 5 | 7 | 4 | 0 | 3 | 8 | CS | YRP | 144 | ||||
DI j.P
DI j.P normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | High/Air | 3 | 4 | 3 | 0 | 3 | 8 | CS | YRP | 144 | ||||
j.K
j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | High/Air | 6 | 6 | 17 | 2 | 10 | 7 | SJ | YRP | 264 | ||||
DI j.K
DI j.K normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | High/Air | 6 | 3 | 12 | 2 | 10 | 7 | SJ | YRP | 264 | ||||
j.S
j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
28 | High/Air | 10 | 3 | 23 | 2 | 10 | 7 | SJ | YRP | 264 | Initial: 90% | |||
Your main safejump | ||||||||||||||
DI j.S
DI j.S normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
25 | High/Air | 6 | 2 | 12 | 2 | 10 | 7 | SJ | YRP | 264 | Initial: 90% | |||
Your main safejump | ||||||||||||||
j.H
j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24×2 | High/Air | 9 | 6,8 | 0 | 2 | 10 | 7 | S | YRP | 264 | ||||
That recovery is not a typo | ||||||||||||||
DI j.H
DI j.H normal |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24×2 | High/Air | 9 | 4,2 | 0 | 2 | 10 | 7 | S | YRP | 264 | ||||
That recovery is not a typo | ||||||||||||||
j.D
Universal Mechanics
Ground Throw
Air Throw
DAA
Blitz Attack
Blitz Attack Max Charge
Special Moves
236P
DI 236P
214P
214P Gun Flame (Feint) special |
Damage | Guard | Startup | Active | Recovery | On-Block | Level | R.I.S.C. Gain | R.I.S.C. Loss | Cancel | Roman | Tension | Prorate | Invuln |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Total 30 | YRP | 350/- | ||||||||||||
623S
j.623S
623H
j.623H
DI 623S
DI j.623S
DI 623H
DI j.623H
VV > 214K
236K
j.236K
DI 236K
DI j.236K
236[K]
DI 236[K]
214K
DI 214K
j.214K
DI j.214K
623K
DI 623K
214S
DI 214S
41236H
DI 41236H
DI j.623K
Overdrives
632146H
DI 632146H
214214H
Instant Kill
236236H
Category
System Links
Mechanics
Application & Advanced Information
Archived Information