< GGXRD-R2 | Sol Badguy
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|version=P.B.B. |subtitle=During Dragon Install: j.623K | |version=P.B.B. |subtitle=During Dragon Install: j.623K | ||
|damage=0,60,100 |tension=-/0,720x2 |risc=0/NA |prorate=Forced: 60% |level=0,4x2 |guard=Air Throw: 122500 | |damage=0,60,100 |tension=-/0,720x2 |risc=0/NA |prorate=Forced: 60% |level=0,4x2 |guard=Air Throw: 122500 | ||
|cancel= |roman=YRP |startup=9 |active=1 |recovery= |frameAdv= |inv= | |cancel= |roman=YRP |startup=9 |active=1 |recovery=Whiff: Until Landing+12 |frameAdv= |inv= | ||
|hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/SOL | |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/SOL | ||
|description= | |description= | ||
{{ColumnList |text= | {{ColumnList |text= | ||
*Stun damage: 30,50 | *Stun damage: 30,50 | ||
}} | }} |
Revision as of 03:00, 19 August 2018
System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
- Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10[12] | 144 | -8/+3 | Initial: 90% | 0 | Mid | CSJ | YRP | 4[3] | 4[1] | 6[5] | ±0[+4] | - | Click! |
5K | 14x2 | 264 | -7/+6 | Initial: 90% | 1 | Mid | SJ | YRP | 5[4] | 1,6[1,4] | 13[7] | -7[+1] | - | Click! |
c.S | 30[28] | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 5[3] | 2[1] | 16[10] | -4[+3] | - | Click! |
f.S | 30[28] | 264 | -7/+10 | - | 2 | Mid | S | YRP | 7[5] | 2[1] | 23[13] | -11[±0] | - | Click! |
5H | 40[44] | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 11[6] | 2[1] | 26[13] | -9[+5] | - | Click! |
2P | 8 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 5[3] | 4[1] | 4[5] | +2[+4] | - | Click! |
2K | 12[14] | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 6[4] | 3[1] | 8[7] | -1[+2] | - | Click! |
2S | 25[24] | 264 | -7/+10 | - | 2 | Mid | S | YRP | 10[7] | 3[1] | 8[5] | +3[+8] | - | Click! |
2H | 36[40] | 384 | -6/+20 | - | 4 | Mid | SJ | YRP | 8[5] | 6[3] | 26[13] | -13[+3] | - | Click! |
j.P | 12 | 144 | -8/+3 | - | 0 | High/Air | CS | YRP | 5[3] | 7[4] | 4[3] | - | - | Click! |
j.K | 22 | 264 | -7/+10 | - | 2 | High/Air | SJ | YRP | 6 | 6[3] | 17[12] | - | - | Click! |
j.S | 28[25] | 264 | -7/+10 | Initial: 90% | 2 | High/Air | SJ | YRP | 10[6] | 3[2] | 23[12] | - | - | Click! |
j.H | 24x2 | 264 | -7/+10 | - | 2 | High/Air | S | YRP | 9 | 6,8[4,2] | 0 | - | - | Click! |
j.D | 35 | 384 | -8/+14 | Initial: 90% | 3 | High/Air | SJ | YRP | 9 | 7 | 13/5 landing recovery | - | - | Click! |
6P | 32 | 264 | -12/+10 | - | 2 | Mid | S | YRP | 9[6] | 3[2] | 20[10] | -9[+2] | 1~7F [1~4F] Upper Body 12~19F [8~11F] Upper Body 8~11F [5~7F] Above Knees |
Click! |
6H | 56 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 17[10] | 3[2] | 26[13] | -10[+4] | - | Click! |
| ||||||||||||||
2D | 28[30] | 384 | -6/+14 | - | 3 | Low | S | YRP | 7[5] | 3[1] | 20[13] | -6[+3] | 4~20F [3~12F] Low Profile | Click! |
5D | 27 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 24 | 3 | 24 | -13 | - | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,60 | 0,480 | -6,0/NA | Forced: 65% | 0,4 | Ground Throw: 75250 | - | R | 1 | - | - | +51 | - | Click! |
| ||||||||||||||
Air Throw | 0,60 | 0,480 | -6,-7/NA | Forced: 65% | 0,2 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
| ||||||||||||||
Dead Angle Attack | 25 | -5000/264 | -7/+10 | Initial: 50% | 2 | All | - | - | 11 | 3 | 25 | -14 | 1~13F Full 14~33F Throw 14~23F Upper Body |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
| ||||||||||||||
Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
|
Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Gun Flame 236P
|
50→42→ 30→30 |
200/120 | -7/+2 | Initial: 85% | 2→2→ 1→1 |
All | - | YRP | 20 | 9(1)9(1) 9(1)9 |
Total 50 | -4 | - | Click! |
| ||||||||||||||
Gun Flame (DI) During Dragon Install: 236P
|
50 | 200/120 | -7/+10 | - | 2 | All | - | YRP | 20 | 6 | Total 36 | +3 | - | Click! |
Gun Flame (Feint) 214P
|
- | 350/- | - | - | - | - | - | YRP | - | - | Total 30 | - | - | Click! |
Volcanic Viper 623S
|
40,25 | 200/480, 720 |
-7/+10 | - | 2 | Mid | - | R | 7 | 3(3)11 | 21+8 after landing | -26 | 1~9F Full 10~12F Strike |
Click! |
| ||||||||||||||
Volcanic Viper (DI) During Dragon Install: 623S
|
40,20x2 | 200/360, 720x2 |
-7/+10 | - | 2 | Mid | - | R | 7 | 3(1)4,2 | 21+8 after landing | -17 | 1~9F Full 10F Strike |
Click! |
| ||||||||||||||
Volcanic Viper 623H
|
40,25 | 300/480, 720 |
-7/+10 | - | 2 | Mid | - | R | 5 | 2(3)18 | 29+8 after landing | -41 | 1~6F Full 7~11F Strike |
Click! |
| ||||||||||||||
Volcanic Viper (DI) During Dragon Install: 623H
|
60,12x9 | 300/96, 720x9 |
-1,-6x9/ +20,+10x9 |
- | 4,2x9 | Mid | - | R | 7 | 3,47 | 38+8 after landing | -71 | 1~9F Full | Click! |
| ||||||||||||||
Aerial Volcanic Viper j.623S
|
32,20 | 200/360, 720 |
-7/+10 | - | 2 | All | - | R | 5 | 2(3)9 | Until landing+8 | - | 1~9F Strike | Click! |
Aerial Volcanic Viper (DI) During Dragon Install: j.623S
|
32,20x2 | 200/240, 720x2 |
-7/+10 | - | 2 | All, Midx2 |
- | R | 5 | 2(1)4,2 | Until landing+8 | - | 1~6F Strike | Click! |
| ||||||||||||||
Aerial Volcanic Viper j.623H
|
40,20 | 250/480, 720 |
-7/+10 | - | 2 | All | - | R | 5 | 2(3)18 | Until landing+8 | - | 1~11F Strike | Click! |
Aerial Volcanic Viper (DI) During Dragon Install: j.623H
|
60,12x9 | 250/96, 720x9 |
-1,-6x9/ +20,+10x9 |
- | 4,2x9 | All, Midx9 |
- | R | 7 | 3,47 | Until landing+8 | - | 1~9F Strike | Click! |
Tataki Otoshi During Volcanic Viper: 214K
|
16 | 50/240 | -7/+10 | - | 2 | All | - | R | 11 | 4 | Until landing+10 | - | - | Click! |
Bandit Revolver 236K
|
20,40 | 150/480 | -7/+10 | - | 2 | Mid | - | YRP | 9 | 5(11)9 | 2+8 after landing | -5 | 1~3F Strike 9F onwards Foot |
Click! |
| ||||||||||||||
Bandit Revolver (DI) During Dragon Install: 236K
|
20x3,50 | 150/240 | -6/+14x3, +20 |
Forced: 80% | 3x3,4 | Midx3, High |
- | YRP | 7 | 3x3(9)9 | 3+8 after landing | +4 | 1~3F Strike 7F onwards Foot |
Click! |
| ||||||||||||||
Aerial Bandit Revolver j.236K
|
22x2 | 150/300 | -7/+10 | - | 2 | All | - | YRP | 4 | 4(6)10 | Until landing+12 | - | 1~3F Strike | Click! |
Aerial Bandit Revolver (DI) During Dragon Install: j.236K
|
22x4 | 150/300 | -6/+14 | - | 3 | All | - | YRP | 4 | 4(6)4, 2,2,2 |
Until landing+5 | - | - | Click! |
| ||||||||||||||
Bandit Bringer 236[K]
|
50 | 150/360 | -6/+20 | Initial: 65% | 4 | High/Air | - | YRP | 32 | 6 | 9+4 after landing | ±0 | 1~3F Strike 9F onwards Lower Body |
Click! |
| ||||||||||||||
Bandit Bringer (DI) During Dragon Install: 236[K]
|
50 | 150/360 | -6/+20 | - | 4 | High/Air | - | YRP | 30 | 6 | 9+4 after landing | ±0 | 1~3F Strike 7F onwards Lower Body |
Click! |
| ||||||||||||||
Kudakero j.214K
|
28,20 | 150/720, 120 |
-7/+10,+6 | Initial: 85%, - | 2,1 | All | - | YRP | 22 | Until landing (7)10 |
29 after landing | +2 | - | Click! |
Kudakero (DI) During Dragon Install: j.214K
|
28,20 | 150/720, 120 |
-7/+10,+6 | Forced: 80%, - | 2,1 | All | - | YRP | 13 | Until landing (7)10 |
24 after landing | +7 | - | Click! |
Bukkirabou ni Nageru 623K
|
0,40 | -/0,720 | -6,0/NA | Forced: 60% | 0 | Ground Throw: 122500 | - | YRP | 4 | 1 | Whiff: 45 | - | - | Click! |
| ||||||||||||||
Bukkirabou ni Nageru (DI) During Dragon Install: 623K
|
0,80 | -/0,720 | -6,0/NA | Forced: 60% | 0 | Ground Throw: 122500 | - | YRP | 4 | 1 | Whiff: 35 | - | - | Click! |
| ||||||||||||||
Riot Stamp 214K
|
30,50 | 100/420, 720 |
-6/+14, +20 |
Initial: 75% | 3,4 | High/Air | - | YRP | 10 after reaching wall | Until landing [(15)3] |
5 after landing[10]/ 5 landing recovery |
+6 | 1F onwards Lower Body | Click! |
| ||||||||||||||
Riot Stamp (DI) During Dragon Install: 214K
|
10,30,20x5 | 100/240, 300,144x5 |
-6x2,-7x5/ +14,+20, +10x5 |
- | 3,4,2x5 | High/Air x2, Allx5 |
- | YRP | 10 after reaching wall | Until landing [(15)3,38] |
5 after landing[10]/ 5 landing recovery |
+45 | 1F onwards Lower Body & Airborne | Click! |
| ||||||||||||||
Ground Viper 214S
|
11x2~6, 18x3 |
300/120 x2~6, 360x3 |
-1x2~6, -7x3/ +10x5~9 |
Initial: 80% | 2 | Lowx2~6, Midx3 |
- | R | 17 | 5~23(4)12 (2)2(2)19 |
37+10 after landing | -56 | 1~4F, 17~21F Low Profile 5~16F Super Low Profile 24~25F, 38~43F Strike |
Click! |
| ||||||||||||||
Ground Viper (DI) During Dragon Install: 214S
|
{8,20} x4~11, 8,26x3 |
300/ {96,120} x4~11, 96,360x3 |
{-1,-7} x4~11, -1,-7x3/ +10x12~26 |
Initial: 80% | 2 | {Low,All} x4~11, Low,Midx3 |
- | YRP | 11 | 15(4)12 (2)2(2)19 |
37+10 after landing | -56 | 1~10F Super Low Profile 11~25F Low Profile 28~29F, 42~47F Strike |
Click! |
| ||||||||||||||
Fafnir 41236H
|
58 | 200/600 | -7/+35 | Initial: 55% | 3 | Mid | - | YRP | 18 | 3 | 12 | +2 | - | Click! |
Fafnir (DI) During Dragon Install: 41236H
|
40x3 | 200/240x3 | -10/+20 | Initial: 75% | 4 | Mid | - | YRP | 18 | 1,1,1 | 23 | +4 | - | Click! |
P.B.B. During Dragon Install: j.623K
|
0,60,100 | -/0,720x2 | 0/NA | Forced: 60% | 0,4x2 | Air Throw: 122500 | - | YRP | 9 | 1 | Whiff: Until Landing+12 | - | - | Click! |
|
Overdrives
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tyrant Rave ver.β 632146H
[632146D] |
80,70 [100,87] |
-5000/0 | -6,-27/ +20,+14 |
- | 4,3 | Mid,All | - | YRP | 5+1 | 11(17)15 | 31 | -15 | 1~8F Strike [1~8F Full] |
Click! |
| ||||||||||||||
Tyrant Rave ver.β (DI) During Dragon Install: 632146H
|
80,20x15 | -5000/0 | -6,-4/ +20,+14 |
Initial: -, 70% | 4,3 | Mid,All | - | YRP | 7+1 | 11(17)46 | 31 | -18 | 1~18F Strike | Click! |
| ||||||||||||||
Dragon Install 214214H (air OK)
|
- | -5000 | - | - | - | - | - | YR | - | - | Total 19 (Super Freeze on 19F) |
- | 7~19F Full | Click! |
|
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Branding Breach During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+16 [5+15] |
6 | 32 | -21 | 1~8F Upper Body 9~31F Full [1~4F Upper Body 5~25F Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | Homing Jump, Homing Dash | |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K[+] | j.S | j.H | - | Sp |
j.K | - | - | j.S | - | j.D | Jump, Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)