< GGXRD-R2 | Sol Badguy
System Data
Normal Moves
- Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Universal Mechanics
Special Moves
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Gun Flame 236P | |||||||||||||
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Gun Flame (DI) During Dragon Install: 236P | |||||||||||||
Gun Flame (Feint) 214P | |||||||||||||
Volcanic Viper 623S | |||||||||||||
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Volcanic Viper (DI) During Dragon Install: 623S | |||||||||||||
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Volcanic Viper 623H | |||||||||||||
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Volcanic Viper (DI) During Dragon Install: 623H | |||||||||||||
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Aerial Volcanic Viper j.623S | |||||||||||||
Aerial Volcanic Viper (DI) During Dragon Install: j.623S | |||||||||||||
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Aerial Volcanic Viper j.623H | |||||||||||||
Aerial Volcanic Viper (DI) During Dragon Install: j.623H | |||||||||||||
Knockdown During Volcanic Viper: 214K | |||||||||||||
Bandit Revolver 236K | |||||||||||||
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Bandit Revolver (DI) During Dragon Install: 236K | |||||||||||||
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Aerial Bandit Revolver j.236K | |||||||||||||
Aerial Bandit Revolver (DI) During Dragon Install: j.236K | |||||||||||||
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Bandit Bringer 236[K] | |||||||||||||
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Bandit Bringer (DI) During Dragon Install: 236[K] | |||||||||||||
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Break j.214K | |||||||||||||
Break (DI) During Dragon Install: j.214K | |||||||||||||
Wild Throw 623K | |||||||||||||
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Wild Throw (DI) During Dragon Install: 623K | |||||||||||||
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Riot Stamp 214K | |||||||||||||
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Riot Stamp (DI) During Dragon Install: 214K | |||||||||||||
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Ground Viper 214S | |||||||||||||
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Ground Viper (DI) During Dragon Install: 214S | |||||||||||||
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Fafnir 41236H | |||||||||||||
Fafnir (DI) During Dragon Install: 41236H | |||||||||||||
P.B.B. During Dragon Install: j.623K | |||||||||||||
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Overdrives
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Tyrant Rave ver.β 632146H [632146D] | |||||||||||||
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Tyrant Rave ver.β (DI) During Dragon Install: 632146H | |||||||||||||
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Dragon Install 214214H (air OK) | |||||||||||||
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Instant Kill
Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Branding Breach During IK Mode: 236236H | |||||||||||||
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Gatling Table
P | K | S | H | D | Cancel | |
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5P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P[+], 2P[+], 6P[+] | 5K[+], 2K[+] | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | Homing Jump, Homing Dash | |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
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j.P | j.P[+] | j.K[+] | j.S | j.H | - | Sp |
j.K | - | - | j.S | - | j.D | Jump, Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Sol Badguy/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.