GGXRD-R2/Venom/Frame Data

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System Data[edit]

Defense Modifier: x1.03

Guts Rating: 1

Weight: [100] Medium

Stun Resistance: 60

Jump Startup: 4F

Backdash Time 13F / Invul: 1-7F

Wakeup (Face Up/Down): 21F / 26F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
5P 6[26] 144 -8/+3 Initial: 85% 0 Mid CSJ YRP 6 3 9 -2 - Click!
5K 12[32] 144 -8/+3 Initial: 90% 0 Mid SJ YRP 7 3 15 -8 - Click!
c.S 16×3[32] 384 -8/+20 - 4 Mid SJ YRP 5 2,2,7 20 -8 - Click!
f.S 24[38] 264 -7/+10 - 2 Mid S YRP 9 2 18 -6 - Click!
5H 42[42] 384 -6/+20 - 4 Mid S YRP 10 7 15 -3 - Click!
2P 6[26] 144 -8/+3 Initial: 80% 0 Mid CS YRP 7 4 10 -4 - Click!
2K 8[30] 144 -8/+3 Initial: 70% 0 Low S YRP 5 3 9 -2 - Click!
2S 22[34] 264 -7/+10 - 2 Mid S YRP 6 2 19 -7 - Click!
2H 20×2[42] 384 - - 3 Low, Mid S YRP 10 3,5 20 -8 - Click!
j.P 10[28] 144 -8/+3 - 0 High / Air CSJ YRP 7 6 9 - - Click!
j.K 12[32] 264 -7/+10 - 2 High / Air S YRP 9 12 12 - - Click!
j.S 22[37] 264 -7/+10 - 2 High / Air SJ YRP 7 5 21 - - Click!
j.H 32[46] 264 -7/+10 - 2 High / Air S YRP 10 8 18 - - Click!
j.D 36[48] 384 -6/+14 - 3 High / Air S YRP 12 6 22 + 5 Landing Recovery - - Click!
6P 28[36] 264 -7/+10 - 2 Mid SJ YRP 7 7 16 -9 1~3 Upper Body
4~6 Above Knees
7~10 Upper Body
Click!
6H 52[48] 384 -6/+20 - 4 Mid S YRP 15 8 21 -10 - Click!
2D 20×2 264 -7/+10 - 2 Low S YRP 6 2(15)8 14 -8 6~7 Upper Body
8~18 Above Knees
19~29 Low Profile
30~32 Above Knees
Click!
5D 25[50] 264 -20/+10 Initial: 80% 2 High - YRP 25 3(2)3 15 -9 - Click!
  • Maximum 1 Hit

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ground Throw 0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Ground Throw: 75250 - R 1 - - - - Click!
  • Stun value: 3*7
Air Throw 0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Air Throw: 192500 - R 1 - - - - Click!
  • Stun value: 3*7
Dead Angle Attack 20 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 3 24 -13 1~15 Full
16~35 Throw
Click!
Blitz Attack 50 - - Initial: 55% 1 Mid - R (15-48)+13 3 20 -2 1~Button release: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
  • Crumples opponent on ground CH (79F)
Blitz Attack
Max Charge
50 - - - 4 Mid - R 50+13 3 20 +5 1~50: Blitz Click!
  • Hitstop 30F
  • Slighty refills own Burst and slightly drains opponent's Burst on hit
  • Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
  • Crumples opponent on ground hit

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Ball Formation
214P/K/S/H
- 75 / ― - - - - - Y - - Total 26(Ground)
Total 35(Air)
- - Click!
  • Teleport (Followup) possible at 25F
→Teleport (Followup)
Hold button after Ball Formation
- - - - - - - Y - - Total 20 - 7~10 Strike
11~14 Full
Click!
  • Teleport finishes at 15F
Teleport
623K
- - - - - - - Y - - Total 20 - 7~10 Strike
11~14 Full
Click!
  • Teleport finishes at 15F
S Stinger Aim
[4]6S (Charge Lv 0/1/2/3)
30 250 / 120 -7/+10 - 2 All - YRP 15~26 - Total 43~54 -2 - Click!
22×2 250 / 120 -6*2/+10, +2 - 2 All - YRP 27~47 - Total 55~75 +6 - Click!
22×3 250 / 120 -6*3/+10, +2*2 - 2 All - YRP 48~74 - Total 76~102 +15 - Click!
22×6 250 / 120 -6/+10, +2*5 - 2 All - YRP 75~95 - Total 103~123 +37 - Click!
  • 40f charge time
H Stinger Aim
[4]6H (Charge Lv 0/1/2/3)
42 250 / 120 -7/+10 - 2 All - YRP 9~20 - Total 44~55 -9 - Click!
25×2 250 / 120 -6/+10, +2 - 2 All - YRP 21~41 - Total 56~76 -1 - Click!
25×3 250 / 120 -6/+10, +2*2 - 2 All - YRP 42~68 - Total 77~103 +8 - Click!
25×6 250 / 120 -6/+10, +2*5 - 2 All - YRP 69~89 - Total 104~124 +30 - Click!
  • 40f charge time
S Carcass Raid
[2]8S
36 200 / 120 -7/+10 - 2 All - YRP 16 - Total 32 +10 - Click!
  • 40f charge time
H Carcass Raid
[2]8H
50 200 / 120 -7/+10 - 2 All - YRP 13 - Total 48 -9 - Click!
  • 40f charge time
Ball Hit 26~50 120 -7/+2 - 2 All - YRP 1 - - - - Click!
  • Damage depends on what hit the ball. See Ball Velocity Table for details.
S Double Head Morbid
623S
15×4[42] 130 / 216 -7/+10 - 2 Mid - YRP 9 4×4 18 -8 - Click!
H Double Head Morbid
623H
18×4[48] 200 / 264 -7/+10 - 2 Mid - YRP 15~34 24 18 -16 - Click!
  • Maximum 4 Hit
QV
41236P/K/S/H
25 200 / 120 -8/+2 - 0 [1, 2, 3] Mid - YRP 20~83 8 Total 38~101 -4 [-1, +1, +5] - Click!
  • Charge times: Lvl1: 33F, Lvl2: 45F, Lvl3: 83F
  • [Lvl1,Lvl2,Lvl3] indicates Charge Level
S Mad Struggle
j.236S
12×4[37] 150 / 240 -7/+10 - 2 High / Air - YRP 18 Until Landing 6 After Landing +7 - Click!
H Mad Struggle
j.236H
15×7, 25×3[37] 150 / 240×4,720×3 -7/+10 - 2 High / Air×4,Mid×3 - YRP 16 Until Landing (5)2,6,2 18 -6 After Landing 1~7 Strike Click!

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Dark Angel
2363214S
[2363214D]
10×34
[12*34]
-5000/0 -2/+3 - 4 All - Y 7+18 - Total 43 +102 7 Full
8~15 Strike
[1-26 All]
Click!
  • Stun value: 0
  • Values in [ ] are for Burst version
  • Chip damage is 2*34
Red Hail
j.236236H
30×8 -5000/0 -7/+2 - 0 All - YRP 7+0 - 9 After Landing - 7 Strike Click!
  • Shoots every 8F
Bishop Runout
2363214H
- -5000/0 - - - - - Y 10+0 - 3 - 10 Strike Click!
  • Default duration 240F. Hellfire duration 288F.

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv. Hitbox
Giga Machina System
During ID Mode: 236236H
DESTROY - -6/+3 - 0 All - - 9+17
[5+14]
4 33 -20 9~45 Full
[5~38 Full]
Click!
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 52F [5F+5F]


Ball Velocity Damage Tables[edit]

Normals
5P 2P 6P j.P
23 23 36 28
5K 2K j.K
32 30 32
c.S f.S 2S j.S
32 38 34 37
5H 2H 6H j.H
42 42 50 46
5D 2D j.D
50 32 48
Specials and Overdrives
Stinger Aim (S) Stinger Aim (H)
30 42
Carcass Raid (S) Carcass Raid (H)
35 50
Double Head Morbid (S) Double Head Morbid (H)
37 40
Mad Struggle (S) Mad Struggle (H)
37 Dive: 37 Kick: 40
Red Hail
48


Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
5K 6P - c.S, f.S, 2S 2H, 5H, 6H 5D, 2D Jump, Sp, Su
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp, Su
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp, Su
f.S - - 2S 5H, 2H 5D, 2D Sp, Su
2S - - - 5H, 2H 5D, 2D Sp, Su
5H - - - - - Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - Homing Jump/Dash
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp, Su
j.K j.P - j.S - j.D Sp, Su
j.S j.P - - j.H j.D Jump, Sp, Su
j.H - - - - j.D Sp, Su
j.D - - - - - Sp, Su
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGXRD-R2/Venom/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear Xrd REV 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc