System Data
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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5P | 6 | 144 | -8/+3 | Initial: 85% | 0 | Mid | CSJ | YRP | 6 | 3 | 9 | -2 | - | Click! |
5K | 12 | 144 | -8/+3 | Initial: 90% | 0 | Mid | SJ | YRP | 7 | 3 | 15 | -8 | - | Click! |
c.S | 16×3 | 384 | -8/+20 | - | 4 | Mid | SJ | YRP | 5 | 2,2,7 | 20 | -8 | - | Click! |
f.S | 24 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 2 | 18 | -6 | - | Click! |
5H | 42 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 10 | 7 | 15 | -3 | - | Click! |
2P | 6 | 144 | -8/+3 | Initial: 80% | 0 | Mid | CS | YRP | 7 | 4 | 10 | -4 | - | Click! |
2K | 8 | 144 | -8/+3 | Initial: 70% | 0 | Low | S | YRP | 5 | 3 | 9 | -2 | - | Click! |
2S | 22 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 6 | 2 | 19 | -7 | - | Click! |
2H | 20×2 | 384 | - | - | 3 | Low, Mid | S | YRP | 10 | 3,5 | 20 | -8 | - | Click! |
j.P | 10 | 144 | -8/+3 | - | 0 | High / Air | CSJ | YRP | 7 | 6 | 9 | - | - | Click! |
j.K | 12 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 9 | 12 | 12 | - | - | Click! |
j.S | 22 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 7 | 5 | 21 | - | - | Click! |
j.H | 32 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 10 | 8 | 18 | - | - | Click! |
j.D | 36 | 384 | -6/+14 | - | 3 | High / Air | S | YRP | 12 | 6 | 22 + 5 Landing Recovery | - | - | Click! |
6P | 28 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 7 | 7 | 16 | -9 | 1~3 Upper Body 4~6 Above Knees |
Click! |
6H | 52 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 15 | 8 | 21 | -10 | - | Click! |
2D | 20×2 | 264 | -7/+10 | - | 2 | Low | S | YRP | 6 | 2(15)8 | 14 | -8 | 6~7 Upper Body 8~18 Above Knees 19~29 Low Profile 30~32 Above Knees |
Click! |
5D | 25 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 3(2)3 | 15 | -9 | - | Click! |
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Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ground Throw | 0,6×7 | 0,480,0 | -6,-0/NA | Forced: 50% | 0 | Ground Throw: 75250 | - | R | 1 | - | - | - | - | Click! |
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Air Throw | 0,6×7 | 0,480,0 | -6,-0/NA | Forced: 50% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 20 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 13 | 3 | 24 | -13 | 1~15 Full 16~35 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | 1~50: Blitz | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Ball Formation 214P/K/S/H
|
- | 75 / ― | - | - | - | - | - | Y | - | - | Total 26(Ground) Total 35(Air) |
- | - | Click! |
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→Teleport (Followup) Hold button after Ball Formation
|
- | - | - | - | - | - | - | Y | - | - | Total 20 | - | 7~10 Strike 11~14 Full |
Click! |
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Teleport 623K
|
- | - | - | - | - | - | - | Y | - | - | Total 20 | - | 7~10 Strike 11~14 Full |
Click! |
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Stinger Aim (S) [4]6S
|
30 | 250 / 120 | -7/+10 | - | 2 | All | - | YRP | 15~26 | - | Total 43~54 | -2 | - | Click! |
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Stinger Aim (S)(Level 1 Charge) [4]6S
|
22×2 | 250 / 120 | -6*2/+10, +2 | - | 2 | All | - | YRP | 27~47 | - | Total 55~75 | +6 | - | Click! |
Stinger Aim (S)(Level 2 Charge) [4]6S
|
22×3 | 250 / 120 | -6*3/+10, +2*2 | - | 2 | All | - | YRP | 48~74 | - | Total 76~102 | +15 | - | Click! |
Stinger Aim (S)(Level 3 Charge) [4]6S
|
22×6 | 250 / 120 | -6/+10, +2*5 | - | 2 | All | - | YRP | 75~95 | - | Total 103~123 | +37 | - | Click! |
Stinger Aim (H) [4]6H
|
42 | 250 / 120 | -7/+10 | - | 2 | All | - | YRP | 9~20 | - | Total 44~55 | -9 | - | Click! |
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Stinger Aim (H)(Level 1 Charge) [4]6H
|
25×2 | 250 / 120 | -6/+10, +2 | - | 2 | All | - | YRP | 21~41 | - | Total 56~76 | -1 | - | Click! |
Stinger Aim (H)(Level 2 Charge) [4]6H
|
25×3 | 250 / 120 | -6/+10, +2*2 | - | 2 | All | - | YRP | 42~68 | - | Total 77~103 | +8 | - | Click! |
Stinger Aim (H)(Level 3 Charge) [4]6H
|
25×6 | 250 / 120 | -6/+10, +2*5 | - | 2 | All | - | YRP | 69~89 | - | Total 104~124 | +30 | - | Click! |
Carcass Raid (S) [2]8S
|
36 | 200 / 120 | -7/+10 | - | 2 | All | - | YRP | 16 | - | Total 32 | +10 | - | Click! |
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Carcass Raid (H) [2]8H
|
50 | 200 / 120 | -7/+10 | - | 2 | All | - | YRP | 13 | - | Total 48 | -9 | - | Click! |
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Ball Hit | 26~50 | 120 | -7/+2 | - | 2 | All | - | YRP | 1 | - | - | - | - | Click! |
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Double Head Morbid (S) 623S
|
15×4 | 130 / 216 | -7/+10 | - | 2 | Mid | - | YRP | 9 | 4×4 | 18 | -8 | - | Click! |
Double Head Morbid (H) 623H
|
18×4 | 200 / 264 | -7/+10 | - | 2 | Mid | - | YRP | 15~34 | 24 | 18 | -16 | - | Click! |
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QV 41236P/K/S/H
|
25 | 200 / 120 | -8/+2 | - | 0 [1, 2, 3] | Mid | - | YRP | 20~83 | 8 | Total 38~101 | -4 [-1, +1, +5] | - | Click! |
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Mad Struggle (S) j.236S
|
12×4 | 150 / 240 | -7/+10 | - | 2 | High / Air | - | YRP | 18 | Until Landing | 6 After Landing | +7 | - | Click! |
Mad Struggle (H) j.236H
|
15×7, 25×3 | 150 / 240×4,720×3 | -7/+10 | - | 2 | High / Air×4,Mid×3 | - | YRP | 16 | Until Landing (5)2,6,2 | 18 | -6 | After Landing 1~7 Strike | Click! |
Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Giga Machina System During IK Mode: 236236H
|
DESTROY | - | -6/+3 | - | 0 | All | - | - | 9+17 [5+14] |
4 | 33 | -20 | 9~45 Full [5~38 Full] |
Click! |
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Ball Velocity Damage Tables
5P | 2P | 6P | j.P |
---|---|---|---|
23 | 23 | 36 | 28 |
5K | 2K | j.K | |
32 | 30 | 32 | |
c.S | f.S | 2S | j.S |
32 | 38 | 34 | 37 |
5H | 2H | 6H | j.H |
42 | 42 | 50 | 46 |
5D | 2D | j.D | |
50 | 32 | 48 |
Stinger Aim (S) | Stinger Aim (H) |
---|---|
30 | 42 |
Carcass Raid (S) | Carcass Raid (H) |
35 | 50 |
Double Head Morbid (S) | Double Head Morbid (H) |
37 | 40 |
Mad Struggle (S) | Mad Struggle (H) |
37 | Dive: 37 Kick: 40 |
Red Hail | |
48 |
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P[+], 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
2P | 5P, 2P[+], 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp, Su |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp, Su |
5K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Jump, Sp, Su |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp, Su |
c.S | 6P | - | f.S, 2S | 5H | 5D, 2D | Jump, Sp, Su |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Sp, Su |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp, Su |
5H | - | - | - | - | - | Sp, Su |
2H | - | - | - | - | 5D, 2D | Sp, Su |
6H | - | - | - | - | - | Sp, Su |
5D | - | - | - | - | Homing Jump/Dash | |
2D | - | - | - | - | - | Sp, Su |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Jump, Sp, Su |
j.K | j.P | - | j.S | - | j.D | Sp, Su |
j.S | j.P | - | - | j.H | j.D | Jump, Sp, Su |
j.H | - | - | - | - | j.D | Sp, Su |
j.D | - | - | - | - | - | Sp, Su |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGXRD-R2/Venom/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.