GGXRD-R2/Zato-1: Difference between revisions

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  |version=Uncharged |damage=50 |tension= |risc= |prorate=Initial: 55% |level=1 |guard=Mid
  |version=Uncharged |damage=50 |tension= |risc= |prorate=Initial: 55% |level=1 |guard=Mid
  |cancel= |roman=R |startup=(15-48)+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |frameAdv=-2 |inv= }}
  |cancel= |roman=R |startup=(15-48)+13 |active=3 |recovery=20 |frameAdv=-2 |inv= }}
{{AttackData-GGXRD-R2
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  |version=Max Charge |damage=50 |tension= |risc= |prorate= |level=4 |guard=Mid
  |version=Max Charge |damage=50 |tension= |risc= |prorate= |level=4 |guard=Mid
  |cancel= |roman=R |startup=50+13 |active=3 |recovery=Hit: 11<br/>Whiff: 20 |frameAdv=-+5 |inv=?
  |cancel= |roman=R |startup=50+13 |active=3 |recovery=20 |frameAdv=-+5 |inv=?
  |description=*List what the move is used for
  |description=*List what the move is used for
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.

Revision as of 20:02, 19 August 2018

Zato-1
GGXRD-R Zato-1 Portrait.png
Defense Modifier:

Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /

Movement Options

Double Jump, 1 Airdash, Flight Mode (as his second jump), Dash Type: Run

Play-style
Pupeteer

Overview

Zato fills the role of Guilty Gear's puppet character archetype. Paired with his shadow, Eddie, he dominates in neutral and possesses arguably the most overwhelming offense in the game. He manipulates the power of Eddie in many of his attacks, such as having him fight directly along side him to attack at the same time. When Eddie is summoned, you must utilize negative edge to coordinate them in such a way that they defend each other's recovery. In other words, Zato performs attacks with a press of a button while Eddie only attacks while the button is released. This alone can leave dealing with them on the other end of their offense to be frustrating, as their gapless pressure leave plenty of room for them to enforce mixups, although Zato's unique Eddie gauge that depletes during the shadows use forces him to eventually stop. The ability to control two characters is a nightmare for your opponents as Zato's pokes, drill specials, and flight paired with Eddie's pressure tools, anti-airs, and underground movement options are difficult to deal with when they are used as a team. Eddie can also take a hit for Zato, which while beneficial, means that you lose control over Eddie, so you will be left weakened with your only hope being flight and using drill summons to kill time for Eddie's recovery. Zato is a difficult character to get the hang of, but is a monster when you get used to controlling two characters as a coordinated team.

Zato's goal at the beginning of each match is to get the shadow out. He can achieve this goal by using his many ways to get a knockdown, his great pokes like f.S and 2S, and even summoning raw in neutral. His drill special leaves shadow puddles on the ground, which he can summon out of as well. Once Eddie is out, the next goal is to get the opponent blocking. After this Zato can create pressure and enforce mixups while the shadow keeps the opponent in blockstun, and can also acts as combo filler.

Strengths/Weaknesses

Strengths Weaknesses
  • Overwhelming offense when paired with Eddie. This includes, high/low/fuzzy guard mix-ups, command grabs, unblockables, and never-ending block stings limited only by his shadow gauge.
  • Has many reliable unblockable setups that do large amounts of damage. Each one can take out about 50% health meterlessly. They also lead you to end with full Eddie gauge.
  • Superior ground and air game with Eddie. Both Zato and Eddie can cover each other's recovery points and easily frustrate the opponent.
  • No real reversal options. Best option is to block if knocked down.
  • Has below average defense. Can die very quickly.
  • Without Eddie, Zato is very limited.

Template:CharLinks-GGXRD-R2

Ambox warning.png This data is all copied over from GGXRD-Rev1. Replace with Rev 2 data as it becomes available (and delete this warning)

Normal Moves

5P
5P
GGXRD Zato 5P.png
9 Mid 5 4 7 - -
5K
5K
GGXRD Zato 5K.png
12 Low 8 4 8 - -
c.S
c.S
GGXRD Zato c.S.png
30 Mid 9 5 9 - -
f.S
f.S
GGXRD Zato f.S.png
20×4 Mid 7 3×4 20 - -
5H
5H
GGXRD Zato 5H.png
25×3 Mid 13 2,6,3 15 - -
2P
2P
GGXRD Zato 2P.png
8 Mid 6 4 8 - -
2K
2K
GGXRD Zato 2K.png
Shadow Foot
18 Low 7 2 9 - -
2S
2S
GGXRD Zato 2S.png
24 Mid 9 4 16 - -
2H
2H
GGXRD Zato 2H.png
50 Mid 11 6 19 - -
j.P
j.P
GGXRD Zato j.P.png
13 High / Air 6 4 11 - -
j.K
j.K
GGXRD Zato j.K.png
18 High / Air 7 6 11 - -
j.S
j.S
GGXRD Zato j.S.png
22 High / Air 7 12 12 - -
j.H
j.H
GGXRD Zato j.H.png
33 High / Air 11 6 12 - -
j.D
j.D
GGXRD Zato j.D.png
40 High / Air 11 4 19 - -
6P
6P
GGXRD Zato 6P.png
22×2 Mid 13 4,4 12 - -
6K
6K
GGXRD Zato 6K.png
30 High 23 5 9 - -
6H
6H
GGXRD Zato 6H.png
60 Mid 13 12 23 - -
2D
2D
GGXRD Zato 2D.png
20 Low 9 6 15 - -
5D
5D
GGXRD Zato 5D.png
22 High 25 3 24 - -


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Zato GroundThrow.png
0,50 Ground Throw: 85750 1 - -
Air Throw
Air Throw
GGXRD Zato AirThrow.png
0,60 Air Throw: 192500 1 - -
Dead Angle Attack
Dead Angle Attack
GGXRD Zato 2H.png
25 All 11 6 18 - -
Blitz Shield Charge Attack
Blitz Attack
GGXRD-R Zato BlitzAttack.png
50 Mid (15-48)+13 3 20 - - 50 Mid 50+13 3 20 - -


Special Moves

Invite Hell
Invite Hell
22S/H
GGXRD Zato InviteHell.png
40 Low 18 48 Total 44 - - 40 Low 18 48 Total 44 - -
Break the Law
Break the Law
214[K]
GGXRD Zato BreakTheLaw.png
13 Total 29(Maximum 169) - -
Shadow Summon
Summon Eddie (Recall)
236P/K/S/H
GGXRD Zato Summon.png
Total 38 - - Total 29 - -
Shadow Puddle Shadow Summon
Shadow Puddle Shadow Summon
214H
GGXRD Zato PuddleSummon.png
- -
Small Attack
Small Attack
Release P with Shadow
GGXRD Zato SmallAttack.png
25 All 7[18] 2 Summon Total 23[Total 38] - -
Traversing Attack
Traversing Attack (Mawaru)
Release K with Shadow
GGXRD Zato TraversingAttack.png
20×3 All 14[25] 29(4 Hit) Summon Total 66[Total 38] - -
Anti-Air Attack
Anti-Air Attack (Nobiru)
Release S with Shadow
GGXRD Zato AntiAirAttack.png
50 Mid 9[20] 12 Summon Total 50[Total 38] - -
Shadow Puddle
Shadow Puddle
Release H with Shadow
GGXRD Zato ShadowPuddle.png
Summon Total 41 - -
Drill Special
Drill Special
Release D with Shadow
GGXRD Zato DrillSpecial.png
Set Play Drill
34×3 Low / Air,Mid / Air×2 146 36(3 Hit) (Summon Vanishes) - -
Dead Man's Hand
Dead Man's Hand
214D with Shadow
GGXRD Zato DeadMansHand.png
EVO winning command grab
0, 55 Ground Throw 30 Summon Total 77 - -
Damned Fang
Damned Fang
623S
GGXRD Zato DamnedFang.png
GGXRD Zato DamnedFang2.png
92 Ground Throw: 122500 6 - -
Drunkard Shade
Drunkard Shade
214S
GGXRD Zato DrunkardShade.png
30 Mid 9 10 10 - -
Shadow Gallery
Shadow Gallery
j.41236S
GGXRD Zato ShadowGallery.png
GGXRD Zato ShadowGallery2.png
40,25 All 7 After Landing 6(12)3 24+3 After Landing - -
Flight
Flight
double jump
GGXRD Zato Flight.png
Zato has flight mode instead of double jump. He can briefly fly around the screen. This is helpful for escaping the corner and stalling time for Eddie to recover. Huge staple in Zato's mix up, allowing him to perform his fuzzy guard mix ups.


Overdrives

Amorphous
Amorphous
632146H [632146D]
GGXRD Zato Amorphous.png
72×2 [90×2] Mid 10+5 9(2 Hit) 28 - -
Executor
Executor
j.236236S
GGXRD Zato Executor.png
14×n All 8+5 Until Corner 0 After Landing - -
Great White
Great White
632146S with Shadow
GGXRD Zato GreatWhite.png
GGXRD Zato GreatWhite2.png
30×3 All 6 After Searching for Opponent 17 Total 22 - -


Instant Kill

Guzmania Magnifica
in IK mode: 236236H
GGXRD Zato GuzmaniaMagnifica.png
GGXRD Zato GuzmaniaMagnifica2.png
GGXRD Zato GuzmaniaMagnifica3.png
DESTROY All 9+21[5+18] 12 23 - -



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