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|damage=72×2 [90×2] |tension=-5000 / 0 |level=2 |risc=-7/+10 |prorate= |guard=Mid | |damage=72×2 [90×2] |tension=-5000 / 0 |level=2 |risc=-7/+10 |prorate= |guard=Mid | ||
|cancel= |roman=YRP |startup=10+5 |active=9(2 Hit) |recovery=28 |frameAdv=-17 |inv=1~12 Strike [1~12 Full, 13-20 Throw] |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/ZAT | |cancel= |roman=YRP |startup=10+5 |active=9(2 Hit) |recovery=28 |frameAdv=-17 |inv=1~12 Strike [1~12 Full, 13-20 Throw] |hitbox=http://boxdox-bb.dantarion.com/#/viewer/gg_revelator_103/ZAT | ||
|description= | |description=*Values in [ ] are for Burst version | ||
}} | }} | ||
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Revision as of 20:11, 19 August 2018
System Data
Defense Modifier:
Guts Rating:
Weight:
Stun Resistance:
Prejump:
Backdash Time / Invul:
Wakeup (Face Up/Down): /
Normal Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5P | 9 | 144 | -8/+3 | Initial: 90% | 0 | Mid | SJ | YRP | 5 | 4 | 7 | -1 | - | Click! |
5K | 12 | 144 | -8/+3 | Initial: 70% | 0 | Low | SJ | YRP | 8 | 4 | 8 | -2 | - | Click! |
c.S | 30 | 264 | -7/+10 | - | 2 | Mid | SJ | YRP | 9 | 5 | 9 | ±0 | - | Click! |
f.S | 20×4 | 120×4 | -7/+10 | - | 2 | Mid | S | YRP | 7 | 3×4 | 20 | -9 | - | Click! |
5H | 25×3 | 384×3 | -6/+10 | - | 4 | Mid | S | YRP | 13 | 2,6,3 | 15 | +1 | - | Click! |
2P | 8 | 144 | -8/+3 | Initial: 80% | 0 | Mid | S | YRP | 6 | 4 | 8 | -2 | - | Click! |
2K | 18 | 264 | -7/+10 | Initial: 80% | 2 | Low | S | YRP | 7 | 2 | 9 | +3 | - | Click! |
2S | 24 | 264 | -7/+10 | - | 2 | Mid | S | YRP | 9 | 4 | 16 | -6 | - | Click! |
2H | 50 | 384 | -6/+20 | - | 4 | Mid | S | YRP | 11 | 6 | 19 | -6 | - | Click! |
j.P | 13 | 264 | -7/+6 | - | 1 | High / Air | CS | YRP | 6 | 4 | 11 | - | - | Click! |
j.K | 18 | 264 | -7/+10 | Initial: 90% | 2 | High / Air | SJ | YRP | 7 | 6 | 11 | - | - | Click! |
j.S | 22 | 264 | -7/+10 | - | 2 | High / Air | SJ | YRP | 7 | 12 | 12 | - | - | Click! |
j.H | 33 | 264 | -7/+10 | - | 2 | High / Air | S | YRP | 11 | 6 | 12 | - | - | Click! |
j.D | 40 | 264 | -7/+10 | Initial: 90% | 2 | High / Air | S | YRP | 11 | 4 | 19 | - | - | Click! |
6P | 22×2 | 264×2 | -7/+10 | - | 2 | Mid | SJ | YRP | 13 | 4,4 | 12 | -2 | 1~16 Upper Body | Click! |
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6K | 30 | 264 | -7/+10 | Initial: 75% | 2 | High | - | YRP | 23 | 5 | 14 | -5 | - | Click! |
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6H | 60 | 384 | -6/+20 | - | 4 | Mid | - | YRP | 13 | 12 | 23 | -16 | - | Click! |
2D | 20 | 264 | -7/+10 | - | 2 | Low | SJ | YRP | 9 | 6 | 15 | -7 | - | Click! |
5D | 22 | 264 | -20/+10 | Initial: 80% | 2 | High | - | YRP | 25 | 3 | 24 | -13 | 1~51 Foot | Click! |
Universal Mechanics
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0,50 | 0,480 | -6,-0/NA | Forced: 65% | 0 | Ground Throw: 85750 | - | R | 1 | - | - | +39 | - | Click! |
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Air Throw | 0,60 | 0,480 | -6,-0/NA | Forced: 65% | 0 | Air Throw: 192500 | - | R | 1 | - | - | - | - | Click! |
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Dead Angle Attack | 25 | -5000 / 264 | -7/+10 | Initial: 50% | 2 | All | - | - | 13 | 9 | 18 | -13 | 1~21 Full 22~36 Throw |
Click! |
Blitz Attack | 50 | - | - | Initial: 55% | 1 | Mid | - | R | (15-48)+13 | 3 | 20 | -2 | - | Click! |
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Blitz Attack Max Charge
|
50 | - | - | - | 4 | Mid | - | R | 50+13 | 3 | 20 | +5 | - | Click! |
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Special Moves
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Eddie Summon 236P/K/S/H
|
- | 0 | - | - | - | - | - | P | - | - | Total 38 | - | - | Click! |
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Eddie Recall 236P/K/S/H
|
- | 0 | - | - | - | - | - | Y | - | - | Total 29 | - | - | Click! |
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Shadow Puddle Eddie Summon 214D
|
- | - | - | - | - | - | - | P | - | - | Total 38 | - | - | Click! |
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Small Attack Eddie summoned > ]P[
|
25 | 0 / 120 | -7/+2 | - | 1 | All | - | - | 7[18] | 2 | 23 [Total 38] |
[-3] | - | Click! |
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Traversing Attack Eddie summoned > ]K[
|
20×3 | 0 / 120×3 | -8/+2 | - | 2 | All | - | - | 14[25] | 29(4 Hit) | 66 [Total 38] |
[+26] | - | Click! |
| ||||||||||||||
Anti Air Attack Eddie summoned > ]S[
|
50 | 0 / 120 | -6/+2 | - | 4 | Mid | - | - | 9[20] | 12 | 50 [Total 38] |
[+15] | - | Click! |
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Shadow Puddle Eddie summoned > ]H[
|
- | - | - | - | - | - | - | - | - | - | Total 41 | - | 1~35 Summon Invulnerable | Click! |
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Drill Special Eddie summoned > ]D[
|
34×3 | 0 / 120×3 | -7/+10 | Initial: 85% | 2 | Low / Air,Mid / Air×2 | - | - | 146 | 36(3 Hit) | (Summon Vanishes) | - | - | Click! |
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Deadman's Hand Eddie summoned > 63214D
|
0, 55 | 0 / 720 | -6,-0/NA | Forced: 50% | 0 | Ground Throw | - | - | 30 | - | Summon Total 77 | - | - | Click! |
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Invite Hell (S) 22S
|
40 | 200 / 120 | -19/+2 | - | 2 | Low | - | YRP | 18 | 48 | Total 44 | 0 | - | Click! |
Invite Hell (H) 22H
|
40 | 200 / 120 | -19/+2 | - | 2 | Low | - | YRP | 18 | 48 | Total 44 | 0 | - | Click! |
Break the Law 214K
|
- | - | - | - | - | - | - | Y | 13 | - | Total 29(Maximum 169) | - | 1~12 Throw 13~16~138 Full 17~20~139 Strike |
Click! |
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Damned Fang 623S
|
92 | 0 / 720 | -6,-0/NA | Forced: 50% | 0 | Ground Throw: 122500 | - | YRP | 6 | - | Whiff Total: 43F | +63 | - | Click! |
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Drunkard Shade 214S
|
30 | 150 / 720 | -7/+10 | - | 2 | Mid | - | YRP | 9 | 10 | 10 | -6 | 1~18 Throw 3~18 Reflect |
Click! |
Shadow Gallery j.41236S
|
40,25 | 200 / 360,600 | -6/+14 | - | 3 | All | - | YRP | 7 After Landing | 6(12)3 | 24+3 After Landing | -31 | 7~Until 1st Landing Strike | Click! |
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Overdrives
Instant Kill
Version | Damage | GuardHow this attack can be blocked. | StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. | ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. | RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. | On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. | Invuln | |||||||
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Guzmania Magnifica During IK Mode: 236236H
|
DESTROY | - | -6/+14 | - | 3 | All | - | - | 9+21 [5+18] |
12 | 23 | -18 | 9~41 Full [5~34 Full] |
Click! |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D | Jump, Sp |
2P | 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D | Jump, Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | - | - | f.S, 2S | 2H, 6H | 5D | Sp |
6K | - | - | - | - | - | - |
c.S | 6P | 5K | f.S, 2S | 5H, 2H | 5D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D | Sp |
6H | - | - | - | - | 2D | - |
5D | - | - | - | - | - | homing jump, homing dash |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P[+] | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | j.H | - | Jump, Sp |
j.S | - | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)