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*There are 3 variations of this attack. 1H will always come out next to Bedman. 2H will come out at the half way point between Bedman and the edge of screen he's facing. 3H will come out at the far end of the screen, but it has a limit of one character's width away from the very end of the screen if Bedman is full screen away. | *There are 3 variations of this attack. 1H will always come out next to Bedman. 2H will come out at the half way point between Bedman and the edge of screen he's facing. 3H will come out at the far end of the screen, but it has a limit of one character's width away from the very end of the screen if Bedman is full screen away. | ||
*2H/3H are long range pokes that are slow but can catch your opponent by surprise. The pegs that come up do not have hurtboxes. | *2H/3H are long range pokes that are slow but can catch your opponent by surprise. The pegs that come up do not have hurtboxes. | ||
*Can hit opponents far away who are attempting something full-screen. Examples: Venom setting balls, Axl's Sparrowhawk Stance, Elphelt Rifle Stance, and Potemkin Flick. | *Can hit opponents far away who are attempting something full-screen. Examples: Venom setting balls, Axl's Sparrowhawk Stance, Sin eating, Elphelt Rifle Stance, and Potemkin Flick. | ||
*Special cancel-able and jump-cancel-able on block or hit. It's a good way to get a Task A on the screen. | *Special cancel-able and jump-cancel-able on block or hit. It's a good way to get a Task A on the screen. | ||
*Very very punishable on whiff. Be careful. | *Very very punishable on whiff. Be careful. |
Revision as of 05:21, 6 February 2016
Bedman |
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Defense Modifier: x0.94 Guts Rating: 0 Stun Resistance: 60 Jump Startup: 3F Backdash Time: 23F Backdash Invincibility: 1-11F
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Overview
Bedman is a tricky and versatile character who thrives when he can engage his opponent on his own terms with backup from his unique Deja-Vu mechanic. Whenever Bedman does a special move he leaves an icon on the stage which can be used to create shadowy duplicates that mimic the special move that created them. These can be used for zoning or lockdown with terrifying effectiveness but can be destroyed by his opponent's attacks.
His variety of movement options, solid normals and boomerang-style projectile gives Bedman the ability to play evasive until he can set up Deja-Vu and take control of the match, but if he's caught off guard his defensive options are limited. Even when he's on offense, without backup from Deja-Vu his rushdown is much less dangerous.
Overall, he's a character that wants to frustrate his opponents until he can find an opening to exploit.
Strengths
- Strong Air Projectile
- Very durable, high defense
- Strong lockdown or Zoning with Deja-Vu specials
- Variety of tricky movement tools
- Solid ground normals
- Very Fast Walk Speed
- Easy to combo into knockdown
Weaknesses
- No meterless reversal options
- Limited overhead options
- Weak pressure game when no Deja-Vu icons are nearby
- Slow movement especially in the air
- Big character thus a large target, cannot crouch under attacks that other characters can etc.
- Due to his movement options and dependency on Deja-Vu attacks he is one of the harder characters to play effectively
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H/1H/3H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Special Moves
Task A
Task A 236P (air OK) |
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Task A'
Task A' 236K (air OK) |
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Task B
Task B 236S (air OK) |
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Task C
Task C 236H (air OK) |
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Déjà Vu
Déjà Vu 214P/K/S/H |
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Air Movement
Air Movement |
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Ground Movement
Ground Movement |
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Overdrives
Sinusoidal Helios
Sinusoidal Helios 632146H |
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Hemi Jack
Hemi Jack 632146S |
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Instant Kill
Theatre of Pain in IK mode: 236236H |
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