GGXRD/Bedman/Combos: Difference between revisions

From Dustloop Wiki
< GGXRD‎ | Bedman
No edit summary
No edit summary
Line 1: Line 1:
<div class="toc" style="float:left;">
<div class="toc" style="float:left;">
[[File:GGXRD_Bedman_Icon.png|center]]
[[File:GGXRD_Bedman_Icon.png|center|link=GGXRD/Bedman]]
<span style="font-weight:bold; margin-left:25px;">Navigation</span>
<span style="font-weight:bold; margin-left:25px;">Navigation</span>
# [[GGXRD/Bedman|Overview]]
# [[GGXRD/Bedman|Overview]]

Revision as of 23:41, 27 August 2015

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
>> = cancel into followups of the special move
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Hit Confirms

2P > 2K > 2D > 236S
2K > 2S > 5H (1 hit) > 236S

6H combo

6H > 236P > RC > cl.S > 5H > 1H > 236H

Task A' Combo

236K, cl.S > 5H (1hit) > 236S
236K, cl.S > 5H > 1H > 236H (Corner Only)

Dust Combo

5D > j.D > j.D > j.S > Airdash (9) > j.S > 236S

Punish Combo

cl.S > 5H > 1H > 236H (2 hits) > RC, 5H > 236H

Corner Throw

Throw (6 or 4 H), 5K > 5H (1 hit) > 236H

Anti-air

6P > cl.S > 236H


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc