GGXRD/Elphelt/Frame Data

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System Data[edit]

Defense Modifier: x 1.00

Guts Rating: 0

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-9F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
9 144 -8/+3 - 0 Mid CSJ YRP 5 3 5 +2 -
5K
14 144 -8/+3 Initial: 90% 0 Low SJ YRP 7 4 5 +1 -
c.S
24 384 -6/+14 - 3 Mid SJ YRP 5 5 18 -6 -
f.S
28 384 -6/+14 - 3 Mid SJ YRP 9 5 16 -4 -
5H (1)
20 384 -6/+14 - 3 Mid S YRP 11 1 28 -12 -
5H (2-4)
18 * 4 384 -6/+6 - 3 Mid S YRP 9 1 26 -10 -
5H (5)
18 384 -6/+6 - 3 Mid S YRP 9 1 33 -17 -
2P
8 144 -8/+3 Initial: 80% 0 Mid CS YRP 4 2 7 +1 -
2K
12 144 -8/+3 Initial: 70% 0 Low S YRP 5 5 6 -1 -
2S
26 264 -7/+10 Initial: 90% 2 Mid S YRP 8 6 18 -10 10-13, 25-26 Above Knees
14-24 Low Profile
2H
22x2 384 -6/+20 Initial: 90% 3 Mid S YRP 18 3 (3) 3 18 -4 5-20 Above Knees
j.P
10 144 -8/+3 - 0 High / Air CSJ YRP 6 6 9 - -
j.K
18 264 -7/+6 - 1 High / Air S YRP 8 6 15 - -
j.S
28 264 -7/+10 - 2 High / Air SJ YRP 7 5 16 - -
j.H
34 264 -7/+10 - 2 High / Air S YRP 10 6 18 - -
j.D
38 264 -7/+10 - 2 High / Air S YR 11 3 29 + 5 after landing - -
6P
24 264 -7/+10 Initial: 75% 2 High - YRP 23 4 22 -12 -
  • Staggers opponent on hit. Max duration 34F
  • Stagger Frame Adv: -9 to +9
6H
50 384 -6/+20 Initial: 80% 4 Mid S YRP 15 10 30 -21 18-24 Foot
2D
36 264 -7/+10 - 2 Low SJ YRP 8 6 18 -10 1-5 Above Knees
5D
22 264 -20/+10 Initial: 80% 2 High - YRP 24 6 16 -8 26, 33-35 Foot
27-23 Lower Body

Universal Mechanics[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
60 480 -6,-8/NA Forced: 65% - - - R 1 - - - -
  • Stun: 30
Air Throw
60 480 -6,-0/NA Forced: 65% - - - R 1 - - - -
  • Stun: 30
Dead Angle Attack
25 -5000 -7/+10 Initial: 50% 2 All - - 9 4 18 -8 1-12 All
13-23 Throw

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Pineberry
236P
- 150 - - - - - Y - - 19 - -
Overhand Throw
Pineberry>4P
0 120x2 -8/+2 [-6/+2] - 0 [3] All - YRP 10 - Total: 33 -3 [+7] -
  • [ ] Values are when Pineberry is thrown with under 1 second left on timer
Underhand Throw
Pineberry>2P
0 120x2 -8/+2 [-6/+2] - 0 [3] All - YRP 10 - Total: 33 -3 [+7] -
  • [ ] Values are when Pineberry is thrown with under 1 second left on timer
Pineberry Explosion (Normal)
Throw Pineberry
40 120 -7/+10 - 2 All - R 1 11 - - -
Pineberry Explosion (Shoot)
Shoot Pineberry
50 120 -7/+10 - 2 All - R 1 11 - - -
  • Shoot the Pineberry with 5H, Miss Travallier, Miss Confire, or Genoise
  • Opponent can detonate the Pineberry with their own projectiles
Pineberry Self Explosion
Don't Throw Pineberry or get hit
10 120 -7/NA Initial: 50% 2 Unblockable - - 1 1 - - -
Bridal Express
214K
45 200/720 -6/+20 Initial: 90% 4 All - YRP 14 12 12 -5 7-29 Foot
Air Bridal Express
j.214K
40 200/720 -7/+10 Initial: 90% 2 All - YRP 26 Until Landing 3 after landing +10 -
  • Frame Advantage Listed is from Tiger Knee-ing this attack
Miss Confire
236S
- 150 - - - - - Y - - 27 - -
Fire
Confire>P/K/S/H
35 250,150/120 -6/+2 - 3 Mid - YRP 3 3 47 -14 -
  • 20-32F can cancel into Reload
  • Hold cursor in place for ??F to become Powered Up
Fire (Powered Up)
Confire>P/K/S/H
45 250,150/120 -6/NA Initial: 65% 4 Unblockable - YRP 3 3 47 - -
  • 20F onwards can cancel into Reload
Reload
Confire Fire>46S
- 150 [200] - - - - - Y - - 39
[27]
- -
  • [ ] values are for Perfect Reload
  • Press 6 and S within 2F of each other to execute a Perfect Reload
Cancel
Confire>D
- - - - - - - Y - - 27 - -
Miss Travailler
236H
- 50 - - - - - Y - - 14 - -
Fire
Travailler>H
35(close),20(far) 200/120 -7/+2 Initial: 90% (close) none (far) 2 All S YRP 3 1 31 -2 -
  • Stand still for 13F to power up shot
  • 14-25F Can cancel into Reload
Fire (Powered Up)
Travailler>H
60(close),35(far) 200/120 -9[-6]/+2 - 4 All S YRP 1 1 29 +5 -
  • 12-23F Can cancel into Reload
Reload
Travailler Fire>46H
- 100 - - - - - Y - - 17 -1 [+6] -
  • [ ] Values are for Powered Up Shot > Reload
Thrust
Travailler>P
18 240 -8/+3 - 0 Mid CS YRP 3 3 6 +1 -
Roll
Travailler>K
- - - - - - - Y - - 24 - 1-10 All
11-16 Strike
  • Can pass through opponent 1-10F
Launch
Travailler>S
30 720 -6/+14 Initial: 80% 3 Mid S YRP 11 7 7 +3 7-13 Upper Body
Demolish
Travailler>D
0, 47, 16 0, 720x2 -6,0x2/NA Forced: 70% - Throw - YRP 15 3 35 +57 [+46] 1-17 Throw
  • [ ] Values are when opponent is in corner
  • Total animation on whiff is 52F
  • Stun: 23, 8
Cancel
Travailler>236H
- - - - - - - Y - - 16 - -

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Judge Better Half
236236D
20, 140 [20*6] -5000 -6[-6,-8]/+20[+20,+3x5] - 4 [4,0*5] Mid, All*5 - YRP 3+1 3(3)3,3,3,3,3 43 + 6 After landing -39 1-9 All
10~ Airborne
  • [ ] Vales are when first hit is blocked or misses
Genoise
632146H
55, 17*5 -5000 -7/+10 - 2 All - YRP 9+3 - Total:39 +27 -

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Magnum Wedding
During IK Mode: 236236H
K.O. - -6/+14 - 3 All - - 9+13
[5+9]
4 21 -8 9-36 All
[5-28 All]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 80F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 2H 5D, 2D Sp, Su
6P - - - - - Sp, Su
5K - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp, Su
2K 6P 5K c.S, f.S, 2S 2H 5D, 2D Sp, Su
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - - 2S 5H, 2H 2D Jump, Sp, Su
2S - - - 5H 5D, 2D Sp, Su
5H - - - 5H(2-5) - Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp, Su


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - j.S j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data[edit]


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc