< GGXRD
No edit summary |
|||
Line 62: | Line 62: | ||
---- | ---- | ||
{{CharLinks | |||
|charMainPage=GGXRD/Faust | |||
|videos=http://horibuna.web.fc2.com/GGXrd/GGXrd_FA.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/289-faust/ | |||
}} | |||
{{Navbar-GGXRD}} | {{Navbar-GGXRD}} | ||
[[Category:Guilty Gear]] | [[Category:Guilty Gear]] | ||
[[Category:Guilty Gear Characters]] | [[Category:Guilty Gear Characters]] |
Revision as of 19:49, 2 September 2015
Faust |
---|
Defense Modifier: x1.00 Guts Rating: 0 Stun Resistance: 65 Jump Startup: 3F Backdash Time: 13F Backdash Invincibility: 1-7F
|
Overview
Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths
- Great range on many normals
- Random items keeps opponent guessing
- Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
- Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
- Very strong anti-air and air-to-air attacks
- Invincible 5D combined with YRC
- Weird hitbox
- Has a crawl to low profile
Weaknesses
- Low defense and large hitbox in hitstun means he dies relatively quickly
- Random items lead to inconsistent reward
- Has limited options on defense such as:
- His fastest normal has 6 frames of start up, which is 1 frame more than the average character
- Slow airdash makes it hard to escape the corner and zoning
- Long wake up time
- Longer range attacks suffer lengthy recoveries and many can be low profiled easily