GGXRD/Faust: Difference between revisions

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: [[GGXRD/Faust/Frame Data]]
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# [[GGXRD/Faust|Overview]]
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# [[GGXRD/Faust/Combos|Combos]]
# [[GGXRD/Faust/Moves|Move List]]
# [[GGXRD/Faust/Strategy|Strategy]]
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# [[GGXRD/Faust/Frame_Data|Frame Data]]
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Revision as of 21:47, 4 September 2015

Faust
GGXRD Faust Portrait.png

Defense Modifier: x1.00

Guts Rating: 0

Stun Resistance: 65

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-7F

Movement Options
Double Jump, 1 Air Dash, Dash Type: Run
Full Frame Data
GGXRD/Faust/Frame Data
  

Overview

Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.

Strengths

  • Great range on many normals
  • Random items keeps opponent guessing
  • Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
  • Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
  • Very strong anti-air and air-to-air attacks
  • Invincible 5D combined with YRC
  • Weird hitbox
  • Has a crawl to low profile

Weaknesses

  • Low defense and large hitbox in hitstun means he dies relatively quickly
  • Random items lead to inconsistent reward
  • Has limited options on defense such as:
  • His fastest normal has 6 frames of start up, which is 1 frame more than the average character
  • Slow airdash makes it hard to escape the corner and zoning
  • Long wake up time
  • Longer range attacks suffer lengthy recoveries and many can be low profiled easily




Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc