< GGXRD
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{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px; width:400px" | ||
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!Faust | !Faust | ||
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||{{CharData-GGXRD | ||{{CharData-GGXRD | ||
|defense=x1.00 | |defense=x1.00 | ||
|guts= | |guts=0 | ||
|stun= | |stun=65 | ||
|jumpStartup=3F | |jumpStartup=3F | ||
|backdashTime=13F | |backdashTime=13F | ||
Line 16: | Line 16: | ||
;Movement Options | ;Movement Options | ||
:Double Jump, 1 Air Dash, Dash Type: Run | :Double Jump, 1 Air Dash, Dash Type: Run | ||
;Full Frame Data | |||
: [[GGXRD/Faust/Frame Data]] | |||
|} | |} | ||
{{TOC limit| | {{CharNav |charMainPage=GGXRD/Faust | ||
|videos=http://horibuna.web.fc2.com/GGXrd/GGXrd_FA.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/289-faust/ | |||
}} | |||
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{{TOC limit|2}} | |||
</div> | |||
<!--USE THIS STYLING FOR SHORT NAVIGATION--> | |||
<div style="height:250px; width:1px;"> | |||
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==Overview== | ==Overview== | ||
Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master. | Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master. | ||
===Strengths=== | |||
*Great range on many normals | *Great range on many normals | ||
*Random items keeps opponent guessing | *Random items keeps opponent guessing | ||
* | *Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low | ||
* | *Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items | ||
* | *Very strong anti-air and air-to-air attacks | ||
*Invincible 5D combined with YRC | |||
*Weird hitbox | |||
*Has a crawl to low profile | |||
===Weaknesses=== | |||
*Low defense and large hitbox in hitstun means he dies relatively quickly | *Low defense and large hitbox in hitstun means he dies relatively quickly | ||
*Random items | *Random items lead to inconsistent reward | ||
*Has limited options on defense | *Has limited options on defense such as: | ||
*His fastest normal has 6 frames of start up, which is 1 frame more than the average character | |||
*Slow airdash makes it hard to escape the corner and zoning | |||
*Long wake up time | |||
*Longer range attacks suffer lengthy recoveries and many can be low profiled easily | *Longer range attacks suffer lengthy recoveries and many can be low profiled easily | ||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | |||
======<font style="visibility:hidden" size="0">5P</font>====== | ======<font style="visibility:hidden" size="0">5P</font>====== | ||
{{MoveData | {{MoveData | ||
Line 123: | Line 139: | ||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
|damage= | |damage=34 | ||
|tension=264 | |tension=264 | ||
|risc=7 | |risc=7 | ||
|prorate= | |prorate=Initial: 90% | ||
|level=2 | |level=2 | ||
|guard=Mid | |guard=Mid | ||
Line 140: | Line 156: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">5H</font>====== | ======<font style="visibility:hidden" size="0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
Line 416: | Line 433: | ||
|description= | |description= | ||
*Another of many good anti-airs, and the only one blessed with above-knees invuln, but don't rely on it because there is a frame of vulnerability before startup. Always cancel into item throw if you can, because either way it'll lead into a combo (see combo section below). | *Another of many good anti-airs, and the only one blessed with above-knees invuln, but don't rely on it because there is a frame of vulnerability before startup. Always cancel into item throw if you can, because either way it'll lead into a combo (see combo section below). | ||
*Faust is at advantage if this move trades. Can follow up with 5K. | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">6H</font>====== | ======<font style="visibility:hidden" size="0">6H</font>====== | ||
{{MoveData | {{MoveData | ||
Line 423: | Line 442: | ||
|input= | |input= | ||
|image=GGXRD_Faust_6H.png | |image=GGXRD_Faust_6H.png | ||
|caption= | |caption=Might as well be unblockable. | ||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
|damage= | |damage=70 | ||
|tension=384 | |tension=384 | ||
|risc=6 | |risc=6 | ||
|prorate= | |prorate=Initial: 90% | ||
|level=4 | |level=4 | ||
|guard=High | |guard=High | ||
Line 440: | Line 459: | ||
|inv= | |inv= | ||
|description= | |description= | ||
*Deceptive overhead with an odd starting animation that catches many off guard. | |||
*6H is an extremely long range overhead that leads to huge damage as a starter. Slightly faster than his other grounded overhead, but not as fast as drill cancel j.K. It's a very tempting move to throw out, but be careful because it has huge recovery if whiffed, and can very punishable if not canceled. One of 3 moves that will combo into 236S and if you get a counter hit, 41236K. | *6H is an extremely long range overhead that leads to huge damage as a starter. Slightly faster than his other grounded overhead, but not as fast as drill cancel j.K. It's a very tempting move to throw out, but be careful because it has huge recovery if whiffed, and can very punishable if not canceled. One of 3 moves that will combo into 236S and if you get a counter hit, 41236K. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">j.2K</font>====== | ======<font style="visibility:hidden" size="0">j.2K</font>====== | ||
{{MoveData | {{MoveData | ||
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|description= | |description= | ||
*As with all other 2Ds it'll knockdown, so it's a good way to start oki. Slightly shorter than 2H so it's a bit less useful as your extended low, but it'll combo after 5P on crouching opponents which is good at certain ranges. | *As with all other 2Ds it'll knockdown, so it's a good way to start oki. Slightly shorter than 2H so it's a bit less useful as your extended low, but it'll combo after 5P on crouching opponents which is good at certain ranges. | ||
*Jump Cancellable | |||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">5D</font>====== | ======<font style="visibility:hidden" size="0">5D</font>====== | ||
{{MoveData | {{MoveData | ||
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<br clear=all/> | <br clear=all/> | ||
==Universal Mechanics== | |||
======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ======<font style="visibility:hidden" size="0">Ground Throw</font>====== | ||
{{MoveData | {{MoveData | ||
Line 537: | Line 560: | ||
|guard=Ground Throw: 78750 | |guard=Ground Throw: 78750 | ||
|cancel= | |cancel= | ||
|roman= | |roman=R | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 562: | Line 585: | ||
|guard=Air Throw: 192500 | |guard=Air Throw: 192500 | ||
|cancel= | |cancel= | ||
|roman= | |roman=R | ||
|startup=1 | |startup=1 | ||
|active= | |active= | ||
Line 599: | Line 622: | ||
<br clear=all/> | <br clear=all/> | ||
==Special Moves== | |||
======<font style="visibility:hidden" size="0">Rerere Thrust</font>====== | ======<font style="visibility:hidden" size="0">Rerere Thrust</font>====== | ||
{{MoveData | {{MoveData | ||
Line 636: | Line 659: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman= | |roman=Y | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 672: | Line 695: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman= | |roman=Y | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 723: | Line 746: | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
|description=*Whiff Total | |description=*Whiff Total 40F | ||
*HackNSlash is a "proximity unblockable" which actually just functions as a handy command grab. The move activates(or whiffs) on the first frame, and will hit the opponent even if they jump. Can be followed into good damage in the corner. Also even though you treat it like a command grab, HackNSlash is burstable. | *HackNSlash is a "proximity unblockable" which actually just functions as a handy command grab. The move activates(or whiffs) on the first frame, and will hit the opponent even if they jump. Can be followed into good damage in the corner. Also even though you treat it like a command grab, HackNSlash is burstable. | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Going My Way</font>====== | ======<font style="visibility:hidden" size="0">Going My Way</font>====== | ||
{{MoveData | {{MoveData | ||
Line 732: | Line 756: | ||
|input=j.236H | |input=j.236H | ||
|image=GGXRD_Faust_GoingMyWay.png | |image=GGXRD_Faust_GoingMyWay.png | ||
|caption= | |caption=GOOOINNG MYY WAAAAAAAAY! | ||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
Line 752: | Line 776: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">What Could This Be?</font>====== | ======<font style="visibility:hidden" size="0">What Could This Be?</font>====== | ||
{{MoveData | {{MoveData | ||
Line 784: | Line 809: | ||
|input=214P/K/S | |input=214P/K/S | ||
|image=GGXRD_Faust_FromThe.png | |image=GGXRD_Faust_FromThe.png | ||
|image2=GGXRD_Faust_FromThe2.png | |||
|caption= | |caption= | ||
|data= | |data= | ||
Line 842: | Line 868: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Spear Point Centripetal Dance</font>====== | ======<font style="visibility:hidden" size="0">Spear Point Centripetal Dance</font>====== | ||
{{MoveData | {{MoveData | ||
Line 865: | Line 892: | ||
|description= | |description= | ||
*236S is a core special for combos. The move leaves you in pogo stance, which has a handbag of tricks, but if you aren't in a combo you are extremely vulnerable in this stance. | *236S is a core special for combos. The move leaves you in pogo stance, which has a handbag of tricks, but if you aren't in a combo you are extremely vulnerable in this stance. | ||
*Can be used to crush low pokes in neutral or blockstrings. | *Can be used to crush low pokes in neutral or blockstrings. Has no low invincibility on startup so best used from further out to catch lows. | ||
*236S will combo after 5H, 2H, and 6H | *236S will combo after 5H, 2H, and 6H | ||
*If you release at the fastest possible time, this move is -21 on block. | *If you release at the fastest possible time, this move is -21 on block. | ||
Line 900: | Line 927: | ||
|version=Backward | |version=Backward | ||
|subtitle=44 | |subtitle=44 | ||
|damage= | |damage=24 | ||
|tension=50 / 360 | |tension=50 / 360 | ||
|risc=7 | |risc=7 | ||
Line 925: | Line 952: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman= | |roman=Y | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 936: | Line 963: | ||
|version=Doctor-Copter | |version=Doctor-Copter | ||
|subtitle=8 | |subtitle=8 | ||
|damage= | |damage=20×n | ||
|tension=150 / 360 | |tension=150 / 360 | ||
|risc=7 | |risc=7 | ||
Line 961: | Line 988: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman= | |roman=Y | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 975: | Line 1,002: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Pogo Attacks</font>====== | ======<font style="visibility:hidden" size="0">Pogo Attacks</font>====== | ||
{{MoveData | {{MoveData | ||
Line 983: | Line 1,011: | ||
|image2=GGXRD_Faust_PogoAttacks2.png | |image2=GGXRD_Faust_PogoAttacks2.png | ||
|caption2= | |caption2= | ||
|image3=GGXRD_Faust_PogoAttacks3.png | |||
|data= | |data= | ||
{{AttackData-GGXRD | {{AttackData-GGXRD | ||
Line 1,077: | Line 1,106: | ||
|version=Going My Way | |version=Going My Way | ||
|subtitle=H | |subtitle=H | ||
|damage= | |damage=12×4 | ||
|tension=200 / 360 | |tension=200 / 360 | ||
|risc=6 | |risc=6 | ||
Line 1,102: | Line 1,131: | ||
|guard= | |guard= | ||
|cancel= | |cancel= | ||
|roman= | |roman=YR | ||
|startup=9 | |startup=9 | ||
|active= | |active= | ||
Line 1,116: | Line 1,145: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Love</font>====== | ======<font style="visibility:hidden" size="0">Love</font>====== | ||
{{MoveData | {{MoveData | ||
Line 1,134: | Line 1,164: | ||
|startup=21 | |startup=21 | ||
|active=Until Landing (15)3 | |active=Until Landing (15)3 | ||
|recovery=Total | |recovery=Total 43 | ||
|frameAdv= | |frameAdv= | ||
|inv= | |inv= | ||
Line 1,141: | Line 1,171: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Taunt (Face FLASH!)</font>====== | ======<font style="visibility:hidden" size="0">Taunt (Face FLASH!)</font>====== | ||
{{MoveData | {{MoveData | ||
Line 1,168: | Line 1,199: | ||
<br clear=all/> | <br clear=all/> | ||
==Items== | |||
======<font style="visibility:hidden" size="0">Donut/Chocolate</font>====== | ======<font style="visibility:hidden" size="0">Donut/Chocolate</font>====== | ||
{{MoveData | {{MoveData | ||
Line 1,290: | Line 1,321: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Poison</font>====== | ======<font style="visibility:hidden" size="0">Poison</font>====== | ||
{{MoveData | {{MoveData | ||
Line 1,382: | Line 1,414: | ||
*When the oil drum hits the ground oil spills out into a reasonable area. The oil slows movement and causes a slight slide. Any fire-based attack will set it off, and the explosion hits high in the air, and is similar to the bomb in that you get a combo if it hits. | *When the oil drum hits the ground oil spills out into a reasonable area. The oil slows movement and causes a slight slide. Any fire-based attack will set it off, and the explosion hits high in the air, and is similar to the bomb in that you get a combo if it hits. | ||
*The following attacks will set off the oil: | *The following attacks will set off the oil: | ||
Faust: Love, Bomb | Faust: Love, Bomb, Meteors | ||
Potemkin: Trishula | Potemkin: Trishula | ||
Elphelt: Berry Pine, Genoverse (When blocked or hit) | Elphelt: Berry Pine, Genoverse (When blocked or hit) | ||
Line 1,390: | Line 1,422: | ||
}} | }} | ||
}} | }} | ||
======<font style="visibility:hidden" size="0">Jump Pad</font>====== | ======<font style="visibility:hidden" size="0">Jump Pad</font>====== | ||
{{MoveData | {{MoveData | ||
Line 1,454: | Line 1,487: | ||
|cancel= | |cancel= | ||
|roman= | |roman= | ||
|startup= | |startup=112 | ||
|active= | |active=425 | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
Line 1,465: | Line 1,498: | ||
<br clear=all/> | <br clear=all/> | ||
==Overdrives== | |||
======<font style="visibility:hidden" size="0">Stimulating Fists of Annihilation</font>====== | ======<font style="visibility:hidden" size="0">Stimulating Fists of Annihilation</font>====== | ||
{{MoveData | {{MoveData | ||
Line 1,549: | Line 1,582: | ||
<br clear=all/> | <br clear=all/> | ||
==[[GGXRD/Offense#Instant Kill|Instant Kill]]== | |||
{{MoveData | {{MoveData | ||
|name=This is...me? | |name=This is...me? | ||
Line 1,577: | Line 1,610: | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
---- | ---- | ||
{{CharLinks | |||
|charMainPage=GGXRD/Faust | |||
|videos=http://horibuna.web.fc2.com/GGXrd/GGXrd_FA.html | |||
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/289-faust/ | |||
}} | |||
{{Navbar-GGXRD}} | {{Navbar-GGXRD}} | ||
[[Category:Guilty Gear]] | |||
[[Category: | [[Category:Guilty Gear Xrd -SIGN-]] | ||
[[Category:Faust]] |
Revision as of 19:29, 14 March 2018
Faust |
---|
Defense Modifier: x1.00 Guts Rating: 0 Stun Resistance: 65 Jump Startup: 3F Backdash Time: 13F Backdash Invincibility: 1-7F
|
Overview
Although Faust's appearance is bizzare, he's a surprisingly fundamental spacing character that uses abusive normals and random items to keep his opponent at bay. Faust also has a command grab (proximity unblockable) and a variety of overheads which, combined with various items, make for a deadly oki(post knockdown) game. Faust has both straight-forward combos and game plan which makes him a strong choice for beginners to pick up, while the focus on fundamentals means he's also difficult to master.
Strengths
- Great range on many normals
- Random items keeps opponent guessing
- Strong mix up with an instant overhead, proximity unblockable, multi-hit jump cancellable low
- Strong pressure with most moves being jump cancellable, huge blockstun on drill kick and corner control using anti-airs and items
- Very strong anti-air and air-to-air attacks
- Invincible 5D combined with YRC
- Weird hitbox
- Has a crawl to low profile
Weaknesses
- Low defense and large hitbox in hitstun means he dies relatively quickly
- Random items lead to inconsistent reward
- Has limited options on defense such as:
- His fastest normal has 6 frames of start up, which is 1 frame more than the average character
- Slow airdash makes it hard to escape the corner and zoning
- Long wake up time
- Longer range attacks suffer lengthy recoveries and many can be low profiled easily
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Special Moves
Rerere Thrust
Rerere Thrust 41236K |
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Hack n' Slash
Hack n' Slash 214H |
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Going My Way
Going My Way j.236H |
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What Could This Be?
What Could This Be? 236P |
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From the Front/Behind/Above
From the Front/Behind/Above 214P/K/S |
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Spear Point Centripetal Dance
Spear Point Centripetal Dance 236S |
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Pogo Movement
Pogo Movement Various commands on Pogo |
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Pogo Attacks
Pogo Attacks Various commands on Pogo |
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Love
Love j.236P |
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Taunt (Face FLASH!)
Taunt (Face FLASH!) Taunt |
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Items
Donut/Chocolate
Donut/Chocolate |
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Hammer
Hammer |
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Chibi Faust
Chibi Faust |
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Bomb
Bomb |
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Meteors
Meteors |
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Poison
Poison |
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100 Ton Weight
100 Ton Weight |
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Drum Can
Drum Can |
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Jump Pad
Jump Pad |
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Black Hole
Black Hole |
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Helium Gas
Helium Gas |
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Overdrives
Stimulating Fists of Annihilation
Stimulating Fists of Annihilation 236236S |
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W-W-What Could This Be?
W-W-What Could This Be? 236236P |
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Instant Kill
This is...me? in IK mode: 236236H |
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