GGXRD/Faust/Frame Data: Difference between revisions

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  |frameAdv=-3
  |frameAdv=-3
  |inv=1~11 Strike<br/>40~42 Strike
  |inv=1~11 Strike<br/>40~42 Strike
|description=
}}
|-
{{FrameData-GGXRD
|version=Dead Angle Attack
|damage=25
|tension=-5000 / 264
|risc=-7/+10
|prorate=Initial: 50%
|level=2
|guard=All
|cancel=
|roman=
|startup=9
|active=4
|recovery=20
|frameAdv=-10
|inv=1~16 Full<br/>17~28 Throw
  |description=
  |description=
  }}
  }}
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|}
|}


==Throws==
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
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  |inv=
  |inv=
  |description=*Stun: 27
  |description=*Stun: 27
}}
|-
{{FrameData-GGXRD
|version=Dead Angle Attack
|damage=25
|tension=-5000 / 264
|risc=-7/+10
|prorate=Initial: 50%
|level=2
|guard=All
|cancel=
|roman=
|startup=9
|active=4
|recovery=20
|frameAdv=-10
|inv=1~16 Full<br/>17~28 Throw
|description=
  }}
  }}
|-
|-
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}}
}}
{{Navbar-GGXRD}}
{{Navbar-GGXRD}}
[[Category:Guilty Gear]]
[[Category:Frame Data]]

Latest revision as of 21:41, 17 July 2020

System Data

Defense Modifier: x1.00

Guts Rating: 0

Stun Resistance: 65

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 264 -7/+6 - 1 Mid SJ YRP 6 4 6 +2 -
5K
30 264 -7/+10 - 2 Mid SJ YRP 7 8 11 -5 -
c.S
30 264 -7/+10 - 2 Mid SJ YRP 8 6 6 +2 -
f.S
34 264 -7/+10 Initial: 90% 2 Mid S YRP 11 4 18 -8 -
5H
24×3 384 -6/+14 - 3 Mid S YRP 9 2,2,2 17 -2 -
2P
12 144 -8/+3 Initial: 70% 0 Low S YRP 7 2 7 +1 -
2K
12×3 264 -7/+6 Initial: 80% 1 Low SJ YRP 7 3,3,6 5 +1 -
2S
28 264 -7/+10 - 2 Mid SJ YRP 9 9 12 -7 -
2H
40 384 -6/+20 - 4 Low S YRP 14 2 25 -8 -
j.P
13 144 -8/+3 - 0 High / Air CS YRP 7 6 6 - -
j.K
20 264 -7/+10 Initial: 90% 2 High / Air SJ YRP 7 5 18 - -
j.S
32 264 -7/+10 - 2 High / Air S YRP 14 3 20 - -
j.H
50 384 -6/+14 - 3 High / Air S YRP 9 8 12 - -
j.D
40 264 -7/+10 - 2 High / Air S YRP 13 11 21 + 4 Landing Recovery - -
6P
32 264 -7/+10 - 2 Mid S YRP 7 3 23 -12 1~6 Above Knees
6H
70 384 -6/+28 Initial: 90% 4 High S YRP 25 9 45 -35 -
j.2K
35 384 -6/+20 Initial: 90% 4 All S YRP 12 Until Landing 4 After Landing - -
2D
38 264 -7/+10 - 2 Low SJ YRP 13 3 23 -12 -
5D
25 264 -20/+10 Initial: 80% 2 High - YRP 26 2 15 -3 1~11 Strike
40~42 Strike

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0 -6,-0/NA Forced: 65% 0,4 Ground Throw: 78750 - R 1 - - +51 -
  • Stun: 30
Air Throw
0,55 480 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - -
  • Stun: 27
Dead Angle Attack
25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 9 4 20 -10 1~16 Full
17~28 Throw

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Special Movement
1 or 3
- - - - - - - - - - - - 1~ Above Knees
Taunt (Face FLASH!)
Taunt
0 144 -8/+3 - 0 Mid - YRP 55 92 56 - -
Re-re-re Thrust
41236K
20 150 / 240 -15/+20 - 4 Mid - YRP 21 12 18 -11 -
Pull Back
Re-re-re Thrust > 4
- - - - - - - Y - - - +7 -
  • Frame Advantage is on hit
Hello!
Pull Back > 236P
40 150 / 720 -6/NA - 4 Mid - YRP 7 12 12 - -
Can't Hear You!
Holler! > 236P
- - - - - - - Y - - Total 32 - 1~32 Strike
Hello Again!
Can't Hear You! > 236P
80 500 / 2400 -6/NA - 4 Mid - YRP 43 8 18 - 1~40 Strike
Hack n' Slash
214H
16×8 100 / 60 -7/NA - 2 Unblockabe: 175000 - YRP 5 48 12 - -
  • Whiff Total 34F
Going My Way
j.236H
18×4 150 / 240 -8/+20 - 4 All - YRP 11 28 8 After Landing - -
What Could This Be?
236P
- 150 / - - - - - YRP - - Total 23 - -
  • Item startup at 13F / Charged version startup 25F,Total 35F
From The Front
214P
44 50 / 360 -7/+10 Initial: 80% 2 All - YRP 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
From Behind
214K
44 50 / 360 -7/+10 - 2 All - YRP 63 2 25 -13 21~42 Strike,43~52 Full,53~57 Low(Full excluding head),53~89 Throw
From Above
214S
38 50 / 360 -7/+10 - 2 High - YRP 52 Until Landing 32 -31 21~42 Strike,43~47 Full,
  • Startup is on grounded opponent,Hits grounded Sol on 65F /Switches to recovery on hit or block,Recovery:6 After Landing / Frame advantage is against Sol
Spear Point Centripetal Dance
236S
44 250 / 600 -10/+10 - 2 Mid - YRP 17 4 7 +3 -
Just A Taste!
on Pogo > P
32 100 / 240 -7/+10 - 2 High - YRP 10 3 8 +3 -
→Growing Flower
on Pogo > K
36 500 / 480 -7/+10 - 2 Mid - YRP 7 6 23 - 1~6 Strike
Growing Flower (Charged)
on Pogo > [K]
52 750 / 720 -6/+20 - 4 Mid - YRP 24 10 23 - -
See? I'm A Flower!
on Pogo > S
36 100 / 480 -7/+10 - 2 Low - YRP 16 2 7 +5 -
See? I'm A Flower! (Charged)
on Pogo > [S]
48 150 / 720 -6/+20 - 4 Low - YRP 32 10 7 +2 -
→Going My Way (Pogo)
on Pogo > H
16×4 200 / 360 -6/+20 - 4 All - YRP 13 28 23+3 After Landing -23 -
→What Could This Be? (Pogo)
on Pogo > D
- 150 / - - - - - YR 9 - Total 17 - -
→Forward
on Pogo > 66
40 100 / 360 -7/+10 - 2 Mid - YRP 4 3 16 -5 -
→Backward
on Pogo > 44
40 50 / 360 -7/+10 - 2 Mid - YRP 4 3 16 -5 -
→Small Jump
on Pogo > 9
- 25 / - - - - - Y - - Total 18 - -
Doctor-Copter
on Pogo > 8
13×n 150 / 360 -7/+10 - 2 All - YRP 21 68 25 - -
  • Up input active frames: 84F
Cancel
on Pogo > 2
- - - - - - - Y - - Total 24 -21 -
  • Frame Advantage is Souten Enshin Ranbu on fastest Release
Love
j.236P
1,40 200 / 120 -7/+2 - 1,2 All - YRP 21 Until Landing (15)3 Total 39 - -
  • Explodes on self also(Self-blow up damage 30)

Items

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Donut
16 Heal - - - - - - - 50 194 - - -
Chocolate
16 Heal - - - - - - - 50 194 - - -
Hammer
44 120 -6/+20 - 4 All - - 13 41 - - -
  • Stun: 88
Chibi Faust
25 120 -7/+10 - 2 All - - 45 - - - -
Bomb
80 120 -6/+20 - 4 All - - 131 12 - - -
Meteors
36×6 120 -10/+20 - 4 All - - 196~ 0 - - -
Poison
10 120 -7/+6 - 1 All - - 85 50 - - -
100 Ton Weight
44,0 120 -6/+20 - 4 All,Unblockable - - 13 43,1 - - -
  • Stun: 88, 0
Drum Can
- - - - - - - - - - - - -
  • Oil startup 124F,Stays for 420F
Oil Combustion
80 120 -6/+20 - 4 All - - 11 20 - - -
Jump Pad
0 120 -8/NA Initial: 70% 0 Unblockable - - 87 196 - - -
Black Hole
- - - - - - - - - 180F - - -
  • 68~Pulls characters close by
Helium Gas
- - - - - - - - 112 425 - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stimulating Fists of Annihilation
236236S
30,0,Refer to notes -5000 -6/+20 - 4 Low - YRP 11+1 80 66 -46 1~15 Full
16~17 Strike
  • Damage changes based on any of the 3 Reapers and the Angel / Damage Reaper(Black):100,Reaper(Green):140,Reaper(Purple):180,Angel:Upon Self 10(RISC -6); Stun: 0
W-W-What Could This Be?
236236P
- -5000 - - - - - YRP - - Total 46(Super Freeze 1) - 1~6 Strike
  • Item startup at 7,17,27,42
W-W-What Could This Be? (100% Ver.)
236236236P
- -10000 - - - - - - - - Total 51(Super Freeze 1) - 1~6 Strike
  • Item startup at 4,8,12,16,20,24,28,32,36,40

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
This is... Me?
DESTROY - -6/+14 - 3 All - - 9+8
[5+5]
6 31 -20 9~22 Full
[5~15 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 82F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H D, 2D Jump, Sp
2P - - 2S 2H D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 5H 5D, 2D Jump, Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - - - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - -
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc