GGXRD/Ky Kiske/Frame Data 1.0

From Dustloop Wiki

System Data

Defense Modifier: x ???

Guts Rating: ???

Stun Resistance: ???

Jump Startup: ???

Backdash Time: ???

Backdash Invincibility: 1-???

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
8 1.44 - - 0 - - - 5 4 5 +1 -
5K
12 1.44 - - 0 - - - 5 8 7 -5 -
c.S
28 3.84 - - 4 - - - 7 2 18 -1 -
f.S
28 2.64 - - 2 - - - 10 6 19 -11 -
5HS
42 3.84 - - 4 - - - 10 6 12 +1 -
2P
6 1.44 - - 0 - - - 5 4 4 +2 -
2K
14 1.44 - - 0 - - - 5 4 6 ±0 -
2S
25 2.64 - - 2 - - - 9 2 15 -3 -
2HS
28x2 3.84 - - 3 - - - 11 1,4 20 -7 -
j.P
12 1.44 - - 0 - - - 6 6 6 - -
j.K
16 1.44 - - 0 - - - 7 4 12 - -
j.S
28 2.64 - - 2 - - - 7 3 21 - -
j.HS
38 2.64 - - 2 - - - 13 4 23 - -
j.D
40 2.64 - - 2 - - - 38 13 25+8 after landing - -
6P
30 2.64 - - 2 - - - 9 5 15 -6 -
6K
32 3.84 - - 3 - - - 19 2 11 +4 -
6HS
30x2 3.84 - - 4 - - - 23 8,1 3 +15 -
3HS
35 3.84 - - 3 - - - 15 4 25 -12 -
2D
30 2.64 - - 2 - - - 7 12 12 -10 -
5D
25 3.84 - - 4 - - - 28 13 11 -5 -
DAA
25 -50.00/2.64 - - 2 - - - 12 3 24 -13 -

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,60 0,4.80 - - 0 43 Dots - - 1 - - +49 -
  • Proration: Forced 65%
Air Throw
0,60 0,4.80 - - 0,4 110 Dots - - 1 - - - -
  • Proration: Forced 65%

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Stun Edge
236S
- - - - - - - - - - - - -
Stun Edge(Durandal Call)
- - - - - - - - - - - - -
Charged Stun Edge
236H
- - - - - - - - - - - - -
Charged Stun Edge(DC)
(Durandal Call)
- - - - - - - - - - - - -
Air Stun Edge(S)
j.236S
- - - - - - - - - - - - -
Air Stun Edge(S)(Durandal Call)
Command
- - - - - - - - - - - - -
Air Stun Edge(HS)
j.236HS
- - - - - - - - - - - - -
Air Stun Edge(HS)(Durandal Call)
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -
Move Name
Command
- - - - - - - - - - - - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ride the Lightning
632146HS
36x5 -50.00 - - 2 - - - 10+1 42 18 -22 -
Air Ride the Lightning
J.632146HS
36x5 -50.00 - - 2 - - - 10+1 42 Until Landing +6 - -
Sacred Edge
236236P
27x5 -50.00 - - 4 - - - 5+3 Until Corner Total 36 +7 -
Sacred Edge(Durandal Call)
100 -50.00 - - 4 - - - ~+1 3 - +6 -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Rising Force
During IK Mode: 236236H
DESTROY - - - 3 - - - 9+12[5+12] 4 30 -17 -
  • Data in [ ] refers to when you are on match point and the opponent is in Hell Fire status

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
2K 6P 6K c.S, f.S, 2S 5H, 2H, 6H, 3H 5D, 2D Sp
6K - - - - - Sp
c.S 6P 6K f.S 5H, 2H, 6H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 6H, 3H 5D, 2D Sp
2S - 6K - 5H, 2H, 3H 5D, 2D Sp
5H - 6K - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump, Sp
3H - - - - - Sp
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc