→Kahn Schild Stance > D
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Damage
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Guard
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Cancel
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Roman
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Startup
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Active
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Recovery
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Frame Adv.
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0,60
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Unb
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-
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RP
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-
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-
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37T
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-
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- Strike invincible 1-2F. Counters from 3-20F. Is in counterhit state during recovery.
- 90F wallstick upon successful counter.
- Rejected for 60F if done from a distance. Leo recovers in time to combo into bt.S or 632146S, depending on range.
- Reflects projectiles(except Elphelt grenade)
- Counters everything except throws, Slayer's Undertow and Elphelt's charged rifle
- If activated within range of the opponent, the counterattack is guaranteed, even if the opponent was attempting to block (If Faust blocks nearby while a bomb explodes during bt.D, for example, Faust gets hit)
- Will catch counter both Blue and Gold Bursts. Because Leo cannot block during Brynhildr stance, bt.D is Leo's best way to punish a baited burst.
- During stance offense, bt.D is typically used to force the opponent to stop hitting buttons and respect Leo's other options in stance. Bt.D will beat Bursts, Overdrives, invincible uppercuts, and Dead Angles. However, Leo can be thrown or punished on whiff, making bt.D somewhat risky.
- Leads to high meterless damage in the corner. Midscreen, Leo can get a small meterless juggle, or spend Tension to convert.
- Has low recovery. Slower attempts to punish with a strike will probably be caught by a follow-up bt.D.
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