GGXRD/Leo Whitefang: Difference between revisions

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======<font style="visibility:hidden" size="0">Resshou</font>======
======<font style="visibility:hidden" size="0">Brynhildr Stance</font>======
{{MoveData
{{MoveData
|name=Brynhildr Stance
|name=Brynhildr Stance
|input=[H] or 6[H]
|input=[H] or 6[H]
|image=GGXRD_Leo_BrynhildrStance.png
|image=GGXRD_Leo_BrynhildrStance.png
|image2=GGXRD_Leo_KahnSchild.png
|image3=GGXRD_Leo_Dritt.png
|image4=GGXRD_Leo_Blitzschlag.png
|caption=
|caption=
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
|version=Stance
  |damage=-
  |damage=-
  |tension=-
  |tension=-
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======<font style="visibility:hidden" size="0">Rokusai</font>======
{{MoveData
|name=Kahn Schild
|input=Stance > D
|image=GGXRD_Leo_KahnSchild.png
|caption=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
|version=Kahn Schild
|header=no
|subtitle=D
  |damage=?
  |damage=?
  |tension=?
  |tension=?
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======<font style="visibility:hidden" size="0">Senshuu</font>======
{{MoveData
|name=Kaltes Gestober Dritt
|input=Stance > 214S
|image=GGXRD_Leo_StanceDritt.png
|caption=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
|version=Kaltes Gestober Dritt
|subtitle=Stance > 214S
|header=no
  |damage=?
  |damage=?
  |tension=?
  |tension=?
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======<font style="visibility:hidden" size="0">Shinkirou</font>======
{{MoveData
|name=Blitzschlag
|input=Stance > 214H
|image=GGXRD_Leo_Blitzschlag.png
|caption=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
|version=Blitzschlag
|subtitle=Stance > 214H
|header=no
  |damage=?
  |damage=?
  |tension=?
  |tension=?
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======<font style="visibility:hidden" size="0">Shuriken</font>======
{{MoveData
|name=Cancel
|input=Stance > 22
|image=GGXRD_Leo_Cancel.png
|caption=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
|version= Cancel
|subtitle= Stance > 22
|header=no
  |damage=?
  |damage=?
  |tension=?
  |tension=?

Revision as of 22:03, 2 January 2015

Leo Whitefang

Overview

Guilty Gear Xrd SIGN has Leo Whitefang as a downloadable fighter. Famitsu announced players will be able to purchase Leo Whitefang on December 18 and he will cost 800 yen. The character also comes with an exclusive stage with weather effects that change when time passes.

Leo Whitefang has a Brunhild stance where he turns his back on the enemy. In this stance, you lose the ability to guard while jumping, but gain a powerful melee attack. He can also step around an opponent to get behind them. Leo Whitefang has another move, described on leak Japanese news sites, as a projectile and anti-air attack, but it isn’t clear how this attack will work. It does sound like Leo Whitefang will be different from the other characters on the Guilty Gear Xrd SIGN roster.

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x1.00

Guts Rating: 4

Stun Resistance: ??

Jump Startup: 4F

Backdash Time: 16F

Backdash Invincibility: 1-9F


Move List

See also: Leo Full Frame Data

Normal Moves

5P
5P
GGXRD Leo 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 All CJSR - 6 5 7 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5K
5K
GGXRD Leo 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 All SR - 8 5 6 +1

8-12F Foot invincible

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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c.S
c.S
GGXRD Leo c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 All JSR - 7 2 13 +2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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f.S
f.S
GGXRD Leo f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
34 All JSR - 10 6 19 -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
GGXRD Leo 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
42 All SR - 15 6 17 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2P
2P
GGXRD Leo 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 All CSR - 5 3 10 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2K
2K
GGXRD Leo 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 Low/Air SR - 7 5 8 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
GGXRD Leo 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26 Low/Air SR - 10 3 7 +4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
GGXRD Leo 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
44 All SR - 11 8 26 -15
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
GGXRD Leo j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 High/Air CJSR - 5 2 15 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.K
j.K
GGXRD Leo j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
34 High/Air JSR - 10 14 21 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.S
j.S
GGXRD Leo j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24x2 High/Air JSR - 7 3(1)3 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.H
j.H
GGXRD Leo j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
42 High/Air SR - 11 3 20 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
GGXRD Leo j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 All SR - 22 8 5 after landing -3~+8

Advantage is higher when divekick hits lower

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6K
6P
GGXRD Leo 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All JSR - 9 6 10 -2

1~12F Upper body invincible

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6K
6K
GGXRD Leo 6K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 All SR - 15 3 10 +4

3~15F Throw invincible

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6K
6H
GGXRD Leo 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 All SR - 24 2 12 +5

20~25F Feet invincible

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5D
5D
GGXRD Leo 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 High/Air R - 25 3 12 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
GGXRD Leo 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 Low/Air R - 12 6 16 -5
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Ground Throw
Ground Throw
GGXRD Leo GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
60 Ground Throw R - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Air Throw
GGXRD Leo AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
60 Air Throw: R - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Dead Angle Attack
Dead Angle Attack
GGXRD Leo DAA.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 12 3 23 -12

1~15F Full invincible, 16~19F Throw invincible

  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Special Moves

Graviert Wurde
Graviert Wurde
[4]6S/H
GGXRD Leo GraviertWurde.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S ? ? - - ? ? ? ?
H ? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Beta Blade
Eisen Sturm
[2]8S/H
GGXRD Leo EisenSturm.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S ? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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H ? ? - - ? ? ? ?
Gamma Blade
Kaltes Gestober Erst
236S
GGXRD Leo Erst.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tsuyoshishiki Meisei
Kaltes Gestober Zweit
236H during Erst
GGXRD Leo Zweit.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Tsuyoshishiki Meisei
Kaltes Gestober Dritt
214S during Zweit
GGXRD Leo Dritt.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Genrouzan
Siegesparade
236H in Air
GGXRD Leo Siegesparade.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Brynhildr Stance
Brynhildr Stance
[H] or 6[H]
GGXRD Leo BrynhildrStance.png
GGXRD Leo KahnSchild.png
GGXRD Leo Dritt.png
GGXRD Leo Blitzschlag.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
Stance - - - - ? - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Kahn Schild
D
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Kaltes Gestober Dritt
Stance > 214S
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Blitzschlag
Stance > 214H
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Cancel
Stance > 22
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Overdrives

Ryuu Yanagi
Stahl Wirbel
Stance > 632146S
GGXRD Leo StahlWirbel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Banki Mesai
Leidenschaft Dirigen
632146H
GGXRD Leo LeidenschaftDirigen.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
? ? - - ? ? ? ?
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Windrad des Weltraum
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
DESTROY All - - ? ? ? ?
  • [ ] Indicates during Hell Fire
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc