GGXRD/Leo Whitefang/Frame Data

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System Data[edit]

Defense Modifier: X1.00

Guts Rating: 3

Stun Resistance: 70

Jump Startup: 4F

Backdash Time: 16F

Backdash Invincibility: 1-9F


Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
12 144 -8/+3 - 0 Mid CJS YRP 6 5 7 -2 -
  • Can cancel into 5P, 2P, 5K(?) even on whiff from frame 12
5K
16 264 -7/+6 - 1 Mid S YRP 8 5 6 +1 8-12F Foot
c.S
32 384 -6/+14 - 3 Mid JS YRP 7 2 13 +2 -
f.S
34 264 -7/+10 - 2 Mid JS YRP 10 6 19 -11 -
  • Can cancel into f.S~P or 5H from 17F onwards
f.S~P
- - - - - - - P - - 62 - 1-46 High/Mid Guard Point

Can cancel into 5H/6H/2H upon Guard Point activation

5H
42 384 -6/+20 - 4 Mid S YRP 15 6 [3] 16 -3 -
  • Pulls in opponent on hit or block
  • [ ] values are for the back sword
  • Stance transition is 11F long (last 1F can be canceled into any action other than walk)
  • Frame Adv on 5H > Stance is -3
  • Can cancel into 5H~P from 25F onwards
5H~P
- - - - - - - P - - 61 - 1-47 High/Mid GP
  • Can cancel into 5H/6H/2H upon Guard Point activation
2P
10 144 -8/+3 Initial: 90% 0 Mid CS YRP 5 3 10 -3 -
  • Can cancel into 5P, 2P, 5K even on whiff from frame 9
2K
12 264 -7/+6 Initial: 75% 1 Low S YRP 7 5 8 -1 -
2S
26 264 -7/+10 - 2 Low S YRP 10 3 7 +4 5-9 Above Knees
2H
44 384 -6/+20 - 4 Mid S YRP 11 8 26 -15 -
j.P
8 144 -8/+3 - 0 High/Air CJS YRP 5 2 9 - -
j.K
34 264 -9/+10 - 2 High/Air JS YRP 10 14 21 - -
j.S
24X2 264 -7/+10 - 2 High/Air JS YRP 7 3(1)3 18 - -
j.H
42 264 -7/+10 - 2 High/Air S YRP 11 3 20 - -
j.D
36 264 -7/+10 - 2 All S YRP 22 8 5 After landing -3~+6 -
  • Advantage is higher when divekick hits lower
  • Landing recovery can be special cancelled
6P
25 264 -7/+10 Initial: 80% 2 Mid JS YRP 9 6 13 -5 1~12F Upper body
6K
30 384 -6/+14 - 3 Mid S YRP 15 3 10 +4 3~15F Throw
6H
50 384 -6/+20 - 4 Mid S YRP 24 2 12 +5 16~25F Feet
  • Inputting H(or holding) on 30~32F causes transition to Brynhildr stance, transition starts from frame 33
  • Stance transition is 14F long, frame adv. -3 (last 1F can be canceled into any action other than walk)
5D
22 264 -20/+10 Initial: 80% 2 High - YRP 25 3 12 -1 -
2D
25 384 -6/+14 - 3 Low - YRP 12 6 16 -5 5~6, 18~19F Foot
7-17F Lower Body
5~21F Throw

Throws[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0, 60 0, 480 -6, -0/NA Forced: 65% 0, 4 Ground Throw (85750) - R 1 - - +54 -
  • Transitions into Brynhildr stance afterwards
  • Stun value: 30
Air Throw
60 0, 480 -6, -0/NA Forced: 65% 0, 4 Air Throw (192500) - R 1 - - - -
  • Stun value: 30
Dead Angle Attack
25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 12 4 22 -12 1~15F All, 16~19F Throw

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Graviert Würde(S)
[4]6+S
16*2 200 / 240*2 -7/+3 - 2 All - YRP 10 31 36(46T) -8 -
  • Special hit stop 6F
  • 3F gap between each hit
Graviert Würde(H)
[4]6+H
16*4 200 / 240*4 -7/+3 - 2 All - YRP 35 Until Corner (72T) +11 -
  • Special hit stop 6F
  • 3F gap between each hit
Eisen Sturm(S)
[2]8+S
36,32 250/600*2 -7,-6/+10,+14 Initial: 85% 2,3 Mid - R 5 3,12 26+12 after landing -32 1~4F All
8F onwards airborne

Special hit stop 6F(For first hit)

Eisen Sturm(H)
[2]8+H
43,30,28 300/600*2,240 -7,-6,-6/+10,+14,+20 Initial: 85% 2,3,4 Mid - R 8 3,12(11)6 30+12 after landing -54 1~14F All
10F onwards airborne

Special hit stop 6F(For first hit)

Keltos Gestöber Erst
236+S
24 125/300 -7/+10 - 2 Mid S* YRP 15 3 12 -1 -
→Zweit
Keltos Gestöber Erst>236+H
25 125/300 -7/+10 - 2 Mid S* YRP 11 [12] 4 [5] 14 -3 -
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 12F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
→Dritt
Zweit>214+S
40 125/480 -6/+20 - 4 Mid - YRP 14 5 21 -7 1-18F Throw
10-18 Foot
Kaltes Gestöber Zweit
236+H
32 250/384 -6/+20 - 4 Mid S*R - 24 [26] 4 [5] 14 +1 [+2] -
  • Values in [ ] are when Leo ends attack behind opponent
  • Front / Behind determination occurs on 25F
  • Ending attack behind opponent puts Leo in Brynhildr Stance
  • 28F untech duration on air hit
Siegesparade
j.236+H
16,24,10 250/480*3 -7,-6*2/+10,+20*2 - 2,4*2 All - YRP 13 Until landing + 6 24 -13 -
  • Only mortal counters from second hit
  • Unburstable until the end
  • On successful hit, frame advantage is +2

Brynhildr Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Brynhildr Stance
- - - - - - - YRP - - - - -
  • Static difference on entering stance
    • blocked 5H: -3
    • blocked 6H: -3
    • Throw: +54
    • blocked Kaltes Gestöber Erst→Zweit: -3
    • blocked Kaltes Gestöber Zweit: +2
    • Siegesparade: +2
    • blocked Leidenschaft Dirigen: -18
  • Cannot block
  • Cannot jump (except from jump cancels)
  • Jump canceling or getting hit exits stance
  • Normals and movement are changed while in stance
  • All specials and overdrives available normally are still available in stance
→Backdash
Stance > 66
- - - - - - - YRP - - 17T - -
  • Can go through opponent
  • Last frame can be canceled into any action except front or back walk
→Frontdash
Stance > 44
- - - - - - - YRP - - 17T - 1~13F All

Last frame can be canceled into any action except front or back walk

→Cancel
Stance>22
- - - - - - - YRP - - 12T - -
→bt.P
Stance > P
30 264 -7/+10 - 2 Mid JS YRP 7 4 12 -2 1~10F Above Knees
11~16F Above Waist
1~8F Throw
→bt.K
Stance > K
16 264 -7/+6 Initial: 70% 1 Low S YRP 5 3 7 +2 1~6F Throw
→bt.S
Stance > S
28 384 -6/+20 - 4 Mid S YRP 6 6 14 -1 -

Special hit stop for 6F

→bt.H
Stance > H
32 384 -6/+20 Initial: 90% 4 High - YRP 18 4 9 +6 -
  • Hits crouching opponents on 20F (tested on Sol)
→Kahn Schild
Stance > D
0,6 720*2 -8,-6/NA Forced: 80% 0,4 Unb - RP - - 37T - 1-2 Strike
3-20 Catch and Reflect
  • 90F wallstick upon successful counter
  • Rejected for 60F if done from a distance
  • Reflects projectiles(except Elphelt grenade)
  • Counters everything except throws and unblockables
→Kaltes Gestöber Dritt
Stance > 214S
60 250/720 -6/+20 Forced: 70% 4 All - YRP 14 5 21 -7 1-18 Throw
10-18F Foot
  • Exits stance
→Blitzschlag
Stance > 214H
60 300/720 -6/+20 Forced: 60% 4 High*/Air - YRP 27 1 29 +36~+3 (Stagger) -
  • Staggers/Guard crushes opponents blocking while standing/crouching
  • Upon hit, applies ground bounce effect(lands face down)
  • Exits stance

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
→Stahl Wirbel
Brynhildr Stance>632146+S
130 -5000 / 0 -10/+2 Forced: 80% 4 All - YRP 5+(104)+0 - 24 +8 5 Full
  • Stun: 65
  • Projectile lasts until it goes out of screen
Leidenschaft Dirigent
632146+H
26*4,60 -5000 / 0 -6/+20 - 4 Mid - YRP 10+(40)+1 8(15)11(14)8(10)8(36)11 28+13 after landing -18 1~14F All
  • Hold H while landing to enter Brynhildr Stance

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Windrad des Weltraum
During IK Mode: 236236+H
DESTROY 0 -6/+14 - 3 All - - 9+(30)+18
[5+(30)+17]
6 32 -21 9-32F All
[5-27F All]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 73T [5+(63)+5]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K cS, fS, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
6P - - cS, fS, 2S 5H, 2H, 6H 5D Jump, Sp, Su
5K - - cS, fS, 2S 5H, 2H 5D, 2D Sp, Su
2K - - cS, fS, 2S 5H, 2H, 6H 5D, 2D Sp, Su
6K - - - - - Sp, Su
c.S 6P 6K fS, 2S 5H, 2H 5D, 2D Jump, Sp, Su
f.S - 6K 2S 5H, 2H, 6H 2D Jump, Sp, Su
2S - 6K - 5H, 2H 5D, 2D Sp, Su
5H - - - 6H 2D Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - - Homing Jump, Homing Dash
2D - - - - - -
Brynhildr Stance (Backturned) Gatlings
P K S H D Cancel
BT P - BT K BT S BT H BT D Jump, Sp, Su
BT K BT P - BT S BT H BT D Sp, Su
BT S - - - BT H BT D Sp, Su
BT H - - - - - -
BT D - - - - - -
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp
j.K - - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data[edit]


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc