GGXRD/May/Frame Data 1.0

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System Data[edit]

Defense Modifier: x1.06

Guts Rating: 3

Stun Resistance: 70

Jump Startup: 3F

Backdash Time: 13F

Backdash Invincibility: 1-9F

Normal Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 144 -8/+3 Initial: 80% 0 Mid CSJ YRP 5 4 6 ±0 -
5K
20 264 -7/+6 - 1 Mid SJ YRP 9 6 9 -3 4~17 Foot
c.S
30 384 -6/+14 - 3 Mid SJ YRP 7 3 15 -1 -
f.S
33 264 -7/+10 - 2 Mid SJ YRP 12 3 20 -9 -
5H
50 384 -6/+20 - 4 Mid SJ YRP 13 4 8 +7 -
2P
10 144 -8/+3 Initial: 80% 0 Mid CSJ YRP 4 4 6 ±0 -
2K
14 144 -8/+3 Initial: 80% 0 Low S YRP 5 4 9 -3 -
2S
26 264 -7/+10 - 2 Mid SJ YRP 9 3 15 -4 -
2H
40 384 -8/+14 - 3 Mid S YRP 11 13 29 -25 -
j.P
8,8 144,144 -8/+3 - 0 High / Air CS YRP 5 2(2)2 9 - -
j.K
24 264 -7/+6 - 1 High / Air S YRP 7 6 10 - -
j.S
30 384 -6/+14 - 3 High / Air SJ YRP 12 4 5 - -
j.H
35 384 -6/+14 - 3 High / Air S YRP 12 10 15 - -
j.D
33 384 -6/+14 - 3 High / Air SJ YRP 10 12 24 / 5 Landing Recovery - -
6P
44 384 -6/+14 - 3 Mid S YRP 16~47 6 18 -7~+11 1~9 Above Knees
6K
26 264 -7/+10 Initial: 80% 2 High / Air - YRP 20 5 8 +1 6~Airborne,6~24 Foot
3K
24 264 -7/+6 - 1 Low - YRP 8 21 18 -27 8~28 Low Profile
6H
70~90 384 -6/+20 - 4 Mid(High) S YRP 16~26 6 34 -21~-8 -
j.2H
34 384 -6/+20 - 4 High / Air - YRP 13 Until Grounded 0 - -
2D
30 384 -6/+14 - 3 Low S YRP 7 10 8 -1 -
5D
25 264 -20/+10 Initial: 80% 2 High - YRP 27 3 18 -7 -
Dead Angle Attack
25 -5000 / 264 -7/+10 Initial: 50% 2 All - - 16 6 18 -10 1~21 Full,22~36 Throw

Throws[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,55 480 -6,-0/NA Forced: 65% 0 Ground Throw: 75250 - R 1 - - +46 -
Air Throw
0,55 480 -6,-0/NA Forced: 65% 0 Air Throw: 210000 - R 1 - - - -

Special Moves[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Mr. Dolphin Horizontal (S)
[4]6S
35 150 / 480 -6/+14 - 3 All - YRP 7 14 6+5 After Landing -4 3~Airborne
Mr. Dolphin Horizontal (H)
[4]6H
40 150 / 480 -6/+14 Initial: 80% 3 All - YRP 13 20 9+5 After Landing -5 3~Airborne
Mr. Dolphin Vertical (S)
[2]8S
40 150 / 480 -6/+14 - 2 Mid,High / Air - YRP 8 20 2+5 After Landing -9 1~34 Throw,4~Airborne
Mr. Dolphin Vertical (H)
[2]8H
45 150 / 480 -6/+14 - 2 Mid,High / Air - YRP 15 26 2+5 After Landing -9 3~Airborne
Overhead Kiss
632146K
0,40 0 / 720 -6,-0,-1/NA Forced: 75% 0,4 Ground Throw: 157500 - YRP 4 - - - 1~5 Throw
  • Whiff Recovery: Total 42
Applause for the Victim (P)
41236P
20 250 / 120 -8/+0 - 0 Mid - YRP 25 36 Total 43 +2 -
Applause for the Victim (K)
41236K
20 250 / 120 -8/+2 - 0 Mid - YRP 24 35 Total 37 +7 -
Applause for the Victim (S)
41236S
20 250 / 120 -8/+2 - 0 Mid - YRP 25 36 Total 43 +2 -
Applause for the Victim (H)
41236H
20 250 / 120 -8/+2 - 0 Mid - YRP 24 35 Total 37 +7 -
Dolphin Boarding
Jump on Dolphin
40 0 / 480 -7/+10 Forced: 70% 2 Mid - YRP 13 18 0 - -
  • Startup is measured after touching the dolphin
Don't Miss It (P)
214P
40 250 / 120 -7/+2 - 2 Mid - YRP 37 Total 45 - -
  • Attack hitbox disappears after ball bounces 3 times
Don't Miss It (K)
214K
40 250 / 120 -7/+2 - 2 Mid - YRP 37 Total 55 - -
  • Attack hitbox disappears after ball bounces 3 times
Ensenga?
j.41236H
30,20 480 / 480,720 -6,-7/+20,+10 - 4,2 All,High / Air - YRP 16 5(18) Until Grounded 17 After Landing -15 -

Overdrives[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Great Yamada Attack
236236S
140 -5000 / 0 -6/+20 Forced: 65% 4 Mid - YRP 9+0 27 38 -33 5~11 Strike
  • Frame Advantage is based on May in the corner and used at point-blank range
Ultimate Whiner
63214H
16,9×31 -5000 / 0 -6,-3/+20 - 4 Mid - YRP 7+2 1 31 -13 1~14 Strike,1~9 Throw
Ultimate Spinning Whirlwind
63214S
18×10 -5000 / 0 -3/+10 - 4 Mid - YRP 1+8 [2(12)]×9,2 21 -4 1 Full,During Movement Throw
⇒Deluxe Goshogawara Bomber
P During Ultimate Spinning Whirlwind
48 0 -12/+14 - 3 Mid - YRP 11 10 24 +9 -

Instant Kill[edit]

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
And Now Farewell
During IK Mode: 236236H
DESTROY - -6/+14 - 3 All - - 9+19
[5+14]
3 34 -20 9~30 Full
[5~21 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 71F [5F+5F]

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 2P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
2P 5P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
6P - 6K c.S 5H, 2H 5D, 2D Special, Super
5K 6P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Special, Super
2K 6P 6K c.S, f.S, 2S 5H, 2H 5D, 2D Special
6K - - - - - -
3K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Special, Super
f.S - 6K 2S 5H, 2H 5D, 2D Jump, Special, Super
2S - 6K - 5H, 2H 5D, 2D Special, Super
5H - 6K - 5D, 2D - Special, Super
2H - 6K - - 5D, 2D Special, Super
6H - - - - - Special, Super
5D - - - - - -
2D - - - - - Special, Super


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Special
j.K j.P - j.S j.H j.D Special
j.S - - - j.H j.D Jump, Special
j.H - - - - j.D Special
j.2H - - - - - -
j.D - - - - - Jump, Special
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc