GGXRD/Millia Rage/Frame Data

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System Data

Defense Modifier: x 1.22

Guts Rating: 3

Stun Resistance: 55

Jump Startup: 3F

Backdash Time: 11F

Backdash Invincibility: 1-5F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
14 144 -8/+3 Initial: 90% 0 Mid CSJ YRP 7 5 6 -1 -
5K
12 144 -8/+3 - 0 Mid CSJ YRP 5 6 14 -10 -
c.S
22x2 264 -7/+10 - 2 Mid SJ YRP 7 3, 3 17 -6 -
f.S
28 264 -7/+6 Initial: 90% 1 Mid S YRP 7 2 16 -6 -
5H
30x2 384 -6/+20 - 4 Mid S YRP 6 4(2)2 21 -4 -
2P
9 144 -8/+3 Initial: 85% 0 Mid CS YRP 5 2 6 +2 -
2K
8 144 -8/+3 Initial: 70% 0 Low CS YRP 5 2 7 +1 -
2S
26 264 -7/+10 - 2 Low SJ YRP 9 2 15 -3 -
2H
33 384 -12/+14 - 3 Mid SJ YRP 11 7 12 -2 -
j.P
10 144 -8/+3 - 0 High/Air CS YRP 5 6 8 - -
j.K
12 144 -8/+3 - 0 High/Air SJ YRP 6 4 12 - -
j.S
26 264 -7/+10 - 2 High/Air S YRP 10 6 12 - -
j.H
22x3 264 -7/+6 - 1 High/Air S YRP 8 4(2)6(2)4 17 - -
j.D
36 264 -7/+10 - 2 High/Air SJ YRP 11 7 9+ landing 6 - -
6P
22x2 264 -7/+10 Initial: 90% 2 Mid S YRP 10 6, 3 20 -9 1-12 Upper Body
  • Staggers opponent on CH. Max duration 63F
6K
25 384 -6/+20 Initial: 70% 3 High S YRP 19 4 12 +1 1-20 lower body
21-22 feet
  • Hits crouching opponents on 21F (tested on Sol)
6H
35x2 384 -6, -9/+14 Initial: 100%, 80% 3 Mid, High SJ, S - 15 3(6)5 18 -6 -
2D
26 264 -7/+10 - 2 Low S YRP 13 3 12 -1 10-21 feet
5D
23 264 -20/+10 Initial: 80% 2 High - YRP 28 4 20 -10 9-14 low profile
15-17 above knees

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0, 55 0, 480 -6, +0/NA Forced: 55% 0 Ground Throw: 70000 - R 1 - - +60 -
  • Stun value: 27
Air Throw
0, 55, 0 0, 480 -6, +0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - -
  • Stun value: 27
DAA
25 -5000/264 -7/+10 Initial: 40% 2 All - - 10 3 23 -12 1-12 Full
13-39 Throw

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Bad Moon
j.236P
24x4 150/180 -7/+10 Initial: 85% 2 High/Air - YRP 11 till landing 7 after landing -17 -
Turbo Fall
j.236K
- 200/- - - - - - Y - - 8 after landing - -
S Tandem Top
236S
40 125/120 -7/+2 Initial: 90% 2 All - YRP 11 13 Total: 38 -1 -
H Tandem Top
236H
25x2 125/120 -7/+2 Initial: 80% 2 All - YRP 60 32, 2 Total: 35 - -
Lust Shaker
214S
18x4 100/300 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 -
Lust Shaker
SSSS....
15xN 150/300 -7/+10 - 2 All - YRP 10 {1(3)}xN 7 +6 -
  • Mash S for more hits. 4 hits min, 23 hits max
Iron Savior
214P
36 200/480 -7/+10 Initial: 90% 2 Low - YRP 17 till reaches corner 18+landing 8 -13 Airborne 7F onward
  • Millia becomes airborne 7F onwards
Forward Roll
214K
- 100/- - - - - - Y - - Total: 28 - 4-15 really low profile
16-24 above knees
  • Can cancel into Lust Shaker, Digitalis, and Dust from 14~20F
  • Can be canceled into Roll Again from 18~20F
  • Can be canceled into all other attacks from 25F onward(except throw)
Roll Again
Roll>K
- 100/- - - - - - Y - - Total: 18 - 4-11 really low profile
12-18 above knees
Lust Shaker
Roll>S
18x4 100/300 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 -
Digitalis
Roll>H
45 100/480 -5/+20 Initial: 75% 4 Mid - YRP 8 4 26 -11 -
Dust
Roll>D
23 264 -20/+10 Initial: 80% 2 High - YRP 25 4 20 -10 7-11 low profile
12-14 on the knee
Silent Force
j.214S
20 150/240 -6/+2 Initial: 80% 1 All - YRP 11 Until ground 23 Total - -
Secret Garden
214H>Direction+H
30x1~5 300/120 -7/+2 Forced: 90% 2 All - YRP 57 18 Total: 74 - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Winger
2141236H
40, 25x4, 80 -5000/0 -6x5,-15/+20 Initial: 80% 4 Mid - YRP 5+1 10(10)15 30 -22 1-7 Full
8F onwards Upper Body + Airborne
Emerald Rain
236236S
36x3 -5000/0 -7/+10 - 2 All - YRP 4+1 - Total: 74 -3 4 Strike
  • 2nd disc has startup 25F, 3rd disc has startup 45F
Chroming Rose
214214S
- -5000/0 - - - - - Y 0+23 - - - 4-10 feet
  • Lasts for 360F, during Hellfire lasts for 432F
Chroming Rose(projectile)
16 - -3/+2 - 0 All - - 31 40 - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Iron Maiden
During IK Mode: 236236H
Destroy - -6/+14 - 3 All - - 9+12
[5+12]
6 34 -23 5-27 Full
[3-22 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 64F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Sp
5K 6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 5K, 2K[+] c.S, f.S, 2S 5H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D Sp
2S - - - 5H, 2H 5D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump(1st hit), Sp
5D - - - - - Homing Jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc