GGXRD/Millia Rage/Frame Data 1.0

From Dustloop Wiki

System Data

Defense Modifier: x 1.22

Guts Rating: 3

Stun Resistance: 55

Jump Startup: 3F

Backdash Time: 11F

Backdash Invincibility: 1-5F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
14 1.44 -8/+3 Initial: 90% 0 Mid CSJ YRP 7 5 6 -1 -
5K
12 1.44 -8/+3 - 0 Mid CSJ YRP 5 6 14 -10 -
c.S
22x2 2.64 -7/+10 - 2 Mid SJ YRP 7 3, 3 17 -6 -
f.S
28 2.64 -7/+6 - 1 Mid S YRP 7 2 16 -6 -
5H
30x2 3.84 -6/+20 - 4 Mid S YRP 6 4(2)2 21 -4 -
2P
9 1.44 -8/+3 Initial: 85% 0 Mid CS YRP 5 2 6 +2 -
2K
8 1.44 -8/+3 Initial: 70% 0 Low CS YRP 5 2 7 +1 -
2S
26 2.64 -7/+10 - 2 Low SJ YRP 9 2 15 -3 -
2H
33 3.84 -6/+14 - 3 Mid SJ YRP 11 7 12 -2 -
j.P
10 1.44 -8/+3 - 0 High/Air CS YRP 5 6 8 - -
j.K
12 1.44 -8/+3 - 0 High/Air SJ YRP 6 4 12 - -
j.S
26 2.64 -7/+10 - 2 High/Air S YRP 10 6 12 - -
j.H
22x3 2.64 -7/+6 - 1 High/Air S YRP 8 4(2)6(2)4 17 - -
j.D
36 2.64 -7/+10 - 2 High/Air SJ YRP 11 7 9+ landing 6 - -
6P
22x2 2.64 -7/+10 Initial: 90% 2 Mid S YRP 10 6, 3 20 -9 1-12 Upper Body
6K
25 3.84 -6/+20 Initial: 70% 4 High S YRP 19 4 12 +3 1-20 lower body
21-22 feet
  • Hits crouching opponents on 21F (tested on Sol)
6H
35x2 3.84 -6, -9/+14 Initial: 100%, 80% 3 Mid, High SJ, S - 15 3(6)5 18 -6 -
2D
26 2.64 -7/+10 - 2 Low S YRP 13 3 12 -1 10-21 feet
5D
23 2.64 -20/+10 Initial: 80% 2 High - YRP 28 4 20 -10 9-14 low profile
15-17 on the knee
DAA
20 -50.00/2.64 -7/+10 Initial: 40% 2 All - - 10 3 33 -22 1-12 Full
13-40 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0, 55 0, 4.80 -6, +0/NA Forced: 65% 0 Ground Throw: 70000 - R 1 - - +60 -
Air Throw
0, 55, 0 0, 4.80 -6, +0/NA Forced: 65% 0 Air Throw: 192500 - R 1 - - - -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Bad Moon
j.236P
24x4 1.50/1.80 -7/+10 Initial: 85% 2 High/Air - YRP 11 till landing 7 after landing -15 -
Turbo Fall
j.236K
- - - - - - - Y - - 8 after landing - -
S Tandem Top
236S
40 1.25/1.20 -7/+2 - 2 All - YRP 11 13 Total: 38 -1 -
H Tandem Top
236H
25x2 1.25/1.20 -7/+2 Initial: 80% 2 All - YRP 60 32, 2 Total: 35 - -
Lust Shaker
214S
18x4 1.00/3.00 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 -
Lust Shaker
SSSS....
15x4 1.50/3.00 -7/+10 - 2 All - YRP 10 1(3)x4~23 7 +6 -
Iron Savior
214P
36 2.00/4.80 -7/+10 Initial: 90% 2 Low - YRP 17 till reaches corner 18+landing 8 -13 Airborne 7F onward
  • Millia becomes airborne 7F onwards
Forward Roll
214K
- 1.00/- - - - - - Y - - Total: 28 - 4-15 really low profile
16-24 on the knee
  • Can cancel into Lust Shaker, Digitalis, and Dust from 14~20F
  • Can be canceled into roll follow-up from 18~20F
  • Can be canceled into various attacks from 25F onward(except throwing)
Roll Again
Roll>K
- 1.00/- - - - - - Y - - Total: 18 - 4-11 really low profile
12-18 on the knee
Lust Shaker
Roll>S
18x4 1.00/3.00 -7/+10 - 2 All - YRP 17 1(3)1(3)1(3)1 7 +6 -
Digitalis
Roll>H
45 1.00/4.80 -5/+20 Initial: 80% 4 Mid - YRP 8 4 20 -8 -
Dust
Roll>D
23 2.64 -20/+10 Initial: 80% 2 High - YRP 28 4 20 -10 9-14 low profile
15-17 on the knee
Silent Force
j.214S
20 1.50/2.40 -7/+2 Initial: 80% 1 All - YRP 11 Until ground - - -
Secret Garden
214H>Direction+H
30x1~5 3.00/1.20 -7/+2 - 2 All - YRP 57 18 Total: 74 - -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Winger
2141236H
40, 25x4, 80 -50.00/0 -6/+20 - 4 Mid - YRP 5+1 10(10)15 30 -22 1-7 Full
Airborne/Upper Body inv. from 8F onward
  • Millia becomes airborne 8F onwards
Emerald Rain
236236S
36x3 -50.00/0 -7/+10 - 2 All - YRP 4+1 - Total: 74 -3 1-4 Strike
  • 2nd disc has startup 25F, 3rd disc has startup 45F
Chroming Rose
214214S
- -50.00/0 - - - - - Y - - Total: 23 - 4-10 feet
Chroming Rose(projectile)
16 - -3/+2 - 0 All - - 31 40 - - -

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Iron Maiden
During IK Mode: 236236H
Destroy - -6/+14 - 3 All - - 9+12
[5+12]
6 34 -23 5-27 Full
[3-22 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 64F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Sp
5K 6P 5K[+], 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P 5K, 2K[+] c.S, f.S, 2S 5H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D Sp
2S - - - 5H, 2H 5D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Jump(1st hit), Sp
5D - - - - - Homing Jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K[+] j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc