Projectiles and Super Freeze
Projectiles in XRD have a strange property: they can move and hit opponents during the super freeze! This allows for pseudo-unblockable attacks as well as setups to force the opponent to block slower attacks.
- Let's look at a simple example with Ky
- Ky performs Charged Stun Edge (236H)
- Charged Stun Edge travels toward opponent
- Ky performs Sacred Edge (236236P)
- Charged Stun Edge will move forward during Sacred Edge's super freeze and hit the opponent.
- If the opponent was not blocking before the super freeze, then they will get hit!
Another example is Venom: he can launch a set of balls, then perform Dark Angel (2363214S). This is much more difficult for the opponent to avoid than just performing Dark Angel at neutral!
Projectile and Strike Hitting on the Same Frame
When a projectile and a strike would hit on the same frame, the strike misses for that one frame. Strikes with multiple active frames will miss for that one frame, but any remaining active frames can still hit the opponent afterwards.
This means that for Zato's infamous unblockable setup with Big Drill, you can actually block it if you switch from low block to high block on the exact frame the strike misses, easier said than done of course!
OTG Burst Glitch
Blue Bursting while knocked down will leave your character in OTG state during recovery! This means that even if an opponent is able to block your Burst, the opponent will not be able to perform a standard combo since you will be in OTG state and will take less damage and be able to tech out very quickly! At best the opponent will be able to air throw the recovery.
The disadvantage of this glitch is that it requires you to Blue Burst while knocked down, which is usually enough time for the opponent to recover and block the Burst and guarantee that the opponent will retain offensive momentum.
There is a way past this shortcoming: If you Blue Burst while getting ground bounced (for example, from Sol's Bandit Bringer), it behaves just like bursting while knocked down! If you know your opponent's combos and want to burst out of the combo, execute your burst exactly when you ground bounce and you can minimize any punishment from the opponent baiting your burst!