GGXRD/Potemkin/Combos

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< GGXRD‎ | Potemkin
Revision as of 19:29, 14 March 2018 by Shtkn (talk | contribs)
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen

5S > 2D

2K > 2D

c.S > 2S > 2D

c.S > 2S > 5H > 2D

(j.H >) c.S > 2S >6K > Giganter EX > Giganter Blid EX

Potemkin Buster > RC > c.S > 5S> Heavenly Potemkin Buster/Heat Knuckle

Corner

Potemkin Buster > c.S > 5S > Heavenly Potemkin Buster/Heat Knuckle

Potemkin Buster > RC > 6H > Heat Knuckle


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc