GGXRD/Ramlethal Valentine/Frame Data

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System Data

Defense Modifier: x1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-9F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
10 0 -8/+3 Initial: 90% 0 Mid - - 4 4 5 +1 -
5K
22 0 -7/+10 2 Mid - - 8 3 15 -4 -
c.S
28 0 -6/+14 Initial: 90% 3 Mid - - 6 3 18 -4 -
f.S
32 1584 -7/+10 2 Mid - - 9 6 18 -10 -
f.S
Without Sword
38 0 -7/+10 Initial: 90% 2 Mid - - 11 5 21 -12 -
5H
46 1584 -6/+20 4 Mid - - 14 9 27 -17 -
5H
Without Sword
36 0 -6/+14 Initial: 90% 3 Mid - - 12 6 24 -13 -
2P
8 0 -8/+3 Initial: 80% 0 Mid - - 5 4 6 ±0 -
2K
15 0 -7/+6 Initial: 70% 1 Low - - 6 5 9 -2 -
2S
60 1584 -10/+20 Initial: 90% 4 Mid - - 19 9 51 -41 -
  • Pulls in opponent
2H
70 1584 -10/+20 Initial: 90% 4 Mid - - 25 9 27 -17 -
j.P
10 0 -7/+6 1 High / Air - - 5 6 6 -
j.K
22 0 -7/+10 2 High / Air - - 7 4 13 -
j.S
30 1200 -6/+14 Initial: 90% 3 All - - 10 7 24 -
j.S
Without Sword
26 0 -7/+10 Initial: 90% 2 High / Air - - 9 4 20 -
j.H
40 1200 -6/+20 Initial: 90% 4 All - - 15 Until Landing 0 -
j.H
Without Sword
32 0 -7/+10 2 High / Air - - 13 8 27 -
j.D
40 0 -8/+20 Initial: 80% 4 All - - 11 8 20 + 5 Landing Recovery -
6P
30 0 -7/+10 2 Mid - - 10 4 22 -12 1~13 Upper Body
6K
26 0 -7/+10 Initial: 90% 2 High - - 18 5 9 ±0 -
  • Hits crouching opponnet at 20F
3K
28 0 -6/+14 Initial: 80% 3 Low - - 12 12 12 -7 10~ Low Profile
j.3D
40 0 -8/+20 4 All - - 16 8 24 + 5 After Landing -
j.6D
40 0 -8/+20 4 All - - 11 8 24 + 5 After Landing -
j.9D
34 0 -8/+20 4 All - - 11 8 24 + 5 After Landing -
2D
28 0 -7/+10 Initial: 90% 2 Low - - 8 6 16 -8 -
Dust
25 0 -20/+10 Initial: 80% 2 High - - 28 6 21 -13 -

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,54 0,60×10 -6,-0/NA Forced: 55% 0 Ground Throw: 75250 - - 1 +53 -
  • Stun value: 5*10
Air Throw
0,63 0,60×10 -6,-0/NA Forced: 65% 0 Air Throw: 192500 - - 1 -
  • Stun value: 5*10
Dead Angle Attack
25 -5000 / 264 -7/+10 2 All - - 7 4 27 -17 1~10 Full
11~19 Throw

Combination Attacks

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
(P)P
18 0 -7/+6 1 Mid - - 7 4 10 -2 -
(PP)P
28 0 -7/+10 Forced: 80% 2 Mid - - 10 6 9 -1 -
(PP)K
26 0 -7/+10 2 Mid - - 13 6 18 -10 -
(P)K
22 0 -6/+14 3 Mid - - 10 3 21 -7 -
  • Staggers opponent on hit. Max duration 47F
  • Stagger Frame Adv: +0 to +24
(P)4K
36 0 -7/+10 2 Mid - - 15 3 35 -24 -
(K)P
18 0 -7/+6 1 Mid - - 7 4 9 -1 -
(KP)P
42 0 -6/+20 4 High - - 18 4 12 +3 -
(KP)K
26 0 -7/+10 2 Mid - - 11 6 18 -10 -
(K)K
28 0 -7/+10 2 Mid - - 9 3 12 -1 -
(KK)K
32 0 -6/+14 3 Mid - - 11 4 22 -9 -
(KK)4K
36 0 -7/+10 2 Mid - - 15 3 35 -24 -
(K)4K
36 0 -7/+10 2 Mid - - 15 3 35 -24 -
(2P)P
18 0 -7/+6 1 Mid - - 8 4 10 -2 -
(2PP)K
36 0 -7/+10 2 Low - - 16 6 20 -12 3~15 Foot
3~Airborne
(2P)K
24 0 -7/+10 2 Low - - 9 4 12 -2 -
  • Staggers opponent on hit. Max duration 31F
  • Stagger Frame Adv: +0 to +16
(2K)P
22 0 -7/+6 1 Mid - - 8 4 10 -2 -
(2KP)P
44 0 -6/+20 4 High - - 18 4 12 +3 -
(2KP)K
32 0 -7/+10 2 Low - - 12 6 20 -12 3~11 Foot
3~Airborne
(2K)K
18,32 0 -7,-6/+6,+14 1,3 Low - - 9 4(6)5 16 -4 -

Giant Sword Attacks

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Large Sword Launch(S)
26 600 -7/+2 Initial: 85% 2 All - - 67 13 Total 22 -
  • Staggers opponent on CH. Max duration 35F
Large Sword Launch(S Aerial)
26 600 -7/+2 Initial: 85% 2 All - - 67 13 Total 26 -
  • Staggers opponent on CH. Max duration 35F
Large Sword Launch(H)
26 600 -7/+2 Initial: 85% 2 All - - 66 11 Total 22 -
  • Staggers opponent on CH. Max duration 35F
Large Sword Launch(H Aerial)
26 600 -7/+2 Initial: 85% 2 All - - 66 11 Total 26 -
  • Staggers opponent on CH. Max duration 35F
Large Sword Retrieval
- - - Total 22 -
Large Sword Retrieval(Aerial)
- - - Total 26 -
2S
Deployed, Close Range
50 768 -7/+2 Initial: 90% 2 All - - 67 18 Total 33 -
2S
Deployed, Long Range
50 768 -7/+2 Initial: 90% 2 All - - 96 18 Total 33 -
2H
Deployed, Close Range
60 768 -10/+2 Initial: 90% 4 All - - 62 18 Total 33 -
2H
Deployed, Long Range
60 768 -10/+2 Initial: 90% 4 All - - 91 18 Total 33 -
6S
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 26 15 Total 31 +22 -
  • Staggers opponent on CH. Max duration 35F
6S
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 64 15 Total 31 -
  • Staggers opponent on CH. Max duration 35F
6H
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 25 11 Total 31 +23 -
  • Staggers opponent on CH. Max duration 35F
6H
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 63 11 Total 31 -
  • Staggers opponent on CH. Max duration 35F
j.6S
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 26 15 Total 29 -
  • Staggers opponent on CH. Max duration 35F
j.6S
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 64 15 Total 29 -
  • Staggers opponent on CH. Max duration 35F
j.6H
Deployed, Close Range
26 600 -7/+10 Initial: 85% 2 All - - 25 11 Total 29 -
  • Staggers opponent on CH. Max duration 35F
j.6H
Deployed, Long Range
26 600 -7/+10 Initial: 85% 2 All - - 63 11 Total 29 -
  • Staggers opponent on CH. Max duration 35F
j.2S
Deployed, Close Range
50 768 -10/+14 Initial: 90% 3 All - - 65 18 Total 26 -
j.2S
Deployed, Long Range
50 768 -10/+14 Initial: 90% 3 All - - 94 18 Total 26 -
j.2H
Deployed, Close Range
60 768 -10/+20 Initial: 90% 4 All - - 60 18 Total 26 -
j.2H
Deployed, Long Range
60 768 -10/+20 Initial: 90% 4 All - - 89 18 Total 26 -

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Dauro
623P
30 0 / 0 -6/+14 Initial: 80% 3 All - - 15 3 18 -4 -
Dauro (Fastest)
623P
36 0 / 0 -6/+14 Initial: 90% 3 All - - 15 3 16 -2 -
  • Becomes fastest version when pressing P within 2 frames after command input
Flama Cargo
236K
0,60 0 / 480 -6/NA Forced: 60% 4 Ground Throw: 90000 - - 11 1 Total 45 -
  • Stun value: 30
Sildo Detruo
214K
20×3 0 / 0 -7/+10 Initial: 85% 2 High / Air - - 32 3 11 +2 1~Airborne
Sildo Detruo(Aerial)
j.214K
20×3 0 / 0 -7/+10 Initial: 85% 2 High / Air - - Until Landing[20] 3 12 +1 -
  • [ ] Indicates lowest possible height
Cassius
214P
30 0 / 0 -7/+2 2 All - - 19 29 Total 46 -1 -

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Calvados
632146H with Swords equipped
50, 6×30 -5000 -1/+2 3 All - - 7+7 62 31 -17 3~13 Strike
Trance
632146H with Swords deployed
8×30 -5000 -2/+2 Initial: 90% 3 All - - 9+17 129 Total 12 -
Explode
2363214K
0,4×14,80 -5000 -6,-0×14,-14/+3 0 All - - 7+1 18 24 -32 1~10 Full

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Animo Estingi
During IK Mode: 236236H
DESTROY -6/+14 3 All - - 14+18
[10+16]
3 34 -20 14~34 Full
[10~28 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 81F [5F+5F]

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P[+] - - - 5D -
2P 5P[+], 2P[+] - - - 5D -
5K - - - - 5D -
2K - - - - 5D -
c.S - - f.S (both), 2S (sword) 5H (both) 5D, 2D Jump, Sp
f.S (both) - - - 5H (both) 5D, 2D Jump, Sp
2S (sword) - - - 2H (sword) 5D -
5H (both) - - - - - Jump, Sp
2H (sword) - - - - - -
5D - - - - - Homing Jump, Homing Dash
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S (both) j.H (both) j.D Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S (both) - - - j.H (both) j.D Jump, Sp
j.H (both) - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
  • Use 4P and 3P to cancel into 5P and 2P without canceling into Combination Attacks
  • All Combination Attacks can be canceled into followups on whiff
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc